Agreed. I never understood when people say "there's nothing more to do with the boost formula." Like with that argument how much more can they do with the Classic formula? Yet Mania was great and most of us here want a 2nd one. There's still plenty to be done with the boost style if the level designs are up to snuff and it plays well like it did in Generations. Speaking of which, like look at all those side missions in that game. There is so much that can be done and other elements that can be added, like honestly I'd love to see some of the Lost World parkour adapted into the boost style, and I know I'm in the minority here but I really don't hate the wisps, well at least the ones that keep the action going (Like Cube is kinda stupid and Rocket is kinda clunky, and that's another argument I never got the whole "why are wisps still here they don't make sense to the plot." What about all the other shit that goes on in the games that doesn't make sense, no one ever questions the plot significance of the item monitors or the shields). More can be done with anything if it's handled by the right people. Look at how well Mighty and Ray fit into the classic series with their new move sets, and also things like Encore mode mixing up the formula. Actually I'd love to see a Sonic R spiritual successor that used the boost formula, I think that'd make an awesome racing game.