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Super Mario Bros.

Discussion in 'Technical Discussion' started by LocalH, Jul 2, 2010.

  1. LocalH

    LocalH

    roxoring your soxors Tech Member
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    I just completed a full playthrough of the game. Not my best run ever, took me just under 43 minutes, but in all fairness I recorded up to about 7-2 with Kega's VSync on, and apparently VSync doesn't mix well with the AVI logger - controller input would lag about every 15-20 seconds or so. No voiceover, but I am doing somewhat funny annotations (to me anyway). Does anyone know how to upload videos to YouTube over the stupid 10-minute limit without having a Director account? I'd really rather not have to break this up into 5 chunks, but I will if I have to.
     
  2. Chimpo

    Chimpo

    Happiest Retro Poster Member
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    Looks like this thing just hit Kotaku.
     
  3. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    making cool music no one gives a shit about
    That'd be my fault, actually. :ssh:
     
  4. LocalH

    LocalH

    roxoring your soxors Tech Member
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    Ok, fuck it, decided to split it up anyway. First segment is uploading now, the rest will be uploaded over the next two days. Keep an eye out on my channel for it, YT says it has about 9-10 minutes left for uploading, then of course the processing step.

    Edit: It's uploaded, and processing now. You can watch the 360p version if you want now, or wait for the 480p version to encode on their end. Here's the video link.
     
  5. Chaos Knux

    Chaos Knux

    Stable avatar temporary. Randomizer site down. Banned
    Be a hax ninja.
    In all serious you can actually go to 11 minutes. The limit is actually 10:59.
     
  6. LocalH

    LocalH

    roxoring your soxors Tech Member
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    That's kinda splitting hairs when the video is 42:44 long =P

    Ok, Segment 1 is up, 480p included, plus annotations, at the above link. If you guys think the annotations are humorous, I might do a series of playthrough/review vids with annotations, or maybe even voiceovers. AVGN, you got nothing on me motherfucker!! :specialed:
     
  7. This is a really good achievement. If I still was the Hitler I used to be, I would complain about hardware incompatibility now :D
     
  8. Mercury

    Mercury

    His Name Is Sonic Tech Member
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    Didn't Yuji himself try something like this?
    This is hella awesome, though. 'Grats to Mairtrus on getting Tech'd, too.
     
  9. Shadow Hog

    Shadow Hog

    "I'm a superdog!" Member
    Ooh, do Super Mario Bros. 2 next. I love that game. <3

    ...that is, assuming that's one of the titles that are actually eligible for this kind of conversion.
     
  10. Lanzer

    Lanzer

    The saber calls for its master... Member
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    Nice! Looks like a stright port which I never seen wonder why no one has done it before?

    I can see this becoming a trend. do SMB2 US and JP next Mairtrus!

    Also, shouldn't someone update Mairtrus's wiki page to include this?
     
  11. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
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    Part of Team Megamix, but haven't done any actual work in ages.
    Actually, better idea. Do the JPN SMB2 next. You know, Lost Levels. The engine's practically the same so it shouldn't be much of a difference :P
     
  12. SegaLoco

    SegaLoco

    W)(at did you say? Banned
    So is this essentially an NES emulator with the assembly already converted over and some sound rewrites?
     
  13. Liliam

    Liliam

    Oldbie
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    This statement doesn't make any sense.
     
  14. ICEknight

    ICEknight

    Researcher Researcher
    Except that it's a Disk System game, not a cartridge...
     
  15. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    There's a cartridge version of SMB2 if I recall correctly (may be a bootleg cart).
     
  16. LocalH

    LocalH

    roxoring your soxors Tech Member
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    That's correct. SMB2j was only officially released on FDS, though there were several pirate carts made (some or all were buggy, IIRC). I think Loopy did a hack that either used MMC1 or MMC3.

    Working on getting the rest of the segments of my run encoded for upload.
     
  17. E-122-Psi

    E-122-Psi

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    I know SoniNeko has a wonderful port of the All Stars remix (which is the best rendition of the Mario theme to me).

    Sound aside (which is still pretty accurate considering the console move) this looks like a pretty solid port.
     
  18. ICEknight

    ICEknight

    Researcher Researcher
    In fact, this plays better than the All-Stars version.

    That one had a really stupid bug when hitting the blocks from below. I think it was that Mario's vertical speed when clashing with them was actually given the opposite value it should, or something like that.
     
  19. LocalH

    LocalH

    roxoring your soxors Tech Member
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    Yeah, IIRC, BMF made a patch to fix that.

    Ok. so all 5 parts are up.
     
  20. Shadic

    Shadic

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    Luckily, BMF released a fix for that fuckery.

    I can't believe that difference wasn't caught in testing. So damn annoying - even as a kid, I detested All Stars. version of SMB1 for that.