<!--quoteo(post=274576:date=Jan 30 2009, 06:48 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Jan 30 2009, 06:48 PM) [/quote] This is what I was talking about.
<!--quoteo(post=274576:date=Jan 30 2009, 06:48 PM:name=Cinossu)--><div class='quotetop'>QUOTE (Cinossu @ Jan 30 2009, 06:48 PM) [/quote]
<!--quoteo(post=275371:date=Feb 1 2009, 09:51 PM:name=Soselocke)--><div class='quotetop'>QUOTE (Soselocke @ Feb 1 2009, 09:51 PM) [/quote] [/quote] It's funny though, because that's the way everyone seems to want the story to go. What's with all the drama and shocking plot twists? Isn't this supposed to be classic Sonic?
I have just suggested for Eggman to have a robot double... what monster were you trying to breed from my ideas? *cries*
Knuckles Side: It's over the top and dramatic because drawing just the basic shit gets boring fast. Sonic coming up.
Wait... a "Master Badnik Emerald" Boss Battle? That could work. Also, we all kinda agreed on the evil signpost to be in another zone, considering this is the first midboss in the game.
For whoever mentioned a 1-on-1 Sonic VS Eggman fight, why not contact JessicaPadkin and see if she'd lend her Team Robotnik designs to the project?
So after Knuckles destroys the hand, I take it that's some kind of gun, correct? So I'm also guessing that you're going to be fighting the gun thing during Sonic's story. It kind of reminds me of how in Sky Deck, During Sonic's story, Sky Deck is pitching around all over the place, then later you find out it was Knuckles screwing with the controls to get at the emerald shards.
Knew I forgot something. Sonic Side: Funny, I don't recall being informed of this or a decent reason as to why.
Well, I think it's better to have that evil signpost after the first level, so the player will see the normal signpost in the first level, thinking it's a normal one and have the surprise of that fake signpost later. If it's in the first level, the surprise wouldn't be as big. Well, just my idea...
I think everybody has played at least one Sonic game that we can afford to have it as a first level miniboss.
What the hell is with you guys and giant motobugs...? I think we may be getting a bit ahead of ourselves here. How long is it going to take to program cutscenes like the ones Chimpo's shown? Hell, if you're following some of them to a tee, there are going to be different camera angles, meaning sprite usage will be pointless and you might as well do half of them in Sonic CD styled animated cutscenes. Which means that this project will be jumping from MD to SEGA CD. Wait, what was the planned platform for this project? PC? I dunno, I lost track sometime ages back. If it's PC, then disregard everything I've just said, I suck cocks.