Streets of Rage 4

Discussion in 'General Sega Discussion' started by Jason, Aug 27, 2018.

  1. SuperSnoopy

    SuperSnoopy

    I like Sonic Advance Member
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    Learning how to fucking draw
    Hey, it looks pretty good; the 16/9 screen ratio is something I didn't know I needed.
    Pretty fluid looking animations too, I was scared they were gonna make them super stiff for some cheap megadrive nostalgia, but it seems they were smarter than that.
     
  2. ICEknight

    ICEknight

    Researcher Researcher
    ...You don't expect that from Streets of Rage. =P

    Can I say that I find them too bouncy for the art style? The character animations sometimes remind me of Paul Robertson's style in Scott Pilgrim, which would be a good thing if we were talking about "chibi" pixel art... =\
     
  3. Xilla

    Xilla

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    The one thing that's concerning me is Axel's jumping kick. It either stuns the enemy (like it would if you pressed down for the knee attack) or knocks them down (as it should).

    It's really inconsistent (Mentski pointed out the same thing with Blaze's jumping kick a while back).

    Also.....it annoys me that whoever playing seemed completely unaware of the existence of Blitz attacks....

    Few other things:

    No time limit it seems (3 didn't have that either).
    You can now drop weapons rather than having to throw them or swapping them for another one.
    Axel only does the full A+ special if the first hit connects. If it doesn't, he cancels it.
    Really needs the run and roll from 3.
    Stage Hazards are in, the car is actually an unused element planned for SoR2 which is neat.
    Not too sure about the Supers. Assuming the inspiration came from the GG version of SoR2, they cleared the screen in that game whilst here they just wipe out enemies standing close to you. Essentially they're just lethal versions of the A special.
    Feel the SoR3 female punks backing up the end of level boss needs changing. The boss looks similar to them and really doesn't stand out.

    Finally, the juggling. I'm really not too sure about the way they can be bounced off the side of the screen (I believe it's already been said in 4 that once an enemy is on-screen, they cannot leave it) and feel that side of the mechanic should be reserved for areas where a wall is present myself. Does look like it'll be fun to do when playing a multiplayer game though.
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  4. mentski

    mentski

    Pfff. Member
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    Being a mysterious face.
    I need to see some gameplay from somebody who knows how to get the best out of the originals in order to see what this game is actually capable of, because watching that was pretty painful.
     
  5. trakker

    trakker

    The guy that's been warned! Member
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    http://comicfury.com/comicprofile.php?url=Lunate-Epsilon
    http://www.youtube.com/watch?v=7ckKrcyYlPg
     
  6. Xilla

    Xilla

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    Hope they change the sound effect used for when you lose your "banked" health after being hit post-special. Currently it's the Time Over sound and it's a bit distracting!