Yeah, it's just that SOR2 and SOR3 are so different. SOR2 had a minimalist no-nonsense feature set, combined with a pinnacle of level design, hitbox setup, near perfect balance, and awesome enemy AI. Compared to that, SOR3 has terrible balance and design. They added all these new moves for the playable characters, but they completely failed to adjust everything else in the game for the new moves. You just dash and dropkick nonstop for the entire game. You can't even use the specials effectively, because that stupid bar meter charges too slow. It's like... the two just don't mix at all. That gives me an idea though, make Shiva's dash limited. He never dashed full-screen as a boss, only a limited distance - if you move too far, he stops. That could possibly help balance, since you can't dash and dropkick everyone as fast as they get up. Though, I'm not sure if that's effective at all, since in SOR2 the jump kicks don't have absolute priority, and you can't change direction mid-air.