Strange...

Discussion in 'General Sonic Discussion' started by stormislandgal, Jul 20, 2006.

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  1. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    I don't remember seeing any of this stuff. Not in any level, or on any site. The first set appears to be some spindash type thing. The second appears to be, well, Sonic being squished, then returning to normal. The third looks like the classic dieing frame. I checked through gameplay and didn't find that anywhere. This is possibly old, but I dunno.

    Discuss.
     
  2. WiteoutKing

    WiteoutKing

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    The far right is part of the death animation.

    The next-to-right stuff is from some bit in there, where Sonic is squashed but not killed from whatever I think.

    Far left looks to be Spin Dash stuff for Egg Rocket 2 and its reverse gravity.

    Any/all of these might be wrong, but that's what they look like =P
     
  3. Snobo

    Snobo

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    Wow, nice find, I don't think I've seen some of those.
     
  4. Gibbo

    Gibbo

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    I think I've saw the Death sprite and spindash before, but not the getting squished. Also there's an different Palette. nice Find.
     
  5. Hivebrain

    Hivebrain

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    I would've thought the GBA could resize sprites, so there would be no need for extra sprites to be drawn.
     
  6. stormislandgal

    stormislandgal

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    The death frame wasn't anywhere near the other death frames, so that's why I brought that one up. The other two I'm still stumped on.

    Oh yeah, about the different pallete, I just editted the palette used by TLP to reflect the palette I used in my old hack. In my opinion, It looks better than pastel yellow skin.
     
  7. Sik

    Sik

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    Simplier coded or just speed (even though the first makes more sense since the resizing is made exclusively by the VDP) may be the reasons for it. Who knows, maybe they implemented the engine in a way that player can't be resized.
     
  8. ICEknight

    ICEknight

    Researcher Researcher
    All wrong.


    Nice finds! I was wondering if they had ever implemented a classic death frame myself instead of the "Castle of Illusion-esque" animation, since the normal death and drowning animations are the same.
     
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