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Strange Wing Fortress shot

Discussion in 'General Sonic Discussion' started by Galvatron, Nov 1, 2004.

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  1. Galvatron

    Galvatron

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    I got this from the "Stay Sonic" book. There is a guide to each of the bosses, complete with a picture. However this is the picture used for the Wing Fortress zone section. Notice that Sonic is jumping, but in the final version he automatically moves towards the right without jumping.

    Also, look at the score. It's a 0. However shouldn't it at least be 1000 since destroying a boss gives you 1000 points? Maybe the boss wasn't in there yet.
     

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  2. magraimon

    magraimon

    A superficial anomaly of the human psyche! Member
    Or, mayhaps, they used the debug mode to get there, simply to take that shot.
    Granted, debug mode shows co-ords instead of score, but you figure it out ?_?
     
  3. Elusive

    Elusive

    Sparkster the Rocket Knight Member
    I'd guess it's a mockup shot, made by a semi-skilled artist - the score and time are way off, yet passable.
     
  4. Galvatron

    Galvatron

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    Stay Sonic is the "Official" SEGA handbook. Do you think Sega would let them make mock up shots for it? It's strange that they used that shot instead of the "true" boss. This book also has a shot of the Sonic 1 beta. It's in the Green Hill Zone and is one of the many images where it says "ring" instead of rings.
     
  5. saxman

    saxman

    Oldbie Tech Member
    There's definitely something funny about that. As soon as you land down there, you aren't allowed to jump -- period. The game takes over because it has entered a new function.

    I HIGHLY doubt that it's a mock-up. They use mock-ups when there isn't a level to show. Clearly they have a level here.
     
  6. Syren

    Syren

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    It definately does look dodgey to me because of the way the corners are cut off and how grainy it is. The grain could be from the scanner or whatever, but it does give something about it away that triggers susspicion.
     
  7. Quickman

    Quickman

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    omg porjcet
    It looks almost woven. And what's with that Robotnik head?
     
  8. Galvatron

    Galvatron

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    Yes, the grain is from the scanner. All of the images used in the book have slightly cut corners by the way.

    This image is also used in the book for the Chemical Plant Zone boss. Can anyone explain to me what that little orange dot (circled) is in the lower right corner?
     

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  9. Elusive

    Elusive

    Sparkster the Rocket Knight Member
    So can you explain the time/score lag, Saxman? :(

    Not sure about the circled bit. It looks Metropolis Zone-ish, strangely.
    EDIT - or part of the springboard in CPZ / ARZ.
     
  10. Mystical Ninja

    Mystical Ninja

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    Nothing that concerns this place in the least.
    No, that can't be, because if they were using debug mode, then those hex coordinates would've replaced the score.
     
  11. Sonic Hachelle-Bee

    Sonic Hachelle-Bee

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    This looks like a bad pallet value entered under 16x16 tiles.
    But the problem is that the one on the right use the same tile with another pallet (the right pallet this time). I guess they use the same 16x16 tile, then maybe this orange tile appears only under bad screenshots...
     
  12. Sonic 65

    Sonic 65

    Tech Member
    Maybe it's there to simulate rust. *shot* =P

    Or, more realistically, it's there maybe because CPZ has repeated tiles and a glitch in the mappings caused the tile to use a different pallete line than the others.
     
  13. saxman

    saxman

    Oldbie Tech Member
    With more examination, my guess is that the boss didn't work. The position that the Robotnik ship is in is the position it's in before it even begins to move. That's actually part of the sky. The sky would have moved. A function call allows the sky to move, Sonic to be computer-controlled, etc. Apparently, none of this worked. You have a score of zero because the boss wasn't there and this function call wasn't working yet. This is probably a pretty late beta.
     
  14. Galvatron

    Galvatron

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    Maybe, originally, Robotnik's ship was the boss. I'd reckon that the wings would shoot lasers (similar to the ones at the start of the level that shoot down the Tornado) and you had to try and get hits on the glass part of the cockpit.

    It is more likely that the proper boss just wasn't there yet though and this was from a late prototype.
     
  15. Syren

    Syren

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    This couldn't be a mock up, no, but it could have been doctored. It would make sense if it is doctored. "Get to the good bit and make it look like we're not cheating" is a good rule to play by when making a guide.
     
  16. I agree. I looked at this as well, and in most likelyhood the ship wasn't even programmed yet. And we all know that instruction books and guides get produced during the development proccess, so it makes sense that what were looking at is a late beta.

    The only other explanation is there is no computer control, and that you must actualy jump onto the Tornado and onto Robotik's ship yourself. This would explain why Sonic is able to jump in that scan, however it does not explain the pause of Robotnik's ship. Perhaps there could be a trigger further down, but I think Saxman's theory is much better.
     
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