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StH: DX turned fan game

Discussion in 'Fangaming Discussion' started by stormislandgal, Sep 11, 2006.

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  1. SGR

    SGR

    Give me the gams. Member
    Oh man I have got the greatest suggestion for invincibility music. I'll AIM send the MP3 to you if you'd like.
     
  2. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    Heh, sure, I guess. =P Sometimes my AIM craps out and doesn't work, even though I'm still connected to aol, so I might not be readily available.

    I finally did figure out where the music came from for Tweaker's Dark Fort 3, but I like his version better. =P

    EDIT Again: pics now in my sig. The current ones are, in case you're wondering:
    'shot6.png': Showing the screen fade in from black. Single shots don't do the justice though... It's not a night-time screenshot, though I have thought of a time system.
    'shot7.png': Sonic running the loop, also showing the star shaped bushes from Palmtree Panic.
    'shot8.png': Super Sonic walking, Sonic Advance style.
     
  3. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    I've decided to make a small release today, featuring Green Hill(the start of it, anyway) and it's music. The main reason I'm making this release is that I want your opinion on my camera physics. I can't make a decent video, as the frame rate gets screwed up, and obviously, still frames never do justice. Just run into the wall near the end of the level at top speed to see what I'm talking about.

    [​IMG]
    [​IMG]
    [​IMG]
    yay for screenshots. =P

    Also, I'm aware that this isn't very neat looking, as the window size gets changed and all, the title card is off center... But, it's a beta. I don't need it 100% flawless just yet.

    The download is the first link you come across on this site.

    Have fun, and I'm mainly looking for opinions on the camera. Also, press enter twice on the title screen to start the game. Space bar is jumping, cause I haven't changed it to any other keys yet.

    Oh yeah, forgot about this. Well, the link you PM'd me didn't work, cause I was using aohell(what the hell, I can upload...). Well, my buddy list is fixed up and unblocked, so feel free to IM me anytime.
     
  4. Ultima

    Ultima

    Games Publisher Tech Member
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    Just a tip - I'd correct the title card and stuff now, because you'll either forget or it'll be a big buildup of little things later which you won't want to bother fixing.

    I find that it's better to have the attitude that you should make it as best as you can while you go along, rather than "it's a beta, I can do it later" =P
     
  5. stormislandgal

    stormislandgal

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    Well, it's fixed now, as well as a bunch of other stuff. So, ehh. =P
     
  6. Damizean

    Damizean

    As classic as rock Member
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    I still suggest you use the newer engine build: the code is overall a lot better, and also comes with various examples: Basic movement (the 360º engine itself), Animation system, crouch down, roll and spindash, delayed keydata (if you want to make a tails like AI) and a Ring Loss routine kinda like the one of the originals (methinks).

    Anyway, pretty cool job with what you already have ^^
     
  7. Roybertito

    Roybertito

    Still alive, apparently. Member
    WINDOWS ONLY? AAAAAAARRRRRRGHHHHHHHH!



    ;) :( :( :( :(








    ....eh, at least the first level's music is good... because that's all I've got out of that. Stupid .exe file...
     
  8. ddrmaxromance

    ddrmaxromance

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    Pretty neat. ;) Everything you make looks great.
     
  9. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    Heh heh, thanks. =P

    Thanks for the offer, but I really like what you and McDIzzY did with this engine. I'm completely comfortable with it.

    Ehh, not to be pushy or anything, but this I want to emphasize what I wanted when I made that release. So far, not a single comment about the camera, anywhere I go. =P

    Also, I did quite a bit of work on this today.
    [​IMG]
    I've put in the EHZ background. It's not an acurate representation of the background, but it's damn good enough. I've got down basic rippling, which I never thought I could do, so heh, I've impressed myself. =P The only bad part is, the flowers don't move like they do in Sonic 2.
     
  10. stormislandgal

    stormislandgal

    It's not a phase! Tech Member
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    Not much of an update, but I'll show off a new Tails sprite, standing next to Sonic.

    [​IMG]
    Tails is a bit taller, not to mention he has eye shades. Also, he's lighter, Adventure style. Comments? EDIT: I'll have to darken a few of his darker shades, as he seems sort of Cell-shaded somewhat now.

    Also, about those 2 numbers below the hud, those are the Camera X and Camera Y coordinates. It's still left over from a death sequence I wished to add. They serve no purpose anymore, and the death sequence hasn't been added. Right now, it's Mario-esque, you just fall down the hole and continue going for a few seconds. =P
     
  11. Nicholas Onimura

    Nicholas Onimura

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    I love the Tails sprite! And nice job with the EHZ background. :worship: I can't wait to play the full version. :)

    -Nick O.
     
  12. Wetflame

    Wetflame

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    Fangames, as a general rule, never get finished. That's muchly due to SFGHQ being one of the shittiest most immature communities on the planet, but even outside of it people don't succeed that well. You need a good support base for fangames and that's something which no longer exists.

    Good luck anyway. I'm thinking of doing a metroid-ish Transformers fan-game - it might be best to do something like that which doesn't have so much expected of it. Megaman and Mario games for instance, are pretty piss easy.
    I understand the basics of 360 movement but I hate using so much of someone else's code. And your game really has to be 360 to impress anyone.
     
  13. stormislandgal

    stormislandgal

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    Ok, another update, one that most of you probably didn't expect. =P

    Since I'm stranded at my home for a weekend and I'm pretty bored with hacking, I decided to work on this. That, and a friend is cheering me on. =P I did some pretty basic stuff, at least... I also cut down on the window size, as it didn't feel like a Sonic game with that huge of a window.

    Screens: 2 of 'em thus far, but it's good enough.
    [​IMG]
    I worked in a buzzbomber. Since I'm sick of looking at ASM code, it's not programmed faithfully to the original, but it's damn good enough. =P He moves, and shoots when he sees Sonic, basically. As can be seen, the bullet has no effect on Sonic, as I have yet to implement my "Sonic get's hurt" code.
    [​IMG]
    I have the buzzbomber blowing up here. ooh. =P
     
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