Mario Who? SRB2Xtreme is an mod for Sonic Robo Blast 2 Version 2.2 which intends to bring the experience from the ill-fated but still beloved X-treme by some, on an released 3D Sonic game, bringing the maps from the well-known Ofer Alon version of the game (where videos showcased some levels with fisheye) into SRB2, as well as intending to add the addition of new maps based in the theme and partial layout of the original X-treme levels BUT revamped, with the inclusion of more scenery, more slopes, and of course an expanded level design that build over the original X-treme levels and make new ones, that are more fleshed out and expanded. The original/revamped level plans would be done like the following: As the original X-treme only had one complete Act for each Zone, Act 1 would be the original level, remade from scratch after watching at the footage and level files through an editor, keeping an faithful conversion of what was made. Act 2 would be reserved for these "remixed" levels, which would try to use some of the original layout but at the same time improving over it, adding new sections as well as trying to take any cues from conceptualized ideas for these stages back then. Currently, there is one completed stage (which is being given some updates to be closer to the original in the current WIP version) and one early work-in-progress stage: Jade Gully Zone Act 1 and Crystal Frost Zone Act 1. The current public version (which is Jade Gully Demo 1.5) only contains Jade Gully Act 1 maybe, recreated as an SRB2 map complete with textures, as well as some few additions, enemies and rings added, and 5 emblems to search around the stage plus an sixth Ring emblem. The work-in-progress stage is Crystal Frost Act 1, which as of this writing was started just today but there's already something done for it; and it is in consideration to start working on Jade Gully Act 2 soon, so stay tuned! A new addition to Jade Gully Demo 1.5 is the implementation of an (work-in-progress) map selection, the Xtreme Compendium (yeah that's an reference), which is used as an demostration for showcasing textures for Crystal Frost AND Red Sands (which isn't in development yet). Another new feature, which was mentioned on some posts below, was the addition of an (optional) X-treme camera addon, which can be used to have the static-styled camera that X-treme mostly had; as well as an ReShade preset (and instructions) to have an fisheye lens, giving closure to the Xtreme experience with an playable fisheye! Here I'm going to leave the footage of Jade Gully Act 1 in action, running in an indev version previous to JGDemo 1.5's release And finally, the link for the release thread, where the download will be avaliable and updated when necessary. https://mb.srb2.org/showthread.php?p=813223 I hope that everyone enjoys this, and that I'm able to do everything as planned. Special thanks to Andrew75 for having created Project AXSX, which had given us an good taste of that was this long-lost Sonic adventure, thanks to the amount of effort in simulating the several aspects that the original had. Hope everything goes well for you, bud!