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Srb2:Mac-over 2200 unique IP hits

Discussion in 'Fangaming Discussion' started by Lostgame, May 25, 2006.

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  1. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
    4,130
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    The O.I.C.
    Download Link

    Hey, guys. Lostgame here.

    Well, this is a combination of many things, for the mac part, it's a combination of Logan's code and mine, a bizzare hybrid-but here are the facts.

    System requirements:

    I've tested it and guarantee it to work on the following:

    iBook G3 900 Mhz, 384 MB RAM, 10.4.6
    Mac Mini G4, 1.25 Ghz, 1 GB RAM, 10.4.6
    iMac G4 (round base), 800 Mhz, 256 MB RAM, 10.3.9 (slightly laggy at times)

    So, it seems to work on a variety of hardware, which is good.

    If you have questions regarding compiling this from the official source, don't look at me, I'll just hand you mine. =P

    This works with LAN netplay with other macs and windows.

    I have not yet tested online netplay. I would appreciate comments in that area, though I am sure it will be fine.

    Thanks, guys.

    -Nic "Lostgame" Newman

    Comments? Questions? E-mail me at: "[email protected]"
     
  2. Mama Luigi

    Mama Luigi

    Can't complain. Member
    592
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    u mama
    Mystery something game
    I could host your file, just email it to me. My email address is in my profile.
     
  3. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
    4,130
    54
    28
    Toronto, ON
    The O.I.C.
    Done.
     
  4. Striker

    Striker

    Oldbie
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    6
    SSRG
    I......Love.....You

    Edit: I'll test it on my G5 Powermac with ATI X850 Pro, 1Gb of RAM.
     
  5. Striker

    Striker

    Oldbie
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    SSRG
    Crashes on me

    from Console:

    May 25 21:49:28 PowerMac crashdump[240]: Srb2 crashed
    May 25 21:49:28 PowerMac crashdump[240]: crash report written to: /Users/Ken/Library/Logs/CrashReporter/Srb2.crash.log
    dyld: Library not loaded: @executable_path/../Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer
    Referenced from: /Users/Ken/Desktop/Srb2.app/Contents/MacOS/Srb2
    Reason: image not found



    From Crash Report:

    Host Name: PowerMac
    Date/Time: 2006-05-25 21:51:03.371 -0400
    OS Version: 10.4.6 (Build 8I127)
    Report Version: 4

    Command: Srb2
    Path: /Users/Ken/Desktop/Srb2.app/Contents/MacOS/Srb2
    Parent: WindowServer [62]

    Version: 1.09 (1.09)

    PID: 249
    Thread: Unknown

    Link (dyld) error:

    Library not loaded: @executable_path/../Frameworks/SDL_mixer.framework/Versions/A/SDL_mixer
    Referenced from: /Users/Ken/Desktop/Srb2.app/Contents/MacOS/Srb2
    Reason: image not found
     
  6. Tweaker

    Tweaker

    Misfit
    12,389
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    Looks like you're missing some of the required framework. You should get it.
     
  7. Striker

    Striker

    Oldbie
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    SSRG
    Yah I just got the SDL and SDL_Mixer frameworks. It starts to load then crashes now.
     
  8. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
    4,130
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    The O.I.C.
    EDIT: Striker, AIM me.
     
  9. Striker

    Striker

    Oldbie
    94
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    SSRG
    10.4.6

    I got it working now. I had to fool around with my ATI OpenGL settings and manually change some of the settings in the config file.
     
  10. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
    4,130
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    The O.I.C.
    Well, that's good.
     
  11. voice

    voice

    Make any joke you want, you know I look good. Misfit
    3,725
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    0
    45mins west of Chicago
    RSN2.0, PHP:IRC (A attempt at CGI:IRC in PHP)
    Found the linux version, I'm working on installing it now.

    EDIT: Don't get too excited over the linux version, its taking along time to install on my machine, its stuck here:

    Code (Text):
    1. Looking for WADs in: SRB2WADDIR,.,/usr/local/games/srb2,/usr/games/srb2,HOME
    EDIT2: Right, the installer they give is messed up, just download http://lawarias.game-server.cc/Alam_GBC/srb2/SRB2108I.zip, unzip it, cd into src and type "make LINUX=1 SDL=1 PROFILEMODE=1". It will give you a mess of warnings, but as long as the compile doesn't error, you should be good.
     
  12. Rarmander

    Rarmander

    Poetaster Member
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    An Empyreal Child
    Ooh cool Nic! I remember you talking about working on this. I can't really talk about how it plays, because I don't even have a Mac. But anyway, judging on how everyone is taking it, it must be good. Keep on Fackin'!
     
  13. voice

    voice

    Make any joke you want, you know I look good. Misfit
    3,725
    0
    0
    45mins west of Chicago
    RSN2.0, PHP:IRC (A attempt at CGI:IRC in PHP)
    They have it in Win32, srb2.org.
     
  14. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
    4,130
    54
    28
    Toronto, ON
    The O.I.C.
    Universal binary as soon as I can get xCode 2.3 installed.

    EDIT: Wow. More than 800 downloads already.
     
  15. Vangar

    Vangar

    Member
    3,639
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    Yeah... that was me. I got bored and downloaded the same file over and over...



    Just kidding. Nice job!
     
  16. Rarmander

    Rarmander

    Poetaster Member
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    An Empyreal Child
    I know, but I was talking about the Mac port of it.
     
  17. Tom41

    Tom41

    Pheer the baby EggRobo! Oldbie
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    Works pretty well on my Mac - surprising really, since many of today's modern Mac games run sluggishly on it :(

    There are some unusual effects though. When loading a level or level end screen, the screen breaks up into flickering lines - but this effect disappears after a couple of seconds. I assume my graphics card is not rendering the fade properly? Also, there are 'lag bursts' whenever I'm in a large open area with lots of detail.

    The Mac I tried this on was an iMac (CRT and CPU in same case) with a 500MHz PowerPC G3 and 640MB SDRAM.
     
  18. Lostgame

    Lostgame

    producer/turnablist. homebrew dev. cosplayer. Oldbie
    4,130
    54
    28
    Toronto, ON
    The O.I.C.
    Nah, that's just the way OpenGL on SRB2 is, sorry.

    Talk to AJ about that, he's the one who doesn't want to use OGL, lol

    But thanks. And 500 Mhz? And it ran well? That's amazing.

    Thanks, man.
     
  19. Billy

    Billy

    RIP Oderus Urungus Member
    2,028
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    Indie games
    Even though I don't have a Mac, (and probably never will :P) good job Lostgame.
    There seems to be many.. complications.
     
  20. Nearing 1000? Fuck. Works well, I have to say.
     
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