Spindash differences

Discussion in 'General Sonic Discussion' started by torindkflt, Jan 17, 2004.

  1. Everyone here already knows about the differences of the spindash move when compared between the beta and final. They include:

    -No dust in beta
    -Different powerup sound in beta
    -No release sound in beta

    Well, something else which I wish to mention is another difference I noticed. This difference isn't listed in the "Comparisons" section of the website, also searching the boards returns no past posts about this. The difference is the amount of power output by a fully-charged spindash. This is probably already known, but I felt it was still worth mentioning just in case.

    Something I always noticed but never said anything about was that a fully-charged spindash in the beta seemed to release slower and have less power than a fully-charged spindash in the final. So, I set up a little test to see if my observations were correct, or if I was just seeing things.

    First, I opened two instances of Gens. Then I opened Green Hill Zone act 1 in both emulators; one from the beta, one from the final. In both versions, I positioned Sonic in the exact same position at the bottom of the first quarter-arc in the level (Right below the raised area with the palm trees). Then, one at a time, I did a full charge to do a spindash, then released, and compared how high Sonic shot up into the air.

    First I did the beta. Upon release, Sonic shot up into the air about as high as the bottom coconuts in the shorter of the two visible palm trees.

    Next, I did the final. Upon release, Sonic shot much higher, just short of passing the height of the taller palm tree.

    If interested, you can see a video capture of this experiment here (1.4MB). Forgive the poor quality. Regardless of the fact that I did save it as DivX, my video editor SUCKS.

    As I said earlier, this is most likely already known, but just in case I thought I should post about it, given I found no other references to this phenomenon anywhere on this site or these boards.
     
  2. ClavierTekky

    ClavierTekky

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    Wow... interesting find.... keep up the good work!
     
  3. Skaarg

    Skaarg

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    I guess I will have to go by your word till I get the chance to try it out because I don't know what program opens .avi videos.
     
  4. SupperTails66

    SupperTails66

    Tech Member
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    YOU DON'T KNOW WHAT PROGRAM OPENS .AVI FILES!!!??? It's called "Windows Media Player" and comes built into with ANY recent Windows OS...
     
  5. TechSonic

    TechSonic

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    Winamp5.1 plays AVI video perfectly.
     
  6. Badass Cyborg

    Badass Cyborg

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    There's a Winamp 5? O.O
     
  7. Guess Who

    Guess Who

    It's a miracle! Oldbie
    I only knew of Winamp 3...
     
  8. Badass Cyborg

    Badass Cyborg

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    Same here. That's the version I currently own. Is it possible I somehow missed versions 4 and 5?
     
  9. ComPro

    ComPro

    Just hangin' around. Member
    Winamp 5 is brand new. They never released a version 4. What they did is they took the best parts of Winamp 2 and the best parts of Winamp3 and merged them, and as everyone knows, 2+3=5, so that's where that came from.

    IMHO, Winamp 5 kicks ass. Download it ASAP.
     
  10. Badass Cyborg

    Badass Cyborg

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    Cool! Thanks for the info, CP. *Downloads*
     
  11. hmmm. windows media player 9 in my view is better as I cant stand winamp at all
     
  12. Window Meda Player won't play this on my PC
     
  13. LocalH

    LocalH

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    wouldn't you like to know
    Super Guitar Hero II
    In the proto, the spindash doesn't charge at all, you only get the speed that you'd get from one 'charge'. You can hit C a million times while holding down and you'll only shoot forward with the same force that you would have if you hit C once.

    So really, in the proto, there is no 'fully-charged spindash'.
     
  14. Dragon Emerald

    Dragon Emerald

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    You also have to download the DivX Player/Codec available here. I linked it to the free version without ad-ware.