Discussion in 'Project: Sonic Retro (Archive)' started by Veemon, Feb 11, 2009.
I support the Outrun concept, it would be awesome.
I'm sorry, but I just tried Outrun to see what I think about the special stage idea, and I am disappointed. Honestly, I think that Sonic Boom's idea would be really fun and challenging to play.
Well presumably Outrun would be augmented a little bit for stage reasons.
But also I guess it's the whole "classic SEGA theme" that makes Outrun seem like an attractive option.
And while I'd play the other option aswell
I think I'll cast my vote for outrun.
Outrun is an attractive option because the idea fits REALLY FUCKING WELL as a Sonic special stage. If you've played it at all, you'll see why.
It's just that the Outrun idea just seems a little out of place and a bit too simple for a Sonic Special Stage, the other idea has a lot of gimmicks and has a general sense of a Sonic Special Stage, does anyone else think that too?
We're using Outrun. End of story.
Hot damn, I feel like Chimpo now! :v:
I don't recall posting. :v:
Actually, I think it tries to cram too much in at once, like that sci-fi movie about the lesbian bunny girls who go off to fight dinosaurs sent by Nazi aliens to clear off all life on earth for colonization. (I'm assuming you're referring to Afti's SS idea.)
While I really feel that my concept would fit in nicely within a Sonic game, I'm in full support of the Outrun concept because it seems to fit in better, given the new direction this project is taking.
With that said, no more mention of the other concepts should be brought up, as Tweaker's clearly pointed out.
I don't know when you originally made that post, (since I never saw this "old forum,") but you've apparently never played Sonic Adventure Rush.
The special stages were a race against an opponent for the Chaos Emerald.
I'm really sorry. I exagerated with that.
It's just that in my opinion a project leader must do something for the project. Actual work, not concept. I don't like the fact that, from a day to another, a new leader appear out of nowhere, without ever doing anything for the project, and starts commanding everyone.
The difference with Chimpo is that he is doing a lot for the project, and he did a lot before becoming a leader, unlike Veemon.
What's with this? Sonic was always simple. What about a simple special stage?
Also, the engine. If you want twisty tubes in space, supply the code for it =P
Sonic 1 special stages weren't simple (well atleast when I was younger).
They weren't? I can describe them in two words: "Rotating maze"
At the time being, it was fan-fucking-mazing coding.
On the topic of the Outrun stage, I'm possibly the only one who doesn't agree very much. Where's the intoxicating effect? When you step into a special stage in any of the Sonic games, it was like being high. Now it's just a road. That's pretty lame.
But perhaps it's because I never played Outrun, right?
I dunno, I think it looks pretty damn cool.
I think that the special stages should be very abstract, just like in S1,2,and 3K.
The Outrun idea is a little too realistic.
Veemon may not be an artist, musician or programmer, but she did approached me about the project with full intent to help me out in anyway she could. Her original job was just to get the basic story set up, however she pitched a lot of ideas about the game that were similar to my own.
Because we had similar visions for the project and because she is quite active in helping me out is why I gave her the position that she has now. I left her in charge to lead these discussions and sniff through the post and report back to me anything big or interesting that I can't spot because I'm busying doing other work.
Really though, watch what you say because it sounded like you were basically me accusing me of stealing your idea. You were no doubt going to get some knee-jerk reaction. Luckily I finished masturbating when I made my post so I didn't have Rick Rage.
I'll try to tone down my "IN YOUR FACE" attitude a bit and tell Veemon to do the same, but I expect you all show the same respect to her as you do to me from now on.
The pitch originally was something that feels like Outrun. The entire world will be remodeled to something as surreal as Sonic games like Sonic R or Sonic 2's special stage.
Stop being a bunch of literal bunch of baboons.
I don't think the IN YO FACE attitude is much of a problem Chimpo. Most of us are mature enough see that your tirades are usually well-meaning and justified.
As for the special stage, I also agree that the Outrun-style race is an attractive concept. Also, for those that are saying that it's too realistic...well. I was under the assumption that it was the gameplay concept that was being suggested, not the aesthetics. There's no reason at all that we can't have an Outrun race in space, is there?
Furthermore, I don't think that the Outrun races should be like a mini-outrun game. What I mean by that is I don't think different paths should lead to different emeralds. Rather, I think each entry into the Special Zone should transport you to a different track.
I would also like to address the question of whether or not Robotnik would, or should be present in a special stage. Sonic 2's special stages included bombs. Very mechanical looking bombs. Who's to say that Robotnik didn't put them there? Same argument applies to the Sonic CD special stages. What I'm really trying to say here is that we shouldn't rule out a physical race against one of Robotnik's creations. It's an interesting idea, and I'd like to think that, at this stage where special stages aren't a priority, options are being kept open.
I apologize for my hard-to-follow thoughts. Just my two pennies worth.
A Metal Sonic race perhaps?
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