Special Stage Development

Discussion in 'Sonic 2 HD (Archive)' started by Canned Karma, Mar 22, 2010.

Thread Status:
Not open for further replies.
  1. NAC

    NAC

    Member Member
    10
    0
    0
    Operation Neptune 2011
    why not just keep the entire track a uniform transparency, except simply don't draw the bombs & rings past a certain z-distance from the screen?
     
  2. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    Hey, Synergy, why not make the background a colored Perlin Noise style background?
     
  3. Andeed

    Andeed

    Holy pug in a pizza box... Member
    89
    0
    0
    Wales, UK
    Sonic 1 AS3 Engine
    (Sorry for the bump!) What's happening with the special stage, any progress there? Will it be integrated at all into the alpha?
     
  4. Synergy

    Synergy

    Member Member
    90
    0
    0
    UK
    Still working on it: hope to have more to show off in the near future :) It won't be in the alpha unless the S2HD team have any other plans for the special stages.
     
  5. Andeed

    Andeed

    Holy pug in a pizza box... Member
    89
    0
    0
    Wales, UK
    Sonic 1 AS3 Engine
    <!--quoteo(post=556623:date=Feb 9 2011, 05:28 PM:name=Synergy)--><div class='quotetop'>QUOTE (Synergy @ Feb 9 2011, 05:28 PM) <a href="index.php?act=findpost&pid=556623"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Still working on it: hope to have more to show off in the near future :) It won't be in the alpha unless the S2HD team have any other plans for the special stages.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Brilliant, I look forward to it! ;)
     
  6. Lapper

    Lapper

    Member Member
    1,539
    2
    18
    England
    Sonic Studio, Kyle & Lucy: WW, Freedom Planet
    If it's not, I wonder what happens when you try to enter one?
     
  7. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
    711
    0
    0
    Sonic 2 HD
    I was thinking about that too, and I imagine we'll just shut them off or something so no stars appear. I'm not actually sure yet, but that seems like a logical thing to do.
     
  8. E-108 Iota

    E-108 Iota

    Member Member
    Maybe, we can HAVE the stars at the checkpost, only that when Sonic jumps on it, you'll get something similar to this:
    <img src="http://www.dcshooters.co.uk/sonic/sonic16bit/sandk/images/noway.png" border="0" class="linked-image" />

    Then you'll just go back to where you were before. Would be a nice nod to the classic games, me thinks.
     
  9. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
    711
    0
    0
    Sonic 2 HD
    Ha ha. That could be amusing.
     
  10. McGuirk

    McGuirk

    The Egg-Man Cometh. Member
    576
    0
    0
    Fort Worth, Texas, USA
    Making a Full-Sized Egg Carrier in Minecraft.
    <!--quoteo(post=558045:date=Feb 13 2011, 05:27 AM:name=E-108 Iota)--><div class='quotetop'>QUOTE (E-108 Iota @ Feb 13 2011, 05:27 AM) <a href="index.php?act=findpost&pid=558045"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Maybe, we can HAVE the stars at the checkpost, only that when Sonic jumps on it, you'll get something similar to this:
    <img src="http://www.dcshooters.co.uk/sonic/sonic16bit/sandk/images/noway.png" border="0" class="linked-image" />

    Then you'll just go back to where you were before. Would be a nice nod to the classic games, me thinks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorry for being flagrantly off-topic, but you took that screenshot at the perfect moment. Tails has a serious rapist-smile going on mid blink there.
     
  11. E-108 Iota

    E-108 Iota

    Member Member
    <!--quoteo(post=558122:date=Feb 13 2011, 05:32 PM:name=McGuirk)--><div class='quotetop'>QUOTE (McGuirk @ Feb 13 2011, 05:32 PM) <a href="index.php?act=findpost&pid=558122"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=558045:date=Feb 13 2011, 05:27 AM:name=E-108 Iota)--><div class='quotetop'>QUOTE (E-108 Iota @ Feb 13 2011, 05:27 AM) <a href="index.php?act=findpost&pid=558045"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Maybe, we can HAVE the stars at the checkpost, only that when Sonic jumps on it, you'll get something similar to this:
    <img src="http://www.dcshooters.co.uk/sonic/sonic16bit/sandk/images/noway.png" border="0" class="linked-image" />

    Then you'll just go back to where you were before. Would be a nice nod to the classic games, me thinks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorry for being flagrantly off-topic, but you took that screenshot at the perfect moment. Tails has a serious rapist-smile going on mid blink there.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks to you, I'm starting to get some sick, sexual thrill out of that picture now.
    THANKS A LOT! :specialed:

    Back on topic:

    This might be a question you might not be able to answer at this point, but how many FPS are you guys planning to input for the Special Stages?

    30? 60? 999?
     
  12. Andeed

    Andeed

    Holy pug in a pizza box... Member
    89
    0
    0
    Wales, UK
    Sonic 1 AS3 Engine
    <!--quoteo(post=558165:date=Feb 13 2011, 07:02 PM:name=E-108 Iota)--><div class='quotetop'>QUOTE (E-108 Iota @ Feb 13 2011, 07:02 PM) <a href="index.php?act=findpost&pid=558165"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=558122:date=Feb 13 2011, 05:32 PM:name=McGuirk)--><div class='quotetop'>QUOTE (McGuirk @ Feb 13 2011, 05:32 PM) <a href="index.php?act=findpost&pid=558122"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=558045:date=Feb 13 2011, 05:27 AM:name=E-108 Iota)--><div class='quotetop'>QUOTE (E-108 Iota @ Feb 13 2011, 05:27 AM) <a href="index.php?act=findpost&pid=558045"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Maybe, we can HAVE the stars at the checkpost, only that when Sonic jumps on it, you'll get something similar to this:
    <img src="http://www.dcshooters.co.uk/sonic/sonic16bit/sandk/images/noway.png" border="0" class="linked-image" />

    Then you'll just go back to where you were before. Would be a nice nod to the classic games, me thinks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorry for being flagrantly off-topic, but you took that screenshot at the perfect moment. Tails has a serious rapist-smile going on mid blink there.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks to you, I'm starting to get some sick, sexual thrill out of that picture now.
    THANKS A LOT! :specialed:

    Back on topic:

    This might be a question you might not be able to answer at this point, but how many FPS are you guys planning to input for the Special Stages?

    30? 60? 999?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    The framerate will be dependent on the user's hardware and how quickly it can render it, since it's fully 3D. If you have a graphics card less than 5 years old then you should have no trouble with running it at a decent framerate.
     
  13. Synergy

    Synergy

    Member Member
    90
    0
    0
    UK
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The framerate will be dependent on the user's hardware and how quickly it can render it, since it's fully 3D. If you have a graphics card less than 5 years old then you should have no trouble with running it at a decent framerate.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, I'm not sure we can be specific until the style of the stages has been finalised. I'd quite like to be able to provide multiple settings or styles for an array of hardware, but what final settings or style the S2HD team want to expose to the end user will be up to them I suspect.
     
  14. Lapper

    Lapper

    Member Member
    1,539
    2
    18
    England
    Sonic Studio, Kyle & Lucy: WW, Freedom Planet
    <!--quoteo(post=558204:date=Feb 13 2011, 07:47 PM:name=Synergy)--><div class='quotetop'>QUOTE (Synergy @ Feb 13 2011, 07:47 PM) <a href="index.php?act=findpost&pid=558204"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->The framerate will be dependent on the user's hardware and how quickly it can render it, since it's fully 3D. If you have a graphics card less than 5 years old then you should have no trouble with running it at a decent framerate.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, I'm not sure we can be specific until the style of the stages has been finalised. I'd quite like to be able to provide multiple settings or styles for an array of hardware, but what final settings the S2HD team want to expose to the end user will be up to them I suspect.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Will it be anti-aliased (I'm talking edges of polygons here)?
     
  15. Synergy

    Synergy

    Member Member
    90
    0
    0
    UK
    The option will be there, sure.
     
  16. E-108 Iota

    E-108 Iota

    Member Member
    How about, when the game is finished, you put in a seperate special stage technical demo along with the .EXE file? If you do that, it would show you exactly how the special stages will be like in your computer without having to find literally every checkpoint in the entire game.
     
  17. SonikkuForever

    SonikkuForever

    Be cool, be wild, and be groovy! Member
    576
    0
    0
    Gathering information on Sega World Sydney and collecting Sonic merchandise.
    Everyone and his dog has probably noticed this by now, but in the special stages, Tails has flesh-colored arms. Will this error be fixed in S2HD?
     
  18. Gambit

    Gambit

    Sonic 2 HD Staff - Level Artist Member
    711
    0
    0
    Sonic 2 HD
    <!--quoteo(post=558215:date=Feb 13 2011, 02:08 PM:name=E-108 Iota)--><div class='quotetop'>QUOTE (E-108 Iota @ Feb 13 2011, 02:08 PM) <a href="index.php?act=findpost&pid=558215"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->How about, when the game is finished, you put in a seperate special stage technical demo along with the .EXE file? If you do that, it would show you exactly how the special stages will be like in your computer without having to find literally every checkpoint in the entire game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You wouldn't have to find every check point in the game to see every special stage. You'd just have to find every check point in Emerald Hill. Pretty sure you have to get the emeralds in a linear order so you'd have to beat them all as you go, but yeah.
     
  19. True Dude

    True Dude

    Member Member
    1,312
    0
    16
    <!--quoteo(post=558259:date=Feb 13 2011, 04:08 PM:name=SonikkuForever)--><div class='quotetop'>QUOTE (SonikkuForever @ Feb 13 2011, 04:08 PM) <a href="index.php?act=findpost&pid=558259"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Everyone and his dog has probably noticed this by now, but in the special stages, Tails has flesh-colored arms. Will this error be fixed in S2HD?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Wait, you serious? *goes to check* Holy shit. I never noticed that. Shows how much I've actually played Sonic 2.
     
  20. Canned Karma

    Canned Karma

    S2HD Project Manager Member
    806
    0
    0
    Sonic 2 HD, various 3D work
    Seeing as the 3D character models for the special stage are being made right now, I can guarantee that will be fixed.
     
Thread Status:
Not open for further replies.