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Sound Effects

Discussion in 'Sonic 2 HD (Archive)' started by Oneki Kai, Sep 20, 2009.

  1. Clutch

    Clutch

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    I remember certain sound effects from Sonic R being pretty ear-splitting, even straight from the game's audio files. I had the version that shipped without music too, so it was all too obvious during play as well.

    I see no problem with using the "SEGA" scream from one of the Collections though. Even Post-Sonic Adventure it was clearly used for nostalgia and is quite probably the same recording they used for the Genesis games with less artifacting.
     
  2. Compsense

    Compsense

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    To see how it would turn out, I did a simple attempt of the "SEEGAA" sound effect.

    SEEEEGGAAAAA

    More "pure voice" than the previous remaster, which was more synthy - not that I think it's bad (the idea is pretty neat), but I figured I'd at least throw something like this out there with the lot.
     
  3. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    The notes are all wrong. It should be G-E, not D-A as you posted. And the feel of the voice, while soothingly ethereal, is jarringly different from the original. In fact, I bet if you sat down a long time Sonic player in front of a TV screen, put a controller in his hand, and showed the animated SEGA logo from Sonic 2 while playing your version instead, the player would be so surprised by the change that the controller would fly out of his hands.
     
  4. Compsense

    Compsense

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    Ah, fixed the notes, but I dunno about the sound of the choir itself. Of my choices (Altos, Basses, Boys, Sopranos and Tenors) I thought this (Altos) sounded best for it. Are the constinents (or however you spell) too slow, and it needs to be a bit faster, or more staccato-y?
     
  5. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    I think you just need to have multiple choir voices singing at once. Sopranos + Altos may do the trick.
     
  6. Compsense

    Compsense

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  7. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    Sounds better.

    Maybe... try all 5 now? Oh, and try offsetting each voice by a minuscule amount (0.1-0.2 sec) from each other to humanize it. And make sure the offset given at the start of "Se" is distinctly different from the offset at the start of "ga".
     
  8. ICEknight

    ICEknight

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    I am 100% against making our own SEGA sound.


    You're just making it different, not better.
     
  9. Overlord

    Overlord

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    For what it's worth, I agree with Iceknight. We have a high-quality existant Sega sound - in ~500kb/s ADX, no less - if we choose to use it.
     
  10. Compsense

    Compsense

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    We do? Well then, what am I doing this for lol

    I could always change it to "Reetroo", though :v:
     
  11. Agobue

    Agobue

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  12. For the record:

    I also agree with ICEknight on that. I wouldn't mind a slightly updated "SEEEE-GAAA!" sound; however, if it's going to be as bad as that was (no offense) let's just go with the original.

    Also:

    The link is broken. I tried to fix it. With duct tape. All I can say is my monitor is blurry and sticky now and I'm frustrated, LOL.

    And finally, hi. I've been long absent from Sonic Retro (and S2HD) and regret it...also, I'm just sort of here, sticking in random comments (like this one) as I have little technical knowledge. I can be useful sometimes, though.

    -AndyMan
     
  13. Here's a quote from Blue Emerald.

     
  14. nineko

    nineko

    I am the Holy Cat Tech Member
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    Just wanted to say something.
    I'm not sure if you're going to replicate the SEGA voice for copyright reasons, but in the PC version of Outrun 2 / Outrun 2006 there is a seemingly high quality version of that sound, already in ogg format: http://digilander.iol.it/projectchaos/sega441.ogg
     
  15. steveswede

    steveswede

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    Great find.
     
  16. Mastered Realm

    Mastered Realm

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    I think I just found what caused the clicks in the Mega Drive/Genesis sound recordings:

     
  17. Hamneggs

    Hamneggs

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    Just for grins since this thread has been just a little *cough* inactive, I decided to play around with the game over music in audacity.

    Ha.

    P.S. I know its crappy, but there is something that I like about it. And hey, its really there for y'all's laughs.
     
  18. Hamneggs

    Hamneggs

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  19. Compsense, did you do these in EWQLSC? That's what I used for my voice effect back on page 107 (although I don't have access to that library right now). Also, if it matters, the notes used in the Genesis effect are actually between G-G# and between E-F if I remember correctly. Resampling the pitch isn't that difficult of course.
     
  20. MaximusDM

    MaximusDM

    Sonic 2HD - Concept Artist Member
    Why has no one posted rips of the original sound effects to actual compare to Hamneggs?