Sound Effects

Discussion in 'Sonic 2 HD (Archive)' started by Oneki Kai, Sep 20, 2009.

  1. Clutch

    Clutch

    It was a dark and stormy night... Member
    1,653
    0
    16
    I remember certain sound effects from Sonic R being pretty ear-splitting, even straight from the game's audio files. I had the version that shipped without music too, so it was all too obvious during play as well.

    I see no problem with using the "SEGA" scream from one of the Collections though. Even Post-Sonic Adventure it was clearly used for nostalgia and is quite probably the same recording they used for the Genesis games with less artifacting.
     
  2. Compsense

    Compsense

    TAKEN OVAR DA LOLS Member
    500
    0
    0
    Oregon, US
    some dance album or summat
    To see how it would turn out, I did a simple attempt of the "SEEGAA" sound effect.

    <a href="http://www.fileden.com/files/2009/3/7/2353729/SEGA.mp3" target="_blank">SEEEEGGAAAAA</a>

    More "pure voice" than the previous remaster, which was more synthy - not that I think it's bad (the idea is pretty neat), but I figured I'd at least throw something like this out there with the lot.
     
  3. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=359575:date=Oct 9 2009, 09:13 PM:name=Compsense)--><div class='quotetop'>QUOTE (Compsense @ Oct 9 2009, 09:13 PM) <a href="index.php?act=findpost&pid=359575"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->To see how it would turn out, I did a simple attempt of the "SEEGAA" sound effect.

    <a href="http://www.fileden.com/files/2009/3/7/2353729/SEGA.mp3" target="_blank">SEEEEGGAAAAA</a>

    More "pure voice" than the previous remaster, which was more synthy - not that I think it's bad (the idea is pretty neat), but I figured I'd at least throw something like this out there with the lot.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The notes are all wrong. It should be G-E, not D-A as you posted. And the feel of the voice, while soothingly ethereal, is jarringly different from the original. In fact, I bet if you sat down a long time Sonic player in front of a TV screen, put a controller in his hand, and showed the animated SEGA logo from Sonic 2 while playing your version instead, the player would be so surprised by the change that the controller would fly out of his hands.
     
  4. Compsense

    Compsense

    TAKEN OVAR DA LOLS Member
    500
    0
    0
    Oregon, US
    some dance album or summat
    Ah, <a href="http://www.fileden.com/files/2009/3/7/2353729/SEGA%20v2.mp3" target="_blank">fixed the notes</a>, but I dunno about the sound of the choir itself. Of my choices (Altos, Basses, Boys, Sopranos and Tenors) I thought this (Altos) sounded best for it. Are the constinents (or however you spell) too slow, and it needs to be a bit faster, or more staccato-y?
     
  5. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=359605:date=Oct 9 2009, 10:41 PM:name=Compsense)--><div class='quotetop'>QUOTE (Compsense @ Oct 9 2009, 10:41 PM) <a href="index.php?act=findpost&pid=359605"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Ah, <a href="http://www.fileden.com/files/2009/3/7/2353729/SEGA%20v2.mp3" target="_blank">fixed the notes</a>, but I dunno about the sound of the choir itself. Of my choices (Altos, Basses, Boys, Sopranos and Tenors) I thought this (Altos) sounded best for it. Are the constinents (or however you spell) too slow, and it needs to be a bit faster, or more staccato-y?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think you just need to have multiple choir voices singing at once. Sopranos + Altos may do the trick.
     
  6. Compsense

    Compsense

    TAKEN OVAR DA LOLS Member
    500
    0
    0
    Oregon, US
    some dance album or summat
    <a href="http://www.fileden.com/files/2009/3/7/2353729/SEGA%20v2%20with%20soprano.mp3" target="_blank">With Soprano choir</a>

    <a href="http://www.fileden.com/files/2009/3/7/2353729/SEGA%20v2%20with%20soprano%20and%20boys.mp3" target="_blank">With Soprano choir and Boys choir</a>
     
  7. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    <!--quoteo(post=359657:date=Oct 10 2009, 04:23 AM:name=Compsense)--><div class='quotetop'>QUOTE (Compsense @ Oct 10 2009, 04:23 AM) <a href="index.php?act=findpost&pid=359657"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><a href="http://www.fileden.com/files/2009/3/7/2353729/SEGA%20v2%20with%20soprano.mp3" target="_blank">With Soprano choir</a>

    <a href="http://www.fileden.com/files/2009/3/7/2353729/SEGA%20v2%20with%20soprano%20and%20boys.mp3" target="_blank">With Soprano choir and Boys choir</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Sounds better.

    Maybe... try all 5 now? Oh, and try offsetting each voice by a minuscule amount (0.1-0.2 sec) from each other to humanize it. And make sure the offset given at the start of "Se" is distinctly different from the offset at the start of "ga".
     
  8. ICEknight

    ICEknight

    Researcher Researcher
    I am 100% against making our own SEGA sound.


    You're just making it <I>different</I>, not better.
     
  9. Overlord

    Overlord

    ...did we just switch realities? Moderator
    <!--quoteo(post=359849:date=Oct 10 2009, 09:36 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Oct 10 2009, 09:36 PM) <a href="index.php?act=findpost&pid=359849"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I am 100% against making our own SEGA sound.


    You're just making it <I>different</I>, not better.<!--QuoteEnd--></div><!--QuoteEEnd-->
    For what it's worth, I agree with Iceknight. We have a high-quality existant Sega sound - in ~500kb/s ADX, no less - if we choose to use it.
     
  10. Compsense

    Compsense

    TAKEN OVAR DA LOLS Member
    500
    0
    0
    Oregon, US
    some dance album or summat
    We do? Well then, what am I doing this for lol

    I could always change it to "Reetroo", though :v:
     
  11. Agobue

    Agobue

    Member Member
    553
    0
    0
    It'd be interesting if someone could create a remastered version of this - <a href="http://www.mediafire.com/?gywz3jwmiux" target="_blank">http://www.mediafire.com/?gywz3jwmiux</a>
     
  12. For the record:

    <!--quoteo(post=359849:date=Oct 10 2009, 03:36 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Oct 10 2009, 03:36 PM) <a href="index.php?act=findpost&pid=359849"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->You're just making it <I>different</I>, not better.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I also agree with ICEknight on that. I wouldn't mind a slightly updated "SEEEE-GAAA!" sound; however, if it's going to be as bad as that was (no offense) let's just go with the original.

    Also:

    <!--quoteo(post=367054:date=Oct 28 2009, 06:07 PM:name=Slingers)--><div class='quotetop'>QUOTE (Slingers @ Oct 28 2009, 06:07 PM) <a href="index.php?act=findpost&pid=367054"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->It'd be interesting if someone could create a remastered version of this - <a href="http://www.mediafire.com/?gywz3jwmiux" target="_blank">http://www.mediafire.com/?gywz3jwmiux</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    The link is broken. I tried to fix it. With duct tape. All I can say is my monitor is blurry and sticky now and I'm frustrated, LOL.

    And finally, hi. I've been long absent from Sonic Retro (and S2HD) and regret it...also, I'm just sort of here, sticking in random comments (like this one) as I have little technical knowledge. I can be useful sometimes, though.

    -AndyMan
     
  13. Meph

    Meph

    Member Member
    Here's a quote from Blue Emerald.

    <!--quoteo(post=380361:date=Dec 3 2009, 12:30 AM:name=Blue Emerald)--><div class='quotetop'>QUOTE (Blue Emerald @ Dec 3 2009, 12:30 AM) <a href="index.php?act=findpost&pid=380361"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Just listened to the latest version of the drowning theme. I think I know what's missing from it. When I listened to the original drowning theme, I heard some heavy percussion kicks that went with the beat of the song. I don't believe I heard any in this remastered version. So, I started thinking about how that percussion sound could work with this piece without sounding out of place.

    I think I have the answer. What if the percussion were to be the ominous metallic sound of a ticking clock? This fits perfectly with this music's function, as a drowning timer is counting down until Sonic finally drowns. It doesn't need to be too loud, either; just audible enough to be heard in the piece and emphasize the drowning timer. Imagine: at the beginning of the music, the ticking slowly echoes to the rhythm of the violins (TICK-tk-tick-tk, TOCK-tk-tock-tk). As the song speeds up, this ticking rhythm speeds up along with it. Near the end of the song (around 0:08), when the violins start to really speed up, this rhythmic ticking will be too fast. This is when the ticking should sound like it's out of control, as if the hands of a clock are spinning wildly out of control, ticking at full throttle. When the lead violin ends the song, the ticking can either stop entirely or end with a final resounding "TOCK!"

    I think it'd make for an interesting take on the 16-bit drowning theme's percussion voice, and would make for a neat remastery. I can just hear it in my head right now. I hope this helps you guys find what you might have felt was missing from the song. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
     
  14. nineko

    nineko

    I am the Holy Cat Tech Member
    Just wanted to say something.
    I'm not sure if you're going to replicate the SEGA voice for copyright reasons, but in the PC version of Outrun 2 / Outrun 2006 there is a seemingly high quality version of that sound, already in ogg format: <a href="http://digilander.iol.it/projectchaos/sega441.ogg" target="_blank">http://digilander.iol.it/projectchaos/sega441.ogg</a>
     
  15. steveswede

    steveswede

    Member Member
    5,032
    1
    16
    Ask my hand
    Fighting against the Unitary State of Europe
    <!--quoteo(post=387805:date=Dec 22 2009, 09:52 AM:name=nineko)--><div class='quotetop'>QUOTE (nineko @ Dec 22 2009, 09:52 AM) <a href="index.php?act=findpost&pid=387805"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Just wanted to say something.
    I'm not sure if you're going to replicate the SEGA voice for copyright reasons, but in the PC version of Outrun 2 / Outrun 2006 there is a seemingly high quality version of that sound, already in ogg format: <a href="http://digilander.iol.it/projectchaos/sega441.ogg" target="_blank">http://digilander.iol.it/projectchaos/sega441.ogg</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    Great find.
     
  16. I think I just found what caused the clicks in the Mega Drive/Genesis sound recordings:

    <!--QuoteBegin-Wikipedia+--><div class='quotetop'>QUOTE (Wikipedia)</div><div class='quotemain'><!--QuoteEBegin-->uses a simpler time-division sound multiplexer, which switches between each channel very rapidly. An external sound filter was used to reduce the effect of the simpler sound mixing, which also had a negative effect on sound quality.<!--QuoteEnd--></div><!--QuoteEEnd-->
     
  17. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    Just for grins since this thread has been just a little *cough* inactive, I decided to play around with the game over music in audacity.

    <a href="http://www.muziboo.com/wifflewaffle/music/game-over-music-edit" target="_blank">Ha.</a>

    P.S. I know its crappy, but there is something that I like about it. And hey, its really there for y'all's laughs.
     
  18. Hamneggs

    Hamneggs

    Official Breakfast of S2HD Member
    303
    0
    0
    TEXAS
    Networked lighting
    Spike effects:

    <a href="http://www.muziboo.com/wifflewaffle/music/spikes-appear-sound-effect-redux" target="_blank">Spikes Appear</a>
    <a href="http://www.muziboo.com/wifflewaffle/music/spikes-disappear-sound-effect-redux" target="_blank">Spikes Disappear</a>

    A little better than my LSD game over music.
     
  19. <!--quoteo(post=359657:date=Oct 10 2009, 02:23 AM:name=Compsense)--><div class='quotetop'>QUOTE (Compsense @ Oct 10 2009, 02:23 AM) <a href="index.php?act=findpost&pid=359657"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><a href="http://www.fileden.com/files/2009/3/7/2353729/SEGA%20v2%20with%20soprano.mp3" target="_blank">With Soprano choir</a>

    <a href="http://www.fileden.com/files/2009/3/7/2353729/SEGA%20v2%20with%20soprano%20and%20boys.mp3" target="_blank">With Soprano choir and Boys choir</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Compsense, did you do these in EWQLSC? That's what I used for my voice effect back on page 107 (although I don't have access to that library right now). Also, if it matters, the notes used in the Genesis effect are actually between G-G# and between E-F if I remember correctly. Resampling the pitch isn't that difficult of course.
     
  20. MaximusDM

    MaximusDM

    Sonic 2HD - Concept Artist Member
    Why has no one posted rips of the original sound effects to actual compare to Hamneggs?