I remember certain sound effects from Sonic R being pretty ear-splitting, even straight from the game's audio files. I had the version that shipped without music too, so it was all too obvious during play as well. I see no problem with using the "SEGA" scream from one of the Collections though. Even Post-Sonic Adventure it was clearly used for nostalgia and is quite probably the same recording they used for the Genesis games with less artifacting.
To see how it would turn out, I did a simple attempt of the "SEEGAA" sound effect. SEEEEGGAAAAA More "pure voice" than the previous remaster, which was more synthy - not that I think it's bad (the idea is pretty neat), but I figured I'd at least throw something like this out there with the lot.
The notes are all wrong. It should be G-E, not D-A as you posted. And the feel of the voice, while soothingly ethereal, is jarringly different from the original. In fact, I bet if you sat down a long time Sonic player in front of a TV screen, put a controller in his hand, and showed the animated SEGA logo from Sonic 2 while playing your version instead, the player would be so surprised by the change that the controller would fly out of his hands.
Ah, fixed the notes, but I dunno about the sound of the choir itself. Of my choices (Altos, Basses, Boys, Sopranos and Tenors) I thought this (Altos) sounded best for it. Are the constinents (or however you spell) too slow, and it needs to be a bit faster, or more staccato-y?
I think you just need to have multiple choir voices singing at once. Sopranos + Altos may do the trick.
Sounds better. Maybe... try all 5 now? Oh, and try offsetting each voice by a minuscule amount (0.1-0.2 sec) from each other to humanize it. And make sure the offset given at the start of "Se" is distinctly different from the offset at the start of "ga".
For what it's worth, I agree with Iceknight. We have a high-quality existant Sega sound - in ~500kb/s ADX, no less - if we choose to use it.
It'd be interesting if someone could create a remastered version of this - http://www.mediafire.com/?gywz3jwmiux
For the record: I also agree with ICEknight on that. I wouldn't mind a slightly updated "SEEEE-GAAA!" sound; however, if it's going to be as bad as that was (no offense) let's just go with the original. Also: The link is broken. I tried to fix it. With duct tape. All I can say is my monitor is blurry and sticky now and I'm frustrated, LOL. And finally, hi. I've been long absent from Sonic Retro (and S2HD) and regret it...also, I'm just sort of here, sticking in random comments (like this one) as I have little technical knowledge. I can be useful sometimes, though. -AndyMan
Just wanted to say something. I'm not sure if you're going to replicate the SEGA voice for copyright reasons, but in the PC version of Outrun 2 / Outrun 2006 there is a seemingly high quality version of that sound, already in ogg format: http://digilander.iol.it/projectchaos/sega441.ogg
Just for grins since this thread has been just a little *cough* inactive, I decided to play around with the game over music in audacity. Ha. P.S. I know its crappy, but there is something that I like about it. And hey, its really there for y'all's laughs.
Compsense, did you do these in EWQLSC? That's what I used for my voice effect back on page 107 (although I don't have access to that library right now). Also, if it matters, the notes used in the Genesis effect are actually between G-G# and between E-F if I remember correctly. Resampling the pitch isn't that difficult of course.