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Sound Effects

Discussion in 'Sonic 2 HD (Archive)' started by Oneki Kai, Sep 20, 2009.

  1. steveswede

    steveswede

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    Fighting against the Unitary State of Europe
    LOL
     
  2. Vincent

    Vincent

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    Those are the soundrips we're especially interested to listen:

    Sonic R
    Sonic 3D Blast
    Sonic Adventure


    The sound effects must be taken straight off the emulator on highest audio quality settings, possibly played out in a sequence from soundtest with enough space to do not overlap sounds.
    As for the saving, a single or multiple .WAV files at 44kHz or higher.

    That's all we ask for, no more and no less! :)
     
  3. Canned Karma

    Canned Karma

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    I've spelled it out three times already. The last time I did I even gave bullet points for those still not understanding.

    If you didn't see it in the music thread, look harder.
     
  4. Overlord

    Overlord

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    For Sonic Adventure especially, why not just take the actual files straight off the disc image? Surely that will be the most perfect way of doing it?
     
  5. I found some Sonic R sound effects, and weeded out the ones I thought sounded usable. Let me know what you think?

    http://www.box.net/shared/7y2bbt60b7

    Includes:
    •Ring
    •Jump
    •Skid
    •Splash
    •Spindash Charge
    •Spindash Release

    maybe more, having trouble remembering. ;)
     
  6. Gee, you'd think something that important would be posted as a separate topic, even if it cannot be replied to. I said I wouldn't dig for it, so I just won't bother any more.
     
  7. LOst

    LOst

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    Is there anyone here that can port the Sonic 2 sound engine to C code, and use DirectSound to generate the waves? It is too much to ask for really :P

    We don't want to emulate the Z80 but we need to emulate YM2612 for that. I am not qualified for sound programmer at this stage.
     
  8. nineko

    nineko

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    Cough.
     
  9. Retro_Stew

    Retro_Stew

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    The water and the ring sounds are just awful.
     
  10. LOst

    LOst

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    I will definitely look through that! Thanks!
     
  11. Vincent

    Vincent

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    Thanks for posting, however they sound incredibly dirty!
    Are they directly ripped or have been compressed?
     
  12. The waves were saved as 16 Bit 22KHz but they're only 8 bits in quality. That probably accounts for the "dirt." All of them except the water splash are just recorded Genesis FM sounds.
     
  13. I didn't rip them, I just found them on a website. :P

    I attempted to rip sounds from a .cdi of Sonic Adventure that I had lying around, but I couldn't really figure it out.
     
  14. Retroman

    Retroman

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  15. TmEE

    TmEE

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    Comment on the newer games' sounds :

    They're either recorded off unmodified MD hardware(sound like shit) or taken from emulator... the goes for sounds sounding like classic sonic ones not something new and unheard in MD games.
    reatime synthesis would be the nicest thing, but I don't think one will find the CPU time, nor is up to writing a synthesizer (if customizing one existing is not an option).
     
  16. Okay, this isn't from one of the older games mentioned, but it was clearly done in vein of them. It's the ring sound effect from the end of the Needlemouse teaser, ripped directly from my internal audio:

    http://www.wanilla.net/random/ring.wav

    :D?
     
  17. RedStripedShoes

    RedStripedShoes

    And I'm gone again. Member
    Sounds good to me.
     
  18. Playing my clip a little louder in Audacity I noticed I got a tiny bit of extra sound at the beginning. I (or someone) should probably fix that. ;P
     
  19. Metal-Geo

    Metal-Geo

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    The 'dun' sound (echo?) pretty much goes right through the first half of the entire file. Someone's gonna have to play with the EQs a little to get that away.
     
  20. Phos

    Phos

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    I recall reading in an interview relating to this trailer that Sega still has the high quality SFX that were down sampled to make the ones in the game.

    What I'm getting at is that the Ring SFX is probably still the same one as it always was. Also, there's a possibility that they might be used in Needlemouse, from which they could probably be ripped.