SonicGLvl .dae export - Incorrect material splitting

Discussion in 'Engineering & Reverse Engineering' started by AstroSeed-P, Mar 19, 2020.

  1. AstroSeed-P

    AstroSeed-P

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    So, I've been trying to use SonicGLvl to convert Unleashed stages for personal use with modest success. However, I've run into a problem with some specific stages.
    Whenever I export these specific stages as .dae, some of the materials get jumbled together. For example, some of a tree's trunk and leaves become one object.

    (I was in the middle of adding the textures back in when I noticed)

    [​IMG] [​IMG]

    Does anyone know how to export them correctly? I'd rather not have to individually split every merged and messed up object, for which there are hundreds.

    Btw, I'm using SonicGLvl v0.5.7.
     
  2. AstroSeed-P

    AstroSeed-P

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    Nvm, just figured out it was blender not importing the .dae right. I opened the .dae in another program and it looks fine.