You're welcome people. I'll keep improving the documentation of the wiki, and updating the first post with playable levels. Btw, my first decent full game has been released for iOS devices for FREE! So I hope you give it a try; go HERE or THERE for more info. Matinee can only be used to animate the camera, disabling the controls is optional. You can animate a CameraInfo with Matinee and activate it when exactly needed. The orientation of the "Player" object determines the controls, use my "Set Rotation" Kismet node and enable the "Target Is Controller" checkbox. That's more complex, yeah. You could attach a snowboard mesh to a socket of the character, force a looping animation for the character ("Start Animation" Kismet) and use several ForceVolumes to constantly push the player.