So I don't miss out anything, I'm just gonna copy pasta what's important from the game's thread and Sonic United and add in any major updates that have occurred since the announcement. Sorry for being lazy, but I'm really tired />/>/> (also, whoever put me on as a trial member will have seen the bulk of this, but you guys haven't so yeah, almighty repost) ; ""Sonic Dynamo is being developed by InfinityAlex (project lead, level designer, programmer), ZigZagX (art, programmer), Hobbers (art, additional programming), PicsandPixels (art), Jassbec (musician), Mr Lange (musician) and Can of Nothing (guest musician). The game features custom sprites made by Hobbers and, upon completion of the soundtrack, music by Jassbec and Mr Lange. The project was initially called Sonic Paradise and we'd planned it as an open world project where the player would collect upgrades and complete tasks to advance, similar to the Banjo-Kazooie series, but during development, we decided to switch the focus of the game to a more traditional Classic Sonic game in an attempt to create a spiritual successor to the classic era series." In the SAGE demo, you'll see one complete zone, except from the fact that almost all of it's music is placeholder material right now. I'll be posting a trailer once we have one, but for now here are some screenshots not seen anywhere else;" Spoiler And, posted late last night, here's some concept art for an enemey called Kamba; Spoiler Now, I'm sure you'll have questions, compliments and criticisms about the game, and feel free to post them below, but be warned that, because I'm on a post restriction until I get validated, if that happens to begin with, I'll just be taking a round up of each post every 15 or so posts until I'm a full-on member. But anyway, that's Sonic Dynamo, look out for us at SAGE this year!