Sonic X-treme Textures and Defs

Discussion in 'General Sonic Discussion' started by Scarred Sun, Dec 6, 2009.

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  1. Phos

    Phos

    Going for the high score on whatever that little b Member
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    The camera in Burning Rangers is actually pretty well behaved most of the time, and I never had any problem with the controls. They actually seemed pretty tight.
     
  2. Syniphas

    Syniphas

    also known as Svetlana Member
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    <!--quoteo(post=383399:date=Dec 10 2009, 09:17 PM:name=Borisz)--><div class='quotetop'>QUOTE (Borisz @ Dec 10 2009, 09:17 PM) <a href="index.php?act=findpost&pid=383399">[​IMG]</a></div><div class='quotemain'><!--quotec-->>Oh, and no, I am not going to push Coffin for it, nor am I going to let you push coffin for it

    I'm not talking about pushing the thing, but you could just politely ask her ONCE about this thing - if the answer is no, at least we have an answer to stand by, instead of the usual uncertainty. I mean, the last time she said she wont rip it was what, 3 years ago? She may have changed her mind since. And it IS christmas time anyway.
    Heck, I'd even like to hear more of whatever effects they pulled off on the Saturn, sonic related or not.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Listen to this man, for he knows what he babbles about.

    Seriously, he made a great point there, and I support and/or endorse it.
     
  3. Yash

    Yash

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    Wouldn't mind seeing a game made out of this, but honestly? I never dug the fish-eye camera idea. A full 3D game would be better, I'd think.
     
  4. biggestsonicfan

    biggestsonicfan

    Model2wannaB Tech Member
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    Formerly Sonic the Fighters
    <!--quoteo(post=383323:date=Dec 10 2009, 12:25 PM:name=hxc)--><div class='quotetop'>QUOTE (hxc @ Dec 10 2009, 12:25 PM) <a href="index.php?act=findpost&pid=383323">[​IMG]</a></div><div class='quotemain'><!--quotec-->I had one of the am2 artists that worked on the polygon models for dynamite deka (die hard arcade) model him up to see what the performance difference was.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It [Dynamite Deka] was created by Sega, using a team up of the successful Japanese AM1 (Arcade Machine 1, also known as WoW Entertainment) group and US-based Sega Technical Institute (STI), which developed in collaboration with Sonic Team some of the Sonic the Hedgehog series of games following the original, to create this game. AM1 provided the engineering, and some of the design and art, and STI provided art, design and animation. Incidentally, Die Hard Arcade was also the final game developed by STI before the studio was dissolved.<!--QuoteEnd--></div><!--QuoteEEnd-->


    HNNNGGGG! The more you know, eh?
     
  5. S1impikenz

    S1impikenz

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    Sonic 1 layout hack
    Just thought I'd mention something I just found out,

    Andrew75 over at <a href="http://www.senntient.com/forums/viewtopic.php?id=910&p=3" target="_blank">The Sonic X-treme Compendium Forum</a> has already began rebuilding the levels in the Sonic Xtreme Textures and Defs. He already finished the mappings on the "screen1.def" level and plans to finish up Jade Gully by tonight.
     
  6. ICEknight

    ICEknight

    Researcher Researcher
    Wouldn't it make more sense making a program that converted between formats, rather than rebuilding each level one by one? Just a thought.
     
  7. Skeledroid

    Skeledroid

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    <!--quoteo(post=384069:date=Dec 12 2009, 09:57 AM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Dec 12 2009, 09:57 AM) <a href="index.php?act=findpost&pid=384069">[​IMG]</a></div><div class='quotemain'><!--quotec-->Wouldn't it make more sense making a program that converted between formats, rather than rebuilding each level one by one? Just a thought.<!--QuoteEnd--></div><!--QuoteEEnd-->
    He seems familiar with working with 3D, not programming necessarily. He probably doesn't understand either of the formats, as well.
     
  8. Mastered Realm

    Mastered Realm

    A green crystal Member
    In Senntient forums Chris Senn (kurisu) signature is : ""LEAVING ...what a good idea!"" and the last time he was logged on was some hours before this topic got posted, I can't find his last post (<a href="http://www.senntient.com/forums/profile.php?id=2" target="_blank">at 2009-12-05 14:13:52</a>) on the public forums. Maybe there is there any relation between this and the leak o.o. I don't know xD, I would only like to know what is the history behind this XD.
     
  9. Shoemanbundy

    Shoemanbundy

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    I thought the same when I saw that. Ridiculous if it's true. He may not have wanted this to get out, but just running away from your own message board is stupid.
     
  10. Tweaker

    Tweaker

    Misfit
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    No, what's stupid is the Sonic fandom disrespecting the developers to the point that they get completely sick of all the shit and just take off. It's happened way too many times at this point to be comforting.

    I'm all for the release of these materials as well, but not at the cost of good relations with really friendly and open people like Chris Senn. He doesn't deserve that any more than we "deserve" these materials that we did absolutely nothing to contribute towards or warrant possession of. It's one thing if he doesn't mind, and it's even another thing if he minds and never says anything... but he's been very clear in the past that there are certain things he just never wanted shared. Given how much of an open book Senn has been for us over the years, we should at least give him the respect he deserves—if not as a developer, then as a human being.

    I guess the disappointing part is that if Senn is this upset up to this point, there's probably no going back. He's been nothing but open and friendly to all of us and some of you can think of nothing better to do than take a shit all over his name. Real nice, assholes.
     
  11. Shoemanbundy

    Shoemanbundy

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    I'm with the thought that we don't "deserve" any of this. Actually, I don't think anyone ever says that, it's just assumed since people start complaining about it being leaked.

    Since not everyone on his boards, or really anyone besides the leaker was involved in putting this out there without his permission though, I'd think he'd actually say something to everyone that's befriended him, or just the community in general. Far be it for me say, but it almost feels like this will be another "one person does something bad, so the whole community gets shunned and blamed for it automatically" type deal.

    Well, he obviously can do as he wishes, I just hate seeing this happen for the millionth time where one persons fault makes it so everyone else gets left out of anything. And lets face it, once something's leaked who wouldn't take it given the opportunity? I'm not sure exactly how disrespectful anyone would be considered for taking it, but I seriously wouldn't expect everyone to back off and not touch it out of respect heh.
     
  12. Chimpo

    Chimpo

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    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->it almost feels like this will be another "one person does something bad, so the whole community gets shunned and blamed for it automatically" type deal.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You forgot to add "and the community are dicks about it on top of that."
     
  13. Mad Echidna

    Mad Echidna

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    Here's something worth thinking about. Scarred Sun is pretty well respected, right? I don't know of her ever doing anything malicious before. Furthermore, SHE is the one who chose to leak this, correct? It's not as if this file was just floating around on P2P networks. Doesn't it seem odd that she would just go and leak something knowing full well the consequences? I really have to wonder what her motivation was. Is this all a sham to cover Senn or someone else's ass that wanted this leaked? Or was this a calculated final FU to this community, burning all our bridges? Time will tell, I guess.

    Furthermore, I'm quite saddened about what a small impact this release has made. Has this community really become a bunch of lazy couch potatoes who can't be bothered to dig into this? I mean good lord, if this is how things were when Simon found Sonic 2 beta I don't think this scene would even exist anymore.
     
  14. <!--quoteo(post=384219:date=Dec 12 2009, 08:06 PM:name=Mad Echidna)--><div class='quotetop'>QUOTE (Mad Echidna @ Dec 12 2009, 08:06 PM) <a href="index.php?act=findpost&pid=384219">[​IMG]</a></div><div class='quotemain'><!--quotec-->Here's something worth thinking about. Scarred Sun is pretty well respected, right? I don't know of her ever doing anything malicious before. Furthermore, SHE is the one who chose to leak this, correct? It's not as if this file was just floating around on P2P networks. Doesn't it seem odd that she would just go and leak something knowing full well the consequences? I really have to wonder what her motivation was. Is this all a sham to cover Senn or someone else's ass that wanted this leaked? Or was this a calculated final FU to this community, burning all our bridges? Time will tell, I guess.

    Furthermore, I'm quite saddened about what a small impact this release has made. Has this community really become a bunch of lazy couch potatoes who can't be bothered to dig into this? I mean good lord, if this is how things were when Simon found Sonic 2 beta I don't think this scene would even exist anymore.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm as surprised as you, but it could also be timing. Christmas is coming and so are finals for college students on the site. I know this content is totally awesome but I don't have any time to play with it right now. We'll see when the break comes up.
     
  15. Andrew75

    Andrew75

    Technical Artist Member
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    Project AXSX(Sonic Xtreme) + Misc Projects
    <!--quoteo(post=384077:date=Dec 12 2009, 12:07 PM:name=olaf)--><div class='quotetop'>QUOTE (olaf @ Dec 12 2009, 12:07 PM) <a href="index.php?act=findpost&pid=384077">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=384069:date=Dec 12 2009, 09:57 AM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Dec 12 2009, 09:57 AM) <a href="index.php?act=findpost&pid=384069">[​IMG]</a></div><div class='quotemain'><!--quotec-->Wouldn't it make more sense making a program that converted between formats, rather than rebuilding each level one by one? Just a thought.<!--QuoteEnd--></div><!--QuoteEEnd-->
    He seems familiar with working with 3D, not programming necessarily. He probably doesn't understand either of the formats, as well.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey Andrew here, First post here, woooo (well technicaly the second)

    Yeah I'm mainly a 3D designer, been at it since 1998. (Hobby only)
    hnmm its so true....I don't understand the underlaying code within this release's formats,
    in fact I only know very little about programming, although I've got a little experience....
    opened up the .DEF files with Visual C++ and took a look around a bit.
    I can understand a little of whats going on in there, ^__^

    If someone could convert the levels to another format than that would be wicked awesome, ( I bet Sanik already did at some point )
    ahhhh.... I must say that the origonal levels are by no means put together in an optimized layout, there are so many un necessary polygons floating around everywhere. ( Just take a look between blocks.)
    building the level from scratch is very fun!

    anyways.......
    pretty much finished with Jade gully act 1 and managed to cut the polygon count by about 60- 75 % over what can be seen within SaNik's 3.2 fish-eye viewer build.

    id say about a 96% finished level ,,, just needs a few minor tweaks here and there.
    Note: themain structure of the level you see here is a totally closed single mesh , not individual blocks,
    although the level was built with individual sides of blocks which were later welded together.
    some plants and stuff will probibly be billboards in game.
    all this overkill done for max performance on lower end machines
    <a href="http://img17.imageshack.us/I/water2y.jpg/" target="_blank">[​IMG]</a>
     
  16. SegaLoco

    SegaLoco

    W)(at did you say? Misfit
    Awesome work andrew. Good to see you here. As for the SS thing, is what we know all that was in the email? I doubt that some random "hey wassup, anon here, have these files mkay" email would have sufficed releasing this without checking with Senn or someone if this should be released or held on to. Not to say anything bad about SS of course, just wondering.
     
  17. Shoemanbundy

    Shoemanbundy

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    Is that using a game engine of some sort? Pretty cool, looks exactly like that front shot that Senn has up on his site.
     
  18. Skeledroid

    Skeledroid

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    <!--quoteo(post=384238:date=Dec 12 2009, 07:28 PM:name=Andrew75)--><div class='quotetop'>QUOTE (Andrew75 @ Dec 12 2009, 07:28 PM) <a href="index.php?act=findpost&pid=384238">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=384077:date=Dec 12 2009, 12:07 PM:name=olaf)--><div class='quotetop'>QUOTE (olaf @ Dec 12 2009, 12:07 PM) <a href="index.php?act=findpost&pid=384077">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=384069:date=Dec 12 2009, 09:57 AM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Dec 12 2009, 09:57 AM) <a href="index.php?act=findpost&pid=384069">[​IMG]</a></div><div class='quotemain'><!--quotec-->Wouldn't it make more sense making a program that converted between formats, rather than rebuilding each level one by one? Just a thought.<!--QuoteEnd--></div><!--QuoteEEnd-->
    He seems familiar with working with 3D, not programming necessarily. He probably doesn't understand either of the formats, as well.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey Andrew here, First post here, woooo (well technicaly the second)

    Yeah I'm mainly a 3D designer, been at it since 1998. (Hobby only)
    hnmm its so true....I don't understand the underlaying code within this release's formats,
    in fact I only know very little about programming, although I've got a little experience....
    opened up the .DEF files with Visual C++ and took a look around a bit.
    I can understand a little of whats going on in there, ^__^

    If someone could convert the levels to another format than that would be wicked awesome, ( I bet Sanik already did at some point )
    ahhhh.... I must say that the origonal levels are by no means put together in an optimized layout, there are so many un necessary polygons floating around everywhere. ( Just take a look between blocks.)
    building the level from scratch is very fun!

    anyways.......
    pretty much finished with Jade gully act 1 and managed to cut the polygon count by about 60- 75 % over what can be seen within SaNik's 3.2 fish-eye viewer build.

    id say about a 96% finished level ,,, just needs a few minor tweaks here and there.
    Note: themain structure of the level you see here is a totally closed single mesh , not individual blocks,
    although the level was built with individual sides of blocks which were later welded together.
    some plants and stuff will probibly be billboards in game.
    all this overkill done for max performance on lower end machines
    <a href="http://img17.imageshack.us/I/water2y.jpg/" target="_blank">[​IMG]</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    fuckin' sweet
     
  19. Mad Echidna

    Mad Echidna

    Gone Oldbie
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    If you read the thread, he states it is a model in 3D studio max
     
  20. SegaLoco

    SegaLoco

    W)(at did you say? Misfit
    Senn's reply:

    <!--quoteo(post=0:date=:name=kurisu)--><div class='quotetop'>QUOTE (kurisu)</div><div class='quotemain'><!--quotec-->To the community:

    I logged on a few hours ago to find out about the PC leak. Getting through one page of posts only, here are my thoughts:

    - I did not authorize this leak nor did I know there was going to be a leak of any kind until today. At the moment, I can't even remember exactly how these materials got started and what the story was... but I will in time. Will share later.

    - Any materials that were leaked that I had in my possession were not kept to hurt the community, but out of respect for one or more other team members' wishes.

    - As to who leaked it, it doesn't really matter. Anyone who would take credit for "taking a leak" - especially if asked not to has got his or her own issues to deal with. Good luck with those.

    - Thanks to those who have respected the Xtreme team member's wishes and stuck up for those, despite pressure to do anything to the contrary.

    - One of the main reasons I have kept my forums open has been to try and teach respect and tolerance. The motivation(s) behind this leak and the leak itself relate directly to the issue of respect. Whether or not you love some or all or none of what has been shared over the years is one thing - but above all else, learn how to respect yourself and others. This skill is life long and always useful. A blue hedgehog on the other hand...

    - Whatever I type, someone somewhere will take it the wrong way - either my intention to write this, or something I've written - or not written here. If this is you, please lighten up. :specialed:

    - I'm very busy, and as some may have noticed, I barely spend time on my own forums as a result. Between my family and career, I have extremely little free time. And right now, I don't have time or energy to deal more with this situation. Hope this helped anyone interested...

    ...and Happy Holidays to everyone... be safe, happy, healthy... and respect each other! :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Edit: Fixed emoticons to their retro equiv's to show his emotion :eng101:
     
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