don't click here

Sonic X Shadow Generations thread, movie level out now

Discussion in 'General Sonic Discussion' started by charcoal, Jan 29, 2024.

  1. DustArma

    DustArma

    Member
    1,365
    14
    18
    Santiago, Chile
    Learning Python.
    SoGens 2011 without Better FxPipeline or D3D11

    [​IMG]


    SoGens 2024

    [​IMG]

    Yeah no they fucked something up with the planar reflections, that being said the planar reflections in Generations were always kinda glitchy.
     
    • Informative Informative x 5
    • Like Like x 1
    • List
  2. KingOfBunnies

    KingOfBunnies

    Member
    1,285
    326
    63
    Question kind of related to all this. I've been seeing some people lately say that Generations 2011's PC port is bad. But other than some trouble starting it up, it seemed fine. Or am I missing something?
     
  3. Iggy for Short

    Iggy for Short

    Member
    886
    216
    43
    It was a bit barebones, but other than the finnicky launcher and quickstep bug with DirectInput, I don't recall any major issues. (The only other proper bug I even remember is not sliding down wall jump panels if you wait too long, which I don't think presented any actual issues on a normal playthrough.)
     
  4. Vertette

    Vertette

    Member
    477
    274
    63
    Ehhhh, at launch I had consistent framedrops in CPZ act 2's water tube and crashes in that one modern Rouge mission where she flirts with robots, but the former isn't an issue with any modern hardware and the latter went away on its own for some reason. And maybe the lightspeed dash works a bit dodgy in that CPZ shortcut, but I genuinely don't know if that's a PC only thing or if it's just borked across all platforms.
     
  5. KingOfBunnies

    KingOfBunnies

    Member
    1,285
    326
    63
    That's all platforms.
     
    • Agree Agree x 1
    • Informative Informative x 1
    • List
  6. Antheraea

    Antheraea

    Bug Hunter Member
    I know I'm a broken record but on my end, I managed to start the game exactly twice before the launcher just refused to start it after. It also had issues picking up my PS4 controller too.
     
  7. Honestly? Last time I played the port I didn't encounter any major issues... other than the DirectX missing but that was easy to solve.
     
  8. DustArma

    DustArma

    Member
    1,365
    14
    18
    Santiago, Chile
    Learning Python.
    The wall jump bug mostly affected one part of Seaside Hill Act 2 but it also made speedrunning the Action Master challenge in Planet Wisp a pain (unless you were using M-Speed)

    As for the Rogue SSH mission crash, I think that mission was caused by CPU overload, one of the fixes was to run the game in high priority while doing the mission.
     
  9. Battons

    Battons

    Shining Force Fan Member
    2011 still runs perfectly fine for me but 2024 is a jaggy jittery mess on my end like something with the frame timing or pacing is just fucked up and no amount of patches have fixed it.
     
  10. Chimpo

    Chimpo

    Virtua Poster Member
    9,718
    2,571
    93
    Los Angeles, 2029
    Banana
    I'm on the same boat as Antheraea. The 2011 port is a Russian Roulette on whether it wants to work or not. And if it does, whether it detects my controller(s) or not. Mods fix it at least, but its a terrible experience on my Steam Deck and I'm too lazy to mod that up. I'm glad the 2024 version works fine enough for Deck usage.
     
  11. Kilo

    Kilo

    Starting new projects every week Tech Member
    1,241
    1,188
    93
    Canada
    Changes with the weather
    Big new update came out-

    It just moves 2 dash panels in ARK Act 2 by half a meter to prevent you from getting flinged out of bounds... and that's 400mb. :V
     
    • Informative Informative x 6
    • List
  12. rockyandyipper

    rockyandyipper

    Geek-nerd game-wad guy Member
    19
    10
    3
    It's feel really weird that you can get flung out of bounds in a 2D stage, even though it's very much possible. Well, IIRC Classic Sonic can go 3D in original Generations via a mod or a glitch, whichever it was, I don't remember.

    Also 400mb seems ridiculous for just that, but hey, maybe that's normal for modern games.

    Shadow Generations also works great on Deck, even with the TDP watts at 12 (at max graphics settings except for a 75% render scale)

    Also normal Gens works wonderfully at max graphical settings, which tells me that they didn't really up the graphics quality/intensity much (as if my eyeballs couldn't tell that).
     
  13. aria

    aria

    day dawns Member
    296
    152
    43
    chaotix
    I assume the 400mb size is caused by Denuvo? Unless it’s the same on consoles but I doubt that. Denuvo has a habit of making executables really large.
     
  14. Antheraea

    Antheraea

    Bug Hunter Member
    400 mb wouldn't surprise me if they patched it by replacing the entire level as opposed to moving the two objects individually. Like if they have level-by-level versioning and don't have the capability to export granular changes like that.
     
  15. Kilo

    Kilo

    Starting new projects every week Tech Member
    1,241
    1,188
    93
    Canada
    Changes with the weather
  16. Crimson Neo

    Crimson Neo

    Loopin' around. Member
    • Informative Informative x 4
    • List
  17. BigTigerM

    BigTigerM

    Member
    159
    89
    28
    Oh, sweet!! I never got my skin even after submitting a couple times, so I'm happy everyone gets to partake in some low-poly fun now. :3c
     
  18. Solid SOAP

    Solid SOAP

    Nut Lord Member
    1,859
    198
    43
    Same lmao, sounds good to me
     
  19. Spanner

    Spanner

    Zzz... Member
    3,372
    183
    43
    United Kingdom
    Falling asleep for once
    Seeing how this game has been recognised as one of the better ones I decided to get a hold of it and honestly, it was enjoyable other than some slight level design issues I had.

    My only gripe would be the lack of Shadow 2005 representation in terms of a level to play (before anyone mentions the ARK, obviously based on Sonic Adventure 2 rather than Shadow and they didn't keep The ARK music track that was used in the trailer - that really should have been remixed as the Act 2 track). So many levels to choose from in that game and they couldn’t pick one of them that would be worth two acts? I didn’t mind levels from Forces and Frontiers being included, but yes, they could have cranked out something to represent the original game. If there was room for yet another Sonic 06 level, there was room for Shadow.

    I don’t have the Movie DLC and looking at the mixed reviews I think I will wait on a sale for that one. Anyway, I finally have got Frontiers working after my previous random crashing issues so I will return to that. Nice to see that Sonic Team seem to have a grip on things as of late, they ought to stick to that format seeing how it seemed to work out.
     
  20. qwertysonic

    qwertysonic

    Member
    1,045
    388
    63
    creating the biggest sonic collection
    Yeah something from the black comet would have made a much better final zone than Radical Highway.