Uhhh why did you make an unofficial repo? We were going to make the repo we were using public once we addressed a few key things, which we have done. Therefore, the official development repo is now public! Use this one! Of note, some changes since we did a preview release: -Code is now better documented. This should make it easier for people to dive in and work with the innards. -Special Stage framework added! Which is basically just a way to save and load the state of a level while you transition to and from a Special Stage. Make your own Special Stages! -Knuckles has his own independent start position now... -You can more easily change the screen width. You want your precious widescreen? You can get your precious widescreen!
Absolutely awesome, I was waiting for this. "Better documented" is an understatement, you guys commented almost everything, from what I can see, many thanks.
I needed someplace to store the project while you guys were working on things. Plus was having computer issues and didn't want to loose the work. Now that you have a main repo, I'm probably just going to push my work in. Also wow, loosing track of time as you posted that a month ago!
FYI, we're currently working on migrating the project to Godot 4.0, which will take a bit of time to do (a bunch of stuff got depreciated or no longer globally accessible without using getter/setter functions) but will be very much worth it in the end (namely, the level editor will be dramatically improved!)
Godot 4 fully released on the 1st, so yeah, getting started on that earlier was a good call. Can't wait to see the Godot 4 version, the new tileset system is gonna be a huge improvement for level design workflows.