don't click here

Sonic Worlds Delta 1.5.2

Discussion in 'Fangaming Discussion' started by Techokami, Dec 25, 2015.

  1. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    Thing is, what I want to do when I start messing with this is a cross over game with Megaman and I figure the Game Gear Art style would be the best for it. If I can at least get it working at game gear scale I'll post what I have. The resolution however I don't plan on changing.
    (A Megaman Engine has been acquired for the project)

    I just had a thought, the engine wasn't designed for Game gear scale directly, but what about the scale of Sonic 3 multiplayer or Sonic CD's Mini size?
     
  2. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,374
    84
    28
    HoleNet!
    Sonic Worlds Next
    Same problem. The sensor positions and calculations relating to them are made with one scale in mind. You'd have to rip the engine apart to change it.
     
  3. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,374
    84
    28
    HoleNet!
    Sonic Worlds Next
    It's SAGE, so here's Sonic Worlds Delta 1.5.2, the Sonic game development kit for Multimedia Fusion 2 and Clickteam Fusion 2.5! This version has been in development for a few months since BlazeHedgehog revised Shadow in 1.5.1, adding some very nice accuracy improvements and some bonus toys. This one is largely Ikey Ilex, so give 'im a round of applause!

    Download it now! [29.9MB][7z]

    What's new?
    Ikey sat down with the disassemblies on Sonic Retro's GitHub organization and refined the hell out of the engine. He also made things more efficient! The end result is a more accurate engine that uses less CPU.
    Also, Ballhog was promoted from sample enemy reference to a fully functional recreation of the Scrap Brain Zone enemy. And those fans from Star Light Zone were added as well!

    In case you missed 1.5.1, Shadow was dramatically overhauled by BlazeHedgehog. Give 'im another round of applause!

    All other relevant information can be found in the included documentation, and the original OP of this thread.

    Enjoy, and Merry SAGEmas!
     
  4. Violet

    Violet

    Member
    150
    2
    0
    Sweden
    Flicky Engine, Overdrive
    Some stuff i noticed,
    some sounds seem to play randomly.
    Like, i did a peelout but no sound, did one again and yet again no sound, on the 3 try, suddenly a sound.

    I also get stuck on slopes a lot in this update.
     
  5. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,374
    84
    28
    HoleNet!
    Sonic Worlds Next
    Strange. I'm not getting any of that on my end.
     
  6. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    I can confirm that this latest version has the sound glitch at the very least for the super peal out.
     
  7. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,374
    84
    28
    HoleNet!
    Sonic Worlds Next
    I am unable to replicate this glitch! Very strange.
    I have tested the MFA in MMF2 Standard, CF2.5 Standard, and CF2.5 Developer. Can you please share information about your setups? (Fusion versions, OS, video and sound drivers)
     
  8. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    I ran into the bug running the included EXE.
    OS is Windows 7 64 bit
    Video driver: something with Nvidia
    Sound Driver: Either a Nivida or realtek one, no clue witch one is active.

    Click team fusion version is 2.5 standard edition through steam.
     
  9. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,374
    84
    28
    HoleNet!
    Sonic Worlds Next
    The EXE was built with CF 2.5 Developer (so I could set the application description strings), so hmmmm.
     
  10. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    Version 1.5.1's exe does not have the sound bug. I'd suggest maybe double checking the events that are suppose to call the sounds.
     
  11. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,374
    84
    28
    HoleNet!
    Sonic Worlds Next
    I finally had the bug occur on my end. But it was different, yet similar.
    Looks like the cause of this is one of the new things Ikey did, an audio channel manager to better handle sounds. However, it looks like it's easy to get gummed up. Since it isn't a trivial thing to disable, we're going to need to make a new release to roll that one feature back. So uh, expect 1.5.2 After Party Special sometime after SAGE. (I'm also waiting on a nice, big contribution from someone...)
     
  12. Glaber

    Glaber

    Has Beaten Sonic Genesis for GBA Oldbie
    Well on the plus side, with how modular everything is, things can be back ported to 1.5.1.

    Though I think I broke something as I can't get my base badnik to work properly. (I just reassigned the old events of the 1.5.1 mecha pig to a base sprite.)

    EDIT: Ok I think something is wrong with the base badnik as trying to port the old base ballhog results in collisions not working with it.
     
  13. MontiP

    MontiP

    "Tylerfoxorwhatever? I barely know her!" Member
    243
    172
    43
    Chile
    So uh... Is the After Party update ready or we will see it in Sage?
     
  14. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,374
    84
    28
    HoleNet!
    Sonic Worlds Next
    Kind of went on hiatus with Worlds Delta, mainly due to Clickteam trying to get Fusion 3 out the door. Haven't actually fired up Fusion in a long time, actually. :(
     
  15. MontiP

    MontiP

    "Tylerfoxorwhatever? I barely know her!" Member
    243
    172
    43
    Chile
    Oh, ok. Glad there is an answer, though.
     
  16. ThePartyPixel

    ThePartyPixel

    Member
    5
    0
    0
    Null Space
    Sonic Skies
    For those who want to start using Sonic Worlds, Clickteam Fusion 2.5 is currently on sale on Steam as a part of its winter sale. The sale ends on January 4th.
     
  17. ThePartyPixel

    ThePartyPixel

    Member
    5
    0
    0
    Null Space
    Sonic Skies
    While using Delta, I realized that I can't run the application or build and run the application. The window will open, freeze, and say edrt.exe has stopped working. I tried this on [Not So] Simple Worlds and everything was fine, so.. what is the problem with Delta? I didn't add any files aside from the extensions needed. If anyone knows how solve this, please respond.

    [​IMG]
    This is a picture of the problem.
     
  18. Techokami

    Techokami

    For use only on NTSC Genesis systems Researcher
    1,374
    84
    28
    HoleNet!
    Sonic Worlds Next
    You might have outdated extensions installed. Did you install the ones that come with the package?
    You can also try using the built-in extension manager to update your extensions, if you are using Fusion 2.5
     
  19. Miles3298

    Miles3298

    Member
    588
    30
    28
    The problem seems to be in the Mapping frame. The File-Folder object, specifically, is causing the crash - if you wipe out all events and just delete things one by one until it runs, that's consistently the one that once gone lets you run the application without it insta-crashing. Using the extensions that came with the package and the two you have to install from the CF 2.5 manager, on Windows 10. (This was just the process of elimination, not the recommended course of action, just in case that came off wrong.)

    This is fixed by going into CF2.5's extension manager and hitting the Re-Install link for that extension.
     
  20. ThePartyPixel

    ThePartyPixel

    Member
    5
    0
    0
    Null Space
    Sonic Skies
    Thanks Keel, your solution worked.