Sonic Unreal Worlds Open Source release

Discussion in 'Fangaming Discussion' started by StreakThunderstorm, Oct 10, 2014.

  1. winterhell

    winterhell

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    You can do everything in almost any language, every single one is Turing complete and all.
    You can do 3D ray tracing on the 68000, visual basic, Unreal script, Game Maker's GML, MMF2, etc. Is it pretty and fast? Depends on the case.
     
  2. Aerosol

    Aerosol

    FML and FU2 Moderator
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    Not where I want to be.
    Sonic (?): Coming summer of 2055...?
    Well, the point was that Epic themselves said there's virtually no internal difference between blueprints and c++ right?
     
  3. StreakThunderstorm

    StreakThunderstorm

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    Precisely. They said you can make an entire game front to back all in blueprint.
     
  4. Azu

    Azu

    I must be stupid. Member
    Blueprint is essentially visual scripting/coding without starting at lines of code. Thing that irks me is when people with years of coding experience likes to throw around the word 'prototype' when it comes to things like Blueprints.
     
  5. StreakThunderstorm

    StreakThunderstorm

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    Well, its not false. Blueprints are commonly used for rapid prototyping because they are much easier and faster to set up than coding and compiling.
     
  6. StreakThunderstorm

    StreakThunderstorm

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    Mecha Madness
    This has been updated recently to work with newer versions of the engine. The github link contains the latest update.
     
  7. Zphase

    Zphase

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    Thanks for the update I checked it out in 4.14 last night, it worked good. I remember looking at it a few years ago because it was a good example of a project that does not use the built in player controller. It was very helpful, thanks for putting this out there.

    Imo it may be easier to understand if you kept some of the functions in the event graph like some of the collision stuff, you may be able to have a switch on int and hook the 4 collision responses up.
    Also if you made the flow more easy to follow, Imo a more top to bottom with the flow could help
    And I'm curious about your Sub stepping area. what is this area doing? If I understand correctly sub-stepping is calling something more than once in one event tick. Just wondering generally what is happening there?
     
  8. StreakThunderstorm

    StreakThunderstorm

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    Mecha Madness

    Sonic Unreal Worlds beta 0.1

    Reworked entire pawn setup and took substepping off.


    Substepping was making every single event happen in one single tick and not letting the next tick happen without every event in the substep finishing.
    I found that I didnt need to do that. I may revisit it later because it was very accurate but CPU heavy.
     
  9. StreakThunderstorm

    StreakThunderstorm

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    http://www.youtube.com/watch?v=az8Kr2ZnG_I

    https://github.com/StreakThunderstorm/Sonic-Unreal-Worlds

    SUW Beta 0.2

    Latest release. Entire pawn has been reworked to follow the physics guide closely. Added shields and shield effects.
     
  10. Zphase

    Zphase

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    Downloading.. the video is looking pretty cool :thumbsup:/>
     
  11. Amnimator

    Amnimator

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    Don't take the physics guide as gospel, ultimately the goal is to make something that plays well.

    Looks like it plays a bit better, but gravity looks a bit weird - specifically jumping. I like how you made the HUD smaller, although I do think the text is way too spaced apart.
     
  12. StreakThunderstorm

    StreakThunderstorm

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    Mecha Madness
    http://youtu.be/MAtfI567i-M

    Beta 0.4

    Added turning corners based on splines
    Added Meinukey's spline road blueprint and modified it to make the character automatically follow.
    Fixed all physics settings to be more accurate to the games.
     
  13. StreakThunderstorm

    StreakThunderstorm

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    Mecha Madness
    http://youtu.be/UW_hNQqhWtE

    MECHA SONIC added
     
  14. StreakThunderstorm

    StreakThunderstorm

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    Mecha Madness
    http://youtu.be/w0Aq01VOS-U

    Release candidate 0.1

    Moving on from working on this to working on Mecha Madness. Will be using the same engine but taking the production of Mecha Madness out of open source. This version can still be worked on and if people from the community wish to contribute, they are more than free to do so.

    https://github.com/StreakThunderstorm/Sonic-Unreal-Worlds

    FREE forever here. Need a github account to download.
     
  15. Andrew75

    Andrew75

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    Project AXSX(Sonic Xtreme) + Misc Projects
    Congrats man ! good to see this out in the wild, I played around with it a bit , really solid so far ! Keep up the good work !