I'm pleased to announce that I am working on a brand-new 3D Sonic engine! This is the very first time I have taken the initiative to build a game engine, let alone program a game, and I'm discovering tools and tips along the way, so please don't be harsh on me. I was inspired to do this after seeing a fangame called Sonic World. I loved what it was doing, but I couldn't stand some of the design choices Ozcrash made. Overall, I have not been happy with any 3D Sonic engines made thus far. Each excels at something but fails at something else. I started this because, in the long term, I want 3D Sonic fangames to have the quality that 2D Sonic fangames have. I also want something that's as close as possible to a next-gen Sonic Adventure experience. I have to completely remake the engine due to hacky code from when I first started using UE4 and how inefficient the old organization was; this is a very important year in high school for me, with finals, AP exams, colleges, etc., so don't expect a download until April-May. Also, there will be no trademark Sonic physics for a while because I am currently waiting for Xalske's custom gravity direction modification to be merged with the UE4 master build.