NEW VERSION, downloadable here! The biggest news: Starlight Carnival Act 1 is now playable, meaning the full game is now accounted for! In addition, I've provided a few musical tweaks for greater stage variety, a new song for Super Sonic because WOW was the original ever repetitive, and I've put the logo on the title screen! Hope you all enjoy! FULL PLAYTHROUGH (via Dolphin, with 60fps and Infinite Boost). If you watch the video on YouTube, it'll have chapter breaks delineating each act: I made a topic going into detail about this over in general, but I'll sum it up: Y'know how Generations and Unleashed had "real" stages with a nice mix of 2D and 3D gameplay, in addition to more gimmicky, optional bonus acts and missions? Turns out, Colors was designed to be the same way: It was meant to have two "real" acts per zone, and a few bonus levels. This is how Colors' internal stage list describes Tropical Resort Act 2: This translates roughly to "The second half of the old Act 1." And in fact, every zone in Colors has at least two acts with a notation like this. They're all either "the old act 1," "the old act 2," or "the first/second half" of either. At some point in development, Sega or Sonic Team may have been worried the game would be too short. So they decided to split many of the longer acts in two, mix in the bonus levels, and pad Colors out by making the player do EVERYTHING. Imagine a version of Unleashed or Generations (or heck, even SA2!) that forced you to play EVERY SINGLE MISSION to progress, made no attempt to delineate its gimmicky bonus acts from the "real" levels, and even split most of those levels into two SEPARATE acts, which weren't always even played in sequential order! This... well, I hesitate to even call it a mod. It's more of a HACK, in that it's a very hacky way to experience Sonic Colors as it was originally-designed. I've reordered the internal level list to enable you to play all of the "main act" stages (and their corresponding boss acts) in the correct order, omitting all the levels that were originally designed as "bonus acts." The preferred way to do this is via the "Egg Shuttle" challenge mode, which easily takes you from level to level, just like the classic Sonic games. Of course, even without modding, you could also just manually select the "main acts" from the map screen, but you'd have to know where they _are_. This streamlines the process. By playing only these stages, I find Colors to be a MUCH more consistent, cohesive, fully-featured boost game that mixes 2D platforming with 3D spectacle in the vein of Unleashed and Generations. It is definitely still more focused on platforming than either of its contemporaries, but it's not bogged down by platforming gimmicks. Wisp powers are introduced, used in a variety of interesting ways and setpieces, and largely discarded before they can wear out their welcome. So YEAH. I'm trying not to overstate it, but I believe Sonic Colors is significantly better designed than I've ever given it credit for, and all it took for me to see that was culling all the mediocre, pace-breaking gimmick stages out of the game. DOWNLOAD: https://mega.nz/file/JNQEhbzb#kbwE0__aCcuPIXvLQWyQ049Wb4WSyxSCuOERzjN6wD4 HOW TO PLAY: From the zone select screen, select the Egg Shuttle (that rocketship flying around with Eggman's face on it). This will take you through the entire "original" version of Sonic Colors. You'll play the two full acts of each zone, concluded by the boss act, then move on to the next. Once you finish the final boss, the Egg Shuttle will return you to Tropical Resort, and you can play through the "bonus" acts. RECOMMENDED MODS: 60FPS enhancement (watch out for Aquarium Park 1, though!): https://wiki.dolphin-emu.org/index.php?title=Sonic_Colors If you'd prefer Colors to play more like Unleashed and Generations, you might try this AR code for Infinite Boost. It makes the game quite easy, but I think it's fun! c2055e5c 00000002 c3be0014 d3be0008 60000000 00000000 FAQ: How do I save? Unfortunately, the Egg Shuttle doesn't let you suspend progress. (In fact, if you hit "restart" from the pause menu, you'll start over from the very beginning of the game, so be careful!) I recommend using savestates, and perhaps a future version of this mod will include them as a sort of "level select." You could also just play through the stages via the map screen and keep track of where you are. SPECIAL THANKS: SKmaric, for bringing this to light: SuperSonicRider, for bringing the above video to my attention Covarr, my right-hand man Temzy, Triforce141, DatSquishyFellow, and Kornweed for their HD textures DustinVG for help playtesting! And a HUGE thank you to TDRR from right here on Sonic Retro for getting in touch, and showing me how to fix Starlight Carnival!