What ever I did to the save post they didn't work right. The variable never reset its self I could never figure out why it wasn't reseting thus I couldn't fix the problem. That's why you start near the end of Act 2, which is scrapped. Actually though the whole zone is scrapped I'm not sure there is going to be a perplex puzzle anymore. I've created 3 water levels for time twisted I'm kind of done designing water levels. That's not to say zones won't contain water though. The game is the most complete its ever been. Four levels are in very advanced design stages. Most of the character art and other random art is completed. Mercury's engine is fairly complete with everything but monitors, badniks, cutscenes and various under the hood things need to be programed. Hinchy's also got a good chunk of the music complete. We're trying to have a big demo for Sage. Of course no sort of promise of release.
I'm getting such a Sonic OVA Robotnikland vibe from that screenshot. Looks good. My only gripe is those bricks down toward the water. They look a little bland compared to everything else.
Not only that- The bricks looks out of place even. I would make them look more modern and metallic if I were you. Perhaps with a couple of lights as well?
I think the point was to make them look like a bridge and the city is farther in the background. Looks really ace, Overbound. Can't wait to try it out when I can. =)
new level asset time! don't ask why Overbound isn't the one posting this. This level was my idea! Drifting Dynamo Zone focuses around an airship power plant, sorta like if Flying Battery and Scrap Brain had an illegitimate lovechild. The level itself weaves in and out of the ship itself and the desert it's flying through. Both images are from the future; in the past the ship will presumably be half-completed and maybe immobile up on stilts, but we're not sure yet. Also, here's the music to go with it!