Check out the Sonic Time Twisted SAGE booth! We weren't able to get a playable demo of Sonic Time Twisted ready in time for SAGE - Overbound and I are holding out on you guys, because when the demo drops, it's gonna knock your socks off. In the meantime, you can check out the awesome screenshots and Hinchy's rockin' soundtrack. Also being shown is a modest effort that's almost entirely my own, which I put together in a mad dash over the last couple of weeks. It's something I call "SonicGMX": It's a remake of the first act of SBZ in Game Maker (hence the "GMX" in the title) using my AeStHete engine technology (including some experimental features that might make it into the engine). I'm hoping it's as balls-on accurate as you've all been expecting from all the hype. Now, there are some compatibility issues, because GM is a bitch. From feedback and experimentation, I will try and address as many of these issues as possible so that they won't bog down Sonic Time Twisted or the AeStHete final. Some people have been complaining of slowdown which may be related to joypad querying on systems with no joypad. If so, you can try to fix it by changing Code (Text): JOYPORT = 1; to Code (Text): JOYPORT = 0; in "config.txt" to disable the joypad. As some folks might be confused by some of the changes made, I'll list them here: And known issues: I hope you guys love it as much as I loved making it. I'll be dealing with some major life upheavals over the next few months, such as moving house among other things, but I'm dedicated to bringing AeStHete, "an excellent Sonic the Hedgehog engine that's editable", to the community for the benefit of all as soon as is humanly possible.