<!--quoteo(post=558882:date=Feb 15 2011, 10:05 AM:name=Shadow Hog)--><div class='quotetop'>QUOTE (Shadow Hog @ Feb 15 2011, 10:05 AM) <a href="index.php?act=findpost&pid=558882"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=558871:date=Feb 15 2011, 09:41 AM:name=n00neimp0rtant)--><div class='quotetop'>QUOTE (n00neimp0rtant @ Feb 15 2011, 09:41 AM) <a href="index.php?act=findpost&pid=558871"></a></div><div class='quotemain'><!--quotec-->When I found out Sonic XG was canceled<!--QuoteEnd--></div><!--QuoteEEnd-->Wait, Retro Sonic XG was cancelled? Since when? <!--QuoteEnd--></div><!--QuoteEEnd--> No, no—Sonic XG and Retro Sonic were both "canceled" because they fused into one project.
Is Retro Sonic XG still alive then? When was there last news on it? Anyway, I'm really looking forward to Classic coming out, well done Hez as it looks fantastic and I can't wait to play =D
<!--quoteo(post=558959:date=Feb 15 2011, 12:57 PM:name=Titan)--><div class='quotetop'>QUOTE (Titan @ Feb 15 2011, 12:57 PM) <a href="index.php?act=findpost&pid=558959"></a></div><div class='quotemain'><!--quotec-->Is Retro Sonic XG still alive then? When was there last news on it?<!--QuoteEnd--></div><!--QuoteEEnd--> This. I haven't heard any news on this project in years.
<!--quoteo(post=558871:date=Feb 15 2011, 08:41 AM:name=n00neimp0rtant)--><div class='quotetop'>QUOTE (n00neimp0rtant @ Feb 15 2011, 08:41 AM) <a href="index.php?act=findpost&pid=558871"></a></div><div class='quotemain'><!--quotec-->Hez, I'm curious: how true to the classics are the physics? I want to brace myself in case we have to deal with Sonic-on-ice the whole game. It's just that I've had those retro physics burned so deep into my brain that even a tiny deviation separates the "Sonic games" from the "platform games featuring Sonic." Also, one more thing: was the Aqua Arena artwork based at all on Sonic XG's concept art for Golden Gate? When I found out Sonic XG was canceled, my heart was broken solely since I'd never get to play this zone, but your Aqua Arena artwork looks a whole lot like it and makes me really pumped for this game.<!--QuoteEnd--></div><!--QuoteEEnd--> Sonic XG/Nexus/Retro is not canceled at least not according to the people in charge of the project. If you want to know what the physics are going to be like the engine is Sonic Worlds. In otherwords its the same engine as Axiom, Zero or a host of other fan games. The demo of last demo of XG (2007) is actually pre Worlds so you can expect the physics to be better than it had. You can take a look at Sonic Worlds yourself <a href="http://www.sonicfangameshq.com/forum/showthread.php?t=5235" target="_blank">here.</a> Worlds is a great open source engine, the physics aren't perfect but they are close (certainly better than Sonic 4). Plus its got all the basics (rings, monitors, classic gimmicks) you need to make a Sonic game. Sonic Worlds which runs inside of Multimedia Fusion and is probably the easiest way to make a fan game right now.
Man I am so looking forward to this game (Sonic Classic) dropping. I think high-quality classic fangames like this fill a void in a way that Sega has thus far failed. When Sonic Classic releases I'm going to do exactly what I did when I bought Sonic 3 (when I was about eleven years old) and buy a couples of bottles of Pepsi and marathon through the game as though it literally is a new Sonic game. Surely you're almost done by now Hez? It will all be worth it in the end I promise. You have many people here looking forward to the game including myself and you're sure to receive glowing praise when the game hits. The feedback thread will be glorious. As for Sonic XG: from haunting the Sfghq forums a couple of years ago there was a storm of attention surrounding the game when it switched to Retro Sonic XG (basically a new engine and potential levels from Retro Sonic converted over) and then all went extremely silent. I think silence for two years is not a particularly promising indication that the game is still being worked on. It would be a profound shame given they had already completed the levels (at least in terms of the visuals) and were arguably working on the most promising Sonic fangame ever. Perhaps we can do some detective work and find out what's going on with the game? We're supposed to be Second Only to Sega afterall. Can anyone get in touch with the creators and get a status update?
<!--quoteo(post=558990:date=Feb 15 2011, 02:46 PM:name=Overbound)--><div class='quotetop'>QUOTE (Overbound @ Feb 15 2011, 02:46 PM) <a href="index.php?act=findpost&pid=558990"></a></div><div class='quotemain'><!--quotec-->Sonic XG/Nexus/Retro is not canceled at least not according to the people in charge of the project.<!--QuoteEnd--></div><!--QuoteEEnd--> Hate to stray too far off, but I messaged Sir Euan and he messaged me back with this: <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->sonic xg has been out of development for a while now. However all I can really say is that all the work on it wasn't put to waste.<!--QuoteEnd--></div><!--QuoteEEnd--> Back on topic, however, I'm flippin' chomping at the bit to get my hands on Classic. Lol, I'm about to go crazy!
<!--quoteo(post=559127:date=Feb 15 2011, 05:48 PM:name=TheKazeblade)--><div class='quotetop'>QUOTE (TheKazeblade @ Feb 15 2011, 05:48 PM) <a href="index.php?act=findpost&pid=559127"></a></div><div class='quotemain'><!--quotec-->Hate to stray too far off, but I messaged Sir Euan and he messaged me back with this:<!--QuoteEnd--></div><!--QuoteEEnd--> I didn't say anything about Euan involvement. XG/Retro and Nexus are all in development according to the people currently working on the project. But yes, Sir Euan has been off the project for a long time now.
<!--quoteo(post=559128:date=Feb 15 2011, 06:51 PM:name=Overbound)--><div class='quotetop'>QUOTE (Overbound @ Feb 15 2011, 06:51 PM) <a href="index.php?act=findpost&pid=559128"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=559127:date=Feb 15 2011, 05:48 PM:name=TheKazeblade)--><div class='quotetop'>QUOTE (TheKazeblade @ Feb 15 2011, 05:48 PM) <a href="index.php?act=findpost&pid=559127"></a></div><div class='quotemain'><!--quotec-->Hate to stray too far off, but I messaged Sir Euan and he messaged me back with this:<!--QuoteEnd--></div><!--QuoteEEnd--> I didn't say anything about Euan involvement. XG/Retro and Nexus are all in development according to the people currently working on the project. <!--QuoteEnd--></div><!--QuoteEEnd--> Ah, I was under the impression Euan was still part of the merged project.
<!--quoteo(post=559131:date=Feb 15 2011, 05:53 PM:name=TheKazeblade)--><div class='quotetop'>QUOTE (TheKazeblade @ Feb 15 2011, 05:53 PM) <a href="index.php?act=findpost&pid=559131"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=559128:date=Feb 15 2011, 06:51 PM:name=Overbound)--><div class='quotetop'>QUOTE (Overbound @ Feb 15 2011, 06:51 PM) <a href="index.php?act=findpost&pid=559128"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=559127:date=Feb 15 2011, 05:48 PM:name=TheKazeblade)--><div class='quotetop'>QUOTE (TheKazeblade @ Feb 15 2011, 05:48 PM) <a href="index.php?act=findpost&pid=559127"></a></div><div class='quotemain'><!--quotec-->Hate to stray too far off, but I messaged Sir Euan and he messaged me back with this:<!--QuoteEnd--></div><!--QuoteEEnd--> I didn't say anything about Euan involvement. XG/Retro and Nexus are all in development according to the people currently working on the project. <!--QuoteEnd--></div><!--QuoteEEnd--> Ah, I was under the impression Euan was still part of the merged project. <!--QuoteEnd--></div><!--QuoteEEnd--> He was at the time. But I'm not going to get into details. The simple answer is XG/Retro is still being developed according to the people currently involved in the project.
Hez, you aren't waiting for the Spinball sounds from me are you? Please don't wait for me, or I will get mobbed by everyone here.
<!--quoteo(post=559200:date=Feb 15 2011, 06:34 PM:name=Mr Lange)--><div class='quotetop'>QUOTE (Mr Lange @ Feb 15 2011, 06:34 PM) <a href="index.php?act=findpost&pid=559200"></a></div><div class='quotemain'><!--quotec-->Hez, you aren't waiting for the Spinball sounds from me are you? Please don't wait for me, or I will get mobbed by everyone here.<!--QuoteEnd--></div><!--QuoteEEnd--> I don't think he is, he was saying he would have had it done today if he'd had his computer yesterday. We're so freakin' close... can't wait to play :v:
Overbounds right (based on things I've heard); just don't expect anything for a long time. Keeping my mouth shut otherwise.
You can get all , or most of the SB SFX here. <a href="http://www.sonicfangameshq.com/view.php?sec=5&id=10" target="_blank">http://www.sonicfangameshq.com/view.php?sec=5&id=10</a>
<!--quoteo(post=559221:date=Feb 16 2011, 03:24 AM:name=Azu)--><div class='quotetop'>QUOTE (Azu @ Feb 16 2011, 03:24 AM) <a href="index.php?act=findpost&pid=559221"></a></div><div class='quotemain'><!--quotec-->You can get all , or most of the SB SFX here. <a href="http://www.sonicfangameshq.com/view.php?sec=5&id=10" target="_blank">http://www.sonicfangameshq.com/view.php?sec=5&id=10</a><!--QuoteEnd--></div><!--QuoteEEnd--> I already know about these, there's really not much here and they're all bad quality (as if they are playing at double tempo or something).
<!--quoteo(post=559131:date=Feb 15 2011, 07:53 PM:name=TheKazeblade)--><div class='quotetop'>QUOTE (TheKazeblade @ Feb 15 2011, 07:53 PM) <a href="index.php?act=findpost&pid=559131"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=559128:date=Feb 15 2011, 06:51 PM:name=Overbound)--><div class='quotetop'>QUOTE (Overbound @ Feb 15 2011, 06:51 PM) <a href="index.php?act=findpost&pid=559128"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=559127:date=Feb 15 2011, 05:48 PM:name=TheKazeblade)--><div class='quotetop'>QUOTE (TheKazeblade @ Feb 15 2011, 05:48 PM) <a href="index.php?act=findpost&pid=559127"></a></div><div class='quotemain'><!--quotec-->Hate to stray too far off, but I messaged Sir Euan and he messaged me back with this:<!--QuoteEnd--></div><!--QuoteEEnd--> I didn't say anything about Euan involvement. XG/Retro and Nexus are all in development according to the people currently working on the project. <!--QuoteEnd--></div><!--QuoteEEnd--> Ah, I was under the impression Euan was still part of the merged project. <!--QuoteEnd--></div><!--QuoteEEnd--> I've not been working on any sort of fangame for a good few years now. Still come back now and again to see what's getting made though. Sonic Classic looks almost too good, looking forward to it's release. And this thread is for classic, so let's leave xg alone haha.
Just had a thought: Hez, will this be compatible with XBox 360 controllers? I use one for PC gaming, and it's annoying as shit when I can't set directions to the digital pad (which is the POV HAT); by default, it's the left analogue stick for directions. Not good.
<!--quoteo(post=559292:date=Feb 16 2011, 07:11 AM:name=Jayextee)--><div class='quotetop'>QUOTE (Jayextee @ Feb 16 2011, 07:11 AM) <a href="index.php?act=findpost&pid=559292"></a></div><div class='quotemain'><!--quotec-->Just had a thought: Hez, will this be compatible with XBox 360 controllers? I use one for PC gaming, and it's annoying as shit when I can't set directions to the digital pad (which is the POV HAT); by default, it's the left analogue stick for directions. Not good.<!--QuoteEnd--></div><!--QuoteEEnd--> You can, but the D pad is usually not available on controllers like that. I wouldn't know though, I've never tried. I know you can use glovepie to set keys manually...that may be a route you can take?
<!--quoteo(post=559292:date=Feb 16 2011, 06:11 AM:name=Jayextee)--><div class='quotetop'>QUOTE (Jayextee @ Feb 16 2011, 06:11 AM) <a href="index.php?act=findpost&pid=559292"></a></div><div class='quotemain'><!--quotec-->Just had a thought: Hez, will this be compatible with XBox 360 controllers? I use one for PC gaming, and it's annoying as shit when I can't set directions to the digital pad (which is the POV HAT); by default, it's the left analogue stick for directions. Not good.<!--QuoteEnd--></div><!--QuoteEEnd--> Get Xpadder
Wow its been a long time since I have posted in this thread. Looks like things are really coming together really well now Hez! Also, I really like your take on bridge zone. The art is beautiful and very clear! I just wanted to raise a little bit of discussion from earlier in this thread. <!--quoteo(post=403429:date=Jan 31 2010, 03:32 PM:name=MCJeffsy)--><div class='quotetop'>QUOTE (MCJeffsy @ Jan 31 2010, 03:32 PM) <a href="index.php?act=findpost&pid=403429"></a></div><div class='quotemain'><!--quotec-->On the subject of this VVVVVVVVVV <!--quoteo(post=398653:date=Jan 21 2010, 08:15 PM:name=StephenUK)--><div class='quotetop'>QUOTE (StephenUK @ Jan 21 2010, 08:15 PM) <a href="index.php?act=findpost&pid=398653"></a></div><div class='quotemain'><!--quotec-->Actually, it is a hack.<!--QuoteEnd--></div><!--QuoteEEnd--> Im really excited about this becoming a hack. Could I be so bold as to request an alpha image? Maybe some of the first level running on an emu/real HW? Also, a question about this becoming a hack, is it safe to assume this will be based on S2? Finally, a big well done to hez for his work so far. Looking forward to what you + StephenUK have instore. <!--QuoteEnd--></div><!--QuoteEEnd--> If this becomes a reality, any quibbles about this using sonic worlds will be well and truly out of the window! Once again, well done on this so far Hez! I cant wait to see the final product! Also, as a side note, my personal program of choice for setting up gamepads on PC games is joy2key. <a href="http://lmgtfy.com/?q=joy2key" target="_blank">http://lmgtfy.com/?q=joy2key</a>
<!--quoteo(post=559437:date=Feb 16 2011, 05:51 PM:name=MCJeffsy)--><div class='quotetop'>QUOTE (MCJeffsy @ Feb 16 2011, 05:51 PM) <a href="index.php?act=findpost&pid=559437"></a></div><div class='quotemain'><!--quotec-->Wow its been a long time since I have posted in this thread. Looks like things are really coming together really well now Hez! Also, I really like your take on bridge zone. The art is beautiful and very clear! I just wanted to raise a little bit of discussion from earlier in this thread. <!--quoteo(post=403429:date=Jan 31 2010, 03:32 PM:name=MCJeffsy)--><div class='quotetop'>QUOTE (MCJeffsy @ Jan 31 2010, 03:32 PM) <a href="index.php?act=findpost&pid=403429"></a></div><div class='quotemain'><!--quotec-->On the subject of this VVVVVVVVVV <!--quoteo(post=398653:date=Jan 21 2010, 08:15 PM:name=StephenUK)--><div class='quotetop'>QUOTE (StephenUK @ Jan 21 2010, 08:15 PM) <a href="index.php?act=findpost&pid=398653"></a></div><div class='quotemain'><!--quotec-->Actually, it is a hack.<!--QuoteEnd--></div><!--QuoteEEnd--> Im really excited about this becoming a hack. Could I be so bold as to request an alpha image? Maybe some of the first level running on an emu/real HW? Also, a question about this becoming a hack, is it safe to assume this will be based on S2? Finally, a big well done to hez for his work so far. Looking forward to what you + StephenUK have instore. <!--QuoteEnd--></div><!--QuoteEEnd--> If this becomes a reality, any quibbles about this using sonic worlds will be well and truly out of the window! Once again, well done on this so far Hez! I cant wait to see the final product! Also, as a side note, my personal program of choice for setting up gamepads on PC games is joy2key. <a href="http://lmgtfy.com/?q=joy2key" target="_blank">http://lmgtfy.com/?q=joy2key</a> <!--QuoteEnd--></div><!--QuoteEEnd--> Conversion is still up to Stephen Also, I plan on working on it almost all day today.