Not meaning to troll here but I remember that issue was voiced some months ago and if this still hasn't been fixed, I doubt he's been planning on updating this. I think your help on that would be greatly appreciated.
I am planning on replacing them. Its super easy to do so I'm just saving It for a last minute polish.
@Hez Do we have an ETA when this thing will be released then? Some of us weren't selected as beta-testers and are hence waiting in the wings of the masses for the full game.
Do you really feel the need to keep bringing that up? You have brought it up 3 or 4 times in the last week or so, and I think he's fully aware that you're not a beta tester, and whining about it isn't going to change anything. How about you have a bit of patience and let him fix the bugs we're finding for him, it'll be ready when it's ready. This isn't Sega, he's not going to release buggy shit just to appease the masses. Christ.
@StephenUK Hez ignored every single one of my posts hence why I brought it up so many times to get his attention. If I was heard the first time with Hez saying something like "Sorry man don't need any more beta-testers" then I would have accepted that and remained patient and silent. You need to learn empathy. Human beings are behind these computer screens. Not robots.
Is it that big a deal? Hez already said on the previous page that RGamer, Nineko and StephenUK were giving him plently of bugs to squash, (and those guys know sonic games inside out). Anyway, on screen resolution; I'd like to be able to scale it like Gens, where you can resize the window freehand, but it keeps the aspect ratio in tact. Though it's only a minor inconvenience to change my monitor resolution down to 800x600 (that's as low as it can go) It's extremely cool to hear that it's nearly finished, though. Not a lot of ambitious fangames ever actually get finished so it's kinda special in a way.
Well yes if he's ignoring every single one of your posts then making more of them should spark his attention
Alright then I figured you would most likely do so. Let me know if you need anything sound related. I'm currently ripping sounds from games that have no sound test, like Sonic Spinball.
C/OpenGL code for maintaining a 4:3 aspect ratio: Code (Text): void setGLProjection(int width, int height) { if ((width * 3) > (height * 4)) { // Image is wider than 4:3. glOrtho(-((double)(width * 3) / (double)(height * 4)), ((double)(width * 3) / (double)(height * 4)), -1, 1, -1, 1); } else if ((width * 3) < (height * 4)) { // Image is taller than 4:3. glOrtho(-1, 1, -((double)(height * 4) / (double)(width * 3)), ((double)(height * 4) / (double)(width * 3)), -1, 1); } else { // Image has the correct aspect ratio. glOrtho(-1, 1, -1, 1, -1, 1); } } Enoy. (The above code is from Gens/GS II.)
I was thinking the same thing. Yeah all MMF and GameMaker engines don't use physics values the same way as the originals. Ij guess the engines are just not built the same way. Although a few people have shown that it is possible to do accurate physics using Game Maker but none are yet released yet.
Felik told me a way of making the resolution stretch and snap to resolutions. He said he used the Window Control extension. You can set a key to change the resolution, and set it to when that key is pressed, it multiplies the window size. For example, pressing the F4 key multiplies the resolution by 1.5.
Here, let me make that a little more efficient for you: Code (Text): void setGLProjection(int width, int height) { if ((width * 3) > (height * 4)) { // Image is wider than 4:3. double ratio = (double)(width * 3) / (double)(height * 4); glOrtho(-ratio, ratio, -1, 1, -1, 1); } else { // Image is taller than or equal to 4:3. double ratio = (double)(height * 4) / (double)(width * 3); glOrtho(-1, 1, -ratio, ratio, -1, 1); } } You don't need to check separately for a correctly proportioned window, as either of the two cases in the if statement above will render it correctly. Also, all those wasteful divides. Extremely late EDIT: Yeah, I'm-a gonna leave it there now.
Jeez man, give it up. Your not very good at subtle hints. :v: Anyway. I'm looking forward to this being fully released. Keep up the good work everybody. :specialed:
New beta has the Resolution options and the ratio changes in the options menu now. It's almost 100 percent playable :D