Tried the game out yesterday and I agree with everything Sparks and Tweaker have said so far. I love the concept, but the execution has some annoying issues. The pacing is off, there's randomly-placed pits and drop-everything platforming sections everywhere, and it's like the level design is constantly working against you. It's like I'm really playing Sonic Colors Wii. I ran into a few bugs as well (completely frozen/camera-locked Bonus Stages, wtf?). I do like the several nods to the Game Gear games such as Nack and the Special Stage, though. <!--quoteo(post=569727:date=Mar 18 2011, 02:06 AM:name=Hez)--><div class='quotetop'>QUOTE (Hez @ Mar 18 2011, 02:06 AM) <a href="index.php?act=findpost&pid=569727"></a></div><div class='quotemain'><!--quotec-->And on the note of level design, I in no way mean to be a dick right now, but from day one I never mean't to please you with this game Tweaker. We simply have different tastes in level design. I havent ever played past the second level of megamix simply because I hated the level design so much, its all about speed. We both are on different spectrums of level design. I like platforming more, and you are more about speed. I have a feeling you will reply with something along the lines of "I have a smooth mix of both platforming and speed" but I'll beg to disagree and that's my final statement.<!--QuoteEnd--></div><!--QuoteEEnd-->This explains everything. You don't understand the concept of flow, which is crucial to 2D Sonic design. Like it or not, you need a smooth mix in order to have a Sonic game that plays well. I'll give this another try later on to see if I can get more perspective on it.