So I beat the game, finally. I didn't get all of the Emeralds though. I wish I could have enjoyed it fully, I really wished I could... but man, I encountered too many glitches. :/ The game is playable and beatable, but there's some points that make it feel really unpolished. A lot of things are uncentered, such as the pause icon. This is probably due to the widescreen view. Also because of the widescreen view, you could see things you were not meant to see right away, such as hidden rings and the background changing. Not much you can do there, since the game was designed with standard view rather than the widescreen view. I prefer the widescreen view either way, though. :P In the fourth special stage, I somehow managed to hit a goal post which ended Aqua Arena Act II prematurely. Then title cards stopped showing up because of this. In Dusty Dunes, 1/5th of the screen wasn't wavy, but I'm not sure if its because of the SS glitch I managed to pull. Is DD not supposed to have a boss? I somewhat think that its supposed to but I beat DD with this weird glitch going on. After that, I restarted the program and the title cards started showing up again. I got stuck in Luster Lakes Act II at some point, where I couldn't take a tube because it was a certain color and I couldn't go back because the gate was closed. I don't have a screenshot of this but the room was small, had a couple of those bubble enemies in it, and you had to press a switch to get to the tube in question. There's also an invincible monitor that I found to be unreachable in here. There's a signpost in this room so I drowned and hoped the tube would switch color... which it did, luckily. Robot Rave Act I starts right at the end of the act, with a large ramp leading up to the goal post. I'm fairly certain this is unintended. I managed to beat three of the challenges easily because of this. Checking out the level select, DD's unwavyness is still there and RR Act I still starts off at the end. Also, Mirror Mode is funky and messes with my head, as 1/5th of the screen is unmirrored (the same 1/5th that the wave is not appearing in). This is probably because of making the game widescreen. At the beginning of Robot Rave Act III's lava rise, it seems like there's no way to get to the platform above other than to wait for the lava to bring you there while collecting your rings. Also in RR Act III, the swinging platforms had borked collision. Like, I'd jump on it and then end up on the lava below. The final boss also had some weird collision, causing me to get stuck in its body as Sonic looks like he's spinning around it. And as I was watching the credits, I jokingly said to myself, "Now the credits will be glitched out too..." and wouldn't you know it? The credits got stuck at showing "Game Plan: Hezmania" over, and over, and over. That's what I can remember off the top of my head... I mean, I enjoyed the game. I just wished it had a bit more polish because I would have enjoyed it a lot more if it did. So not to sound like a negative Nancy, I'll tell you what I did like. I'm glad you extended the hitbox on the instant-shield; people were saying that the hitbox was unchanged through various beta revisions so it was a pleasant surprise to see me bounce from a badnik from the shield rather than from Sonic. The game is full of features that really adds to the replayability. The challenges are reminicint of the five different missions for each level in Sonic Adventure 2 (which I liked) and I've never seen such an in-depth Time Attack mode before. The level art is absolutely fantastic. Your work as a pixel artist is high quality stuff man. It seems like you got some influence from Sonic CD and Sonic 3 & Knuckles with your work. The level art is bright, colourful, and very appealing to look at. Its saturated full of colours, compared to the desaturated colour scheme of Sonic Axiom's level art. All of the character's tweaked sprites, badniks, and boss sprites look great too and I could easily see it being in an actual Sonic game. You really are a great artist. Your level design is also really good. A lot of the levels are multi-tiered, full of badniks and original gimmicks. Really, no real complains aside from a bottomless pit here and there. Gigolopolis is freaking great, I absolutely love that Zone. The music you chose for it fit really well. It's a nice mixture of industrial and highway zone that works amazingly and is ranked up there in one of my favourite Zones in Sonic games. Great work with the level. ...and that's about all I can say. I still haven't really enjoyed the full game (I don't have all the Chaos Emeralds and I haven't done too many challenges) but because of the unpolished feel that the game has (which, honestly, I don't really blame you for. MMF is a pain in the ass to work with) I really don't feel compelled to do the rest. It's really close to Sonic 1 for me, though. It already beats Sonic 1 in many aspects for me, it just needs to get some kinks ironed out, that's all. But it's not like I'm trying to force you. You've already released two revisions and you want to do work on Sonic Classic 2. If this is the final version of the game, that's too bad but I can see myself replaying the game again. Its up to you to do what you want to do with the game.