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Sonic the Hedgehog Classic Release thread

Discussion in 'Fangaming Discussion' started by Hez, Mar 18, 2011.

  1. Felik

    Felik

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    <!--quoteo(post=581463:date=Apr 25 2011, 07:59 AM:name=snow toilet)--><div class='quotetop'>QUOTE (snow toilet @ Apr 25 2011, 07:59 AM) <a href="index.php?act=findpost&pid=581463">[​IMG]</a></div><div class='quotemain'><!--quotec-->I don't know if this has been asked before but what of the possibility of a Dreamcast port?
    Would this seem likely or would it just be a no go?

    Just asking being that I enjoyed this game but would probably have more of a better time playing if it were to be ported on a system.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is impossible.
     
  2. Shakidna

    Shakidna

    Rehash Rampage Member
    Think this game, released in 2011 could run in widescreen?
     
  3. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    what does the year of release have to do with the widescreen feature?
     
  4. Shakidna

    Shakidna

    Rehash Rampage Member
    Usually these days widescreen is the standard so it'd be nice to see it as an option at least. Aside from bugfixes it's really the only thing this game is missing.
     
  5. infinity

    infinity

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    Do people have to keep suggesting shit which is not possible? It's made in MMF ok. It's not coded from scratch.
     
  6. Jayextee

    Jayextee

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    <!--quoteo(post=582601:date=Apr 28 2011, 10:47 PM:name=infinity)--><div class='quotetop'>QUOTE (infinity @ Apr 28 2011, 10:47 PM) <a href="index.php?act=findpost&pid=582601">[​IMG]</a></div><div class='quotemain'><!--quotec-->Do people have to keep suggesting shit which is not possible? It's made in MMF ok. It's not coded from scratch.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then uh, "Hez, either port this to E02 or do Sonic Classic 2 in that"...? It's portable, even if the shitty Newgrounds remixes will have to be exchanged for shitty XMs.
     
  7. Hez

    Hez

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    <!--quoteo(post=582609:date=Apr 28 2011, 05:09 PM:name=Jayextee)--><div class='quotetop'>QUOTE (Jayextee @ Apr 28 2011, 05:09 PM) <a href="index.php?act=findpost&pid=582609">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=582601:date=Apr 28 2011, 10:47 PM:name=infinity)--><div class='quotetop'>QUOTE (infinity @ Apr 28 2011, 10:47 PM) <a href="index.php?act=findpost&pid=582601">[​IMG]</a></div><div class='quotemain'><!--quotec-->Do people have to keep suggesting shit which is not possible? It's made in MMF ok. It's not coded from scratch.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Then uh, "Hez, either port this to E02 or do Sonic Classic 2 in that"...? It's portable, even if the shitty Newgrounds remixes will have to be exchanged for shitty XMs.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm not going to do that. It would take time that I don't have. I admit I rushed the fuck out of this to get it released. I somewhat regret it, and I don't because its a burden off my chest.

    As for Classic 2, I'm not commenting on it just get, or if it's even in development.
     
  8. Jayextee

    Jayextee

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    Apart from the roadblock that would be getting a decent moduled soundtrack, I would totally recommend looking into E02 for a follow-up though. Looking into it myself for a thing or two. ;)
     
  9. Hez

    Hez

    Oldbie
    <!--quoteo(post=582617:date=Apr 28 2011, 05:20 PM:name=Jayextee)--><div class='quotetop'>QUOTE (Jayextee @ Apr 28 2011, 05:20 PM) <a href="index.php?act=findpost&pid=582617">[​IMG]</a></div><div class='quotemain'><!--quotec-->Apart from the roadblock that would be getting a decent moduled soundtrack, I would totally recommend looking into E02 for a follow-up though. Looking into it myself for a thing or two. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm looking more into working around what made SC1 bad. I've got a lot of the things worked out already for REV01 and a possible sequal
     
  10. RedEnchilada

    RedEnchilada

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    <!--quoteo(post=582601:date=Apr 28 2011, 04:47 PM:name=infinity)--><div class='quotetop'>QUOTE (infinity @ Apr 28 2011, 04:47 PM) <a href="index.php?act=findpost&pid=582601">[​IMG]</a></div><div class='quotemain'><!--quotec-->Do people have to keep suggesting shit which is not possible? It's made in MMF ok. It's not coded from scratch.<!--QuoteEnd--></div><!--QuoteEEnd-->
    A 16:9 resolution is impossible to implement in MMF2? What have I been doing by setting the window size to 420x240 all my life?
     
  11. Hez

    Hez

    Oldbie
    <!--quoteo(post=582644:date=Apr 28 2011, 06:26 PM:name=RedEnchilada)--><div class='quotetop'>QUOTE (RedEnchilada @ Apr 28 2011, 06:26 PM) <a href="index.php?act=findpost&pid=582644">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=582601:date=Apr 28 2011, 04:47 PM:name=infinity)--><div class='quotetop'>QUOTE (infinity @ Apr 28 2011, 04:47 PM) <a href="index.php?act=findpost&pid=582601">[​IMG]</a></div><div class='quotemain'><!--quotec-->Do people have to keep suggesting shit which is not possible? It's made in MMF ok. It's not coded from scratch.<!--QuoteEnd--></div><!--QuoteEEnd-->
    A 16:9 resolution is impossible to implement in MMF2? What have I been doing by setting the window size to 420x240 all my life?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    There are work arounds.
     
  12. Selbi

    Selbi

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    Why the FUCK do people want to play a CLASSICAL DESIGNED Sonic game in WIDESCREEN???? >_>
     
  13. Chimpo

    Chimpo

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    <!--quoteo(post=582649:date=Apr 28 2011, 04:41 PM:name=Selbi)--><div class='quotetop'>QUOTE (Selbi @ Apr 28 2011, 04:41 PM) <a href="index.php?act=findpost&pid=582649">[​IMG]</a></div><div class='quotemain'><!--quotec-->Why the FUCK do people want to play a CLASSICAL DESIGNED Sonic game in WIDESCREEN???? >_><!--QuoteEnd--></div><!--QuoteEEnd-->

    Because having more horizontal view in a Sonic game can actually benefit it?
     
  14. Selbi

    Selbi

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    <!--quoteo(post=582714:date=Apr 29 2011, 06:34 AM:name=Chimpo)--><div class='quotetop'>QUOTE (Chimpo @ Apr 29 2011, 06:34 AM) <a href="index.php?act=findpost&pid=582714">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=582649:date=Apr 28 2011, 04:41 PM:name=Selbi)--><div class='quotetop'>QUOTE (Selbi @ Apr 28 2011, 04:41 PM) <a href="index.php?act=findpost&pid=582649">[​IMG]</a></div><div class='quotemain'><!--quotec-->Why the FUCK do people want to play a CLASSICAL DESIGNED Sonic game in WIDESCREEN???? >_><!--QuoteEnd--></div><!--QuoteEEnd-->

    Because having more horizontal view in a Sonic game can actually benefit it?
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    That's why I'm one of the few people who likes Sonic CD's extended camera. :3
     
  15. Afr0Blu3

    Afr0Blu3

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    <!--quoteo(post=582642:date=Apr 28 2011, 11:21 PM:name=Hez)--><div class='quotetop'>QUOTE (Hez @ Apr 28 2011, 11:21 PM) <a href="index.php?act=findpost&pid=582642">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=582617:date=Apr 28 2011, 05:20 PM:name=Jayextee)--><div class='quotetop'>QUOTE (Jayextee @ Apr 28 2011, 05:20 PM) <a href="index.php?act=findpost&pid=582617">[​IMG]</a></div><div class='quotemain'><!--quotec-->Apart from the roadblock that would be getting a decent moduled soundtrack, I would totally recommend looking into E02 for a follow-up though. Looking into it myself for a thing or two. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm looking more into working around what made SC1 bad. I've got a lot of the things worked out already for REV01 and a possible sequal
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think you should say it's a bad game. True there are some things that need fixing/ touching up, but overall it's a damned solid game and one of the best fangames I've played. Like I said in my review, the only thing that's stopped me from finishing the game is the bug in the final boss.
     
  16. Hez

    Hez

    Oldbie
    <!--quoteo(post=582768:date=Apr 29 2011, 07:13 AM:name=Afr0Blu3)--><div class='quotetop'>QUOTE (Afr0Blu3 @ Apr 29 2011, 07:13 AM) <a href="index.php?act=findpost&pid=582768">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=582642:date=Apr 28 2011, 11:21 PM:name=Hez)--><div class='quotetop'>QUOTE (Hez @ Apr 28 2011, 11:21 PM) <a href="index.php?act=findpost&pid=582642">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=582617:date=Apr 28 2011, 05:20 PM:name=Jayextee)--><div class='quotetop'>QUOTE (Jayextee @ Apr 28 2011, 05:20 PM) <a href="index.php?act=findpost&pid=582617">[​IMG]</a></div><div class='quotemain'><!--quotec-->Apart from the roadblock that would be getting a decent moduled soundtrack, I would totally recommend looking into E02 for a follow-up though. Looking into it myself for a thing or two. ;)<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm looking more into working around what made SC1 bad. I've got a lot of the things worked out already for REV01 and a possible sequal
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think you should say it's a bad game. True there are some things that need fixing/ touching up, but overall it's a damned solid game and one of the best fangames I've played. Like I said in my review, the only thing that's stopped me from finishing the game is the bug in the final boss.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I think it's a great game. I can't wait to release the revision. The bug in the final boss was fixed way back btw.
     
  17. Jimmy Hedgehog

    Jimmy Hedgehog

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    What Final Boss bug would that be, if I may ask?
     
  18. Icewarrior

    Icewarrior

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    I guess they're talking about the one when you're stuck into the boss, spining around him after you tried to hit him. Of course this result into assured death.
     
  19. Jimmy Hedgehog

    Jimmy Hedgehog

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    I've never seen that before...strange
     
  20. Hez

    Hez

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    <!--quoteo(post=583339:date=May 1 2011, 11:11 AM:name=Icewarrior)--><div class='quotetop'>QUOTE (Icewarrior @ May 1 2011, 11:11 AM) <a href="index.php?act=findpost&pid=583339">[​IMG]</a></div><div class='quotemain'><!--quotec-->I guess they're talking about the one when you're stuck into the boss, spining around him after you tried to hit him. Of course this result into assured death.<!--QuoteEnd--></div><!--QuoteEEnd-->
    You're only supposed to be able to hit him when he's crouched. If you could hit him any other way it would be easier than the first boss stage.