don't click here

Sonic the Hedgehog Cinematic Universe Thread (& Knuckles)

Discussion in 'General Sonic Discussion' started by Dark Sonic, May 28, 2020.

  1. Mana

    Mana

    International and Domestic GOAT Member
    1,007
    382
    63
    I'm certain most of those people were individuals who already owned the game. I like doing a fun thing where I divide the average ticket cost of a movie ($11 right now) vs. It's box office total to get an idea of how many people saw the movie

    40 to 45 million people saw Sonic 3. 800 players on steam isn't the brag or flex you think it is. Movie 3 couldn't even move the needle for shadow generations which has only sold .5 million from that fan rush the first weeks where it sold 1.5 million in a couple weeks. It's sitting at 2 million and I can't help it'd be much more if people loved sonic movie 3 more.

    But winning the opening box office and losing everything else over and over isn't a flex either (Mufasa is the 7th highest grossing movie of 2024 both domestically and internationally), which you seem to think matters by your avatar. So I can't trust your analysis to be unbiased.
     
    Last edited: Feb 11, 2025
  2. MH MD

    MH MD

    Member
    850
    651
    93
    pc isn’t uncommon, if anything it’s gaining more and more popularity, steam have more and more players and companies invest more into PC ports cause they sell so well
    You are just making assumptions here that they must have already own the game, that’s of course based on nothing.

    but also it surpassed 1K players actually, and we talking concurrent so the actual number is much higher, for example when Metaphor or yakuza 8 had like 80K concurrent players, they in fact sold 1 million copy, that just gives you a general idea.

    and oh 45M experienced Sonic 3 movie, cool, that’s way more than the number of sales of original SA2 lifetime -or any sonic game really-, the fact that they get to experience a version of SA2 is cool in itself, but also if it managed to get even some of them to give SA2 a try that’s even better, if even 1 person did that then it’s already a win, but as evidenced by steam at least it’s way more than that.

    finally it’s laughable to even bring mufasa into the conversation when literally no one even did, but that’s just loser behavior tbh.
     
    Last edited: Feb 11, 2025
  3. KingOfBunnies

    KingOfBunnies

    Member
    1,313
    332
    63
    Just insane levels of delusion to even say this.
     
    • Agree Agree x 4
    • Informative Informative x 1
    • Useful Useful x 1
    • List
  4. Mana

    Mana

    International and Domestic GOAT Member
    1,007
    382
    63
    I'm responding to your avatar actually. By having it as your avatar you make it something someone can bring up at anytime to point to a situation where you're showing clear bias based on non truth, which you're doing right now.

    40 to 45 million people saw this movie and I doubt more than the .5 million that MAYBE (some of those are certainly just normal fans and gamers who got it for Christmas) bought shadow generations after it came out (which got us to 2 million) had it impact them at all the way Sonic Adventure 2 struck me as a child and still does to this day even with all the masterpieces and classics I've gotten into after.

    SA2 is available on Steam, PS3, and the 360. Two of those releases are so old they're on services they talk about taking down every couple of years because no one is using them like they used to (and they did for every 360 game that isn't available via backwards compatibility on newer systems). So you can take the 1000 people who played SA2 around this time as a general estimate of how many people really were playing it. I'll be generous and say we can double it to 2000 but that's still not many people.
     
  5. MH MD

    MH MD

    Member
    850
    651
    93
    My avatar has nothing to do with the conversation then and it’s laughable that you try to make it that way, we were not even talking about box office or mufasa or anything remotely close, it’s not relevant to what i was saying, which is that the movie did cause an increase to the amount of people who played SA2, which is an actual fact.

    i would say based on previous data that concurrent numbers of players usually amount to 10-20% of sales, so anything between 5k to 10k is an increase, that’s on one day at least.

    its known that movie adaptations raise interest in the games they adapted from, a movie can even be a flop and a commercial failure and still achieve this effect, nothing demonstrates that better than the borderlands movie, underperformed in every way, yet the games saw an increase in players.
     
  6. qwertysonic

    qwertysonic

    Member
    1,068
    395
    63
    creating the biggest sonic collection
    How come it seems like more days than not Mana is picking a fight with someone on here? The Movie is a blockbuster success. The new game has sold more copies than most of the other sonic games in that last decade. And SA2 which is still available on the most widely used video game platform (PC) is more popular than it has been in two decades. This is win, why is anyone complaining?
     
  7. Pipoza

    Pipoza

    Member
    61
    47
    18
    I don't understand the need to downplay it, myself.
     
  8. Mana

    Mana

    International and Domestic GOAT Member
    1,007
    382
    63
    I think we can take the soft sales bump the game had on a budget title as a clearer indication of how much this movie affected the general audience.

    https://readwrite.com/super-mario-bros-movie-box-office-sales-nintendo-earnings/

    Mario on the other hand had a surge of games sales after the 2023 movie, one nintendo mentioned because how many games got a notable sales bump after the movie came.

    https://gamerant.com/fallout-4-uk-sales-report-may-2024. Fallout 4s sales figures went up 7500% after the release of the well recieved show.

    https://www.theverge.com/2023/2/13/23597863/hbo-the-last-of-us-tv-show-game-part-i-sales-npd-group the last of us part 1 went all the way back up to the 11th best selling title of January 2023 following the show

    I can't even find an article on how Sonic games increased in sales following movie 3 because it was so negligible that no one bothered to report on it. SEGA mentioned the movies success but nowhere in their fiscal report do they state a substantial increase in game sales following the release of the film.

    https://www.sega.co.jp/en/release/250124_2.html

    Which should say everything about how much it impacted people enough to go back and check out the games.

    I didn't pick a fight. Someone posted information I felt was incorrect and lacked context and I tried clarifying it. Don't see how that's picking a fight.
     
    Last edited: Feb 11, 2025
  9. Antheraea

    Antheraea

    Bug Hunter Member
    isn't the end of Q2 in march
     
  10. BenoitRen

    BenoitRen

    Tech Member
    940
    573
    93
    Please, stop creating quote pyramids!
     
  11. Chimpo

    Chimpo

    Horny Poster Member
    9,885
    2,705
    93
    Los Angeles, 2029
    Banana
    duty_calls.png
     
  12. Mana

    Mana

    International and Domestic GOAT Member
    1,007
    382
    63
    https://www.sega.co.jp/en/release/250124_2.html

    I posted an article from SEGA where they're talking about the success of Sonic in the last year and nowhere in that article do they say movie 3 helped increased game sales so there goes your "gotcha".
     
  13. Pipoza

    Pipoza

    Member
    61
    47
    18
    Always starts off genuine, but devolves into trolling, obviously, but with the kind of stuff I always wonder why you would be on a forum of a series if you want to downplay the series' success so badly.

    Eh, this is the last I'll interact with anything these guys say.
     
    • Agree Agree x 2
    • Like Like x 1
    • List
  14. Antheraea

    Antheraea

    Bug Hunter Member
    it literally came out practically at the end of the quarter though, Q1 ends 12/31. that's a bit of a stretch given that the movie continued to be out for a few weeks after December before hitting streaming.

    also you say "gotcha" like I give a shit LMAO, I was mainly confused as to why we're ascribing success or failure for something that was barely out at that time. this whole "things must have an impact immediately" mentality is a cancer on both the movie and the gaming industries.
     
    • Like Like x 4
    • Agree Agree x 1
    • List
  15. Mana

    Mana

    International and Domestic GOAT Member
    1,007
    382
    63
    If me bringing up other series and franchises that are adjacent to Sonic when talking about it's success is " trolling" when someone else brought up the topic of how the games are doing then I don't know what to say. Can you point to where you think I'm trolling?

    Edit : He blocked me instead of responding to this lol.
     
    Last edited: Feb 11, 2025
  16. Pipoza

    Pipoza

    Member
    61
    47
    18
    First use of the ignore button and it felt fantastic.
     
  17. Chimpo

    Chimpo

    Horny Poster Member
    9,885
    2,705
    93
    Los Angeles, 2029
    Banana
    Page 8

    "The success of the movies also boosted sales of the game software and merchandise, and made a major contribution to the expansion of earnings for SEGA."
     
    • Agree Agree x 2
    • Informative Informative x 2
    • Like Like x 1
    • List
  18. MH MD

    MH MD

    Member
    850
    651
    93
    Are we just gonna ignore the fact that on US, Sonic X Generations remained in top 10 even in December? not only that, it actually went up in ranking, a feat not any other sonic game did, not even sonic frontiers -which sold better overall to our knowledge-

    [​IMG]

    Top 10 for 3 months for a sonic game is impressive, and actually went up because of the movie, that's a fact.
     
  19. Mana

    Mana

    International and Domestic GOAT Member
    1,007
    382
    63
    See this is what I'm asking for, I googled it and could only find their article and nowhere in it did they say this. Please don't call me a liar because I was misinformed.

    While I still stand by the fact these numbers were nowhere as big as moves as the other franchises I mentioned (Nintendo said many Mario games moved the needle by millions) it is good to know they feel it's a substantial number themselves.
     
  20. MH MD

    MH MD

    Member
    850
    651
    93
    Oh no, the "Gotcha" came back!