Sonic the Hedgehog 2+

Discussion in 'Engineering & Reverse Engineering' started by Advanced?, Jul 20, 2020.

  1. Koutoni

    Koutoni

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    I think you missed the 2nd half of my post - the factory essential would have set up anyone slaving away there for death. Hence the name “Genocide”.

    I wasn’t arguing against the concept. That concept art basically proved it, the one with the two titles written on it.
     
    Last edited: Sep 22, 2020
  2. Advanced?

    Advanced?

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    Downunda, Mobius
    Sonic the Hedgehog 2+

    Testing Rock World's background.
     
  3. Hez

    Hez

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    Damn -- that actually looks pretty nice. The mountains could use a bit of work though.
     
  4. Koutoni

    Koutoni

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    I could easily imagine EHZ 2 Player music as the background music for that level, depending on how the terrain would look.
     
  5. Advanced?

    Advanced?

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    Sonic the Hedgehog 2+
     
  6. Greenknight9000

    Greenknight9000

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    This looks fantastic, though I think that maybe Emerald Hill Act 2 should be set at evening/sunset, as when it turns to Chemical Plant, it's nighttime
     
  7. Advanced?

    Advanced?

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    Thing is, the stage order for the next release is going to be based off the one seen in the map concept art (meaning EHZ>OWZ>WZ>SSZ>MTZ etc...).
     
  8. jubbalub

    jubbalub

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    Sonic Mania: The Misfits Pack, Sonic Legends
    The Starry Night music threw me off a bit. That is a very nice night-time palette for Emerald Hill, and I like the background for Rock World a lot. This hack shows lots of promise, keep it up!
     
  9. Advanced?

    Advanced?

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    Sonic the Hedgehog 2+
    s2built001.png
     
  10. Advanced?

    Advanced?

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    Downunda, Mobius
    Sonic the Hedgehog 2+
     
  11. Advanced?

    Advanced?

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    Downunda, Mobius
    Sonic the Hedgehog 2+
     
  12. Advanced?

    Advanced?

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    s2built000.png
    On a scale from Atomic Sonic to Megamix 5.0a, how would you rate it.
     
  13. Dark Sonic

    Dark Sonic

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    Working on my art!
    Maybe find a way to mix up the sand texture, throw in some rocks or maybe ruins sunk in the sand or something to break up the foreground? Otherwise though things look great!
     
  14. DeltaWooloo

    DeltaWooloo

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    I'm not a strong fan of the sand as it is just repeated tiles. Maybe try and spice it up a bit by adding a bit more detail to it such as gold as that is what you can find under the sand.
     
  15. Advanced?

    Advanced?

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    Finished the basic slopes for Ocean Wind.