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Hack Sonic the Fighters: Remix v3

Discussion in 'Engineering & Reverse Engineering' started by TDRR, May 14, 2024.

  1. Tiberious

    Tiberious

    Yeah, I'm furry. Got a problem? Oldbie
    And, missing the PS3/360 file again. Thinking I'm just gonna build my own interleaving script and use that.

    Edit: It's merged and running. In the rerelease, pressing Start on Eggman Mech now toggles between Sonic and Tails, while attempting to press Start on Metal Sonic changes to Amy, then crashes entirely the 2nd time. Further, you can get a mirror match between two 1P colors of either Honey, Sonic or Tails by using both the normal character select boxes as well as the toggles.
     
    Last edited: Jun 11, 2024
  2. TDRR

    TDRR

    Member
    This is not a mistake, and I mentioned this in the main post.
    Again as before, I just can't do anything about this. These hacks the HD port is doing are effectively black boxes for now. Not even the people dedicated to modding the PS3 version know how these work. As such they're not going to be fixed any time soon. You'll have to... just avoid pressing start on that screen for now on the HD ports.

    EDIT: I'd also like to mention we have a Discord server now. Link in my signature, and for mobile users, the main post!
     
    Last edited: Jun 11, 2024
  3. TDRR

    TDRR

    Member
    I'm happy to announce that StF: Remix won both the community and judged Spinball Trophy in the 3D category at SHC2024! Massive thanks to everyone that has supported the project thus far.

    SHC2024 had a newer version of Remix as well, and now I'm putting it up here. The changelog isn't too big but I hope it's still a worthwhile update for anyone interested.
    By the way, now a merged rom_code1.bin is offered, so PS3/360 are officially supported platforms now. I added a guide for both platforms on the first post, but PS3 is currently not very well tested and needs updates to the guide. Come on to the server if you need any help installing it in the meantime!

    This isn't the end of the road for Remix, either. I still want to add in a training mode and variable time of day, and more things (but those other things aren't possible with our current tooling, so I'll keep them a secret!). Right now I want to focus on a Sonic 2 hack I'm working on, but I will come back to this at some point.
     
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  4. Zookstar

    Zookstar

    ZookstarYouTube Member
    How do I install it on Nintendo GameCube as well as PS2?
     
  5. TDRR

    TDRR

    Member
    You don't.

    The Gems Collection version uses a compression format that hasn't yet been cracked, so there's no way to mod it at the moment. I wouldn't hold my breath about it either as it likely isn't going to happen any time soon. If it does then I will indeed release the mod for those platforms too.
     
  6. Pexs

    Pexs

    Otherwise known as Spex Member
    I remember having a conversation with BiggestSonicFan maybe half a year ago about obtaining files for modding using GEMs. To even start with, you have to source a copy of Sega Ages 2500 Series Vol. 16 - Virtua Fighter 2 for the PS2 to get a specific file, recompile it, decompile it, then run that in a PS2 emulator so that you can take a savestate which then can be used as a source to extract with a hex editor exactly half of the MAME files you'd need to run StF.

    ...At no point is Sonic GEMS involved, lol.


    I can't imagine the process for modifying them in place, much less extracting and then putting them back in.