Sonic the Fighters - Activate Debug Proper [Hardware Verified]

Discussion in 'General Sonic Discussion' started by biggestsonicfan, Dec 7, 2019.

  1. biggestsonicfan

    biggestsonicfan

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    So, Debug Mode was found back in late March of last year by @SteveBlockhead here. A year ago, @RyogaMasaki found the proper flags for activating debug.

    Today, we have found the proper inputs for enabling debug mode, and I have verified this on my arcade hardware. Crossposting instructions I made from tcrf.

    This can be performed on both MAME and ElSemi's emulator.

    [​IMG]
    Enjoy!
     
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  2. Hydr0city

    Hydr0city

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    Oh wow! Great find, love when stuff like this gets uncovered. Hopefully people might dig a little deeper into this game with this, or something. Thanks a ton!
     
  3. biggestsonicfan

    biggestsonicfan

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    I'm gonna drop some of the more interesting findings here from my hardware that we can't currently see on an emulator:
    [​IMG][​IMG]

    [​IMG][​IMG]

    [​IMG][​IMG]

    [​IMG][​IMG]

    [​IMG][​IMG]
     
  4. biggestsonicfan

    biggestsonicfan

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    [​IMG]
    Holy shit!
     
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  5. RyogaMasaki

    RyogaMasaki

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    I'm working on the next article for this now, including the Virtua Fighter 2 and Fighting Vipers aspects.

    Here's some of the shots I posted in the other thread:

    (kanji says 仮 temporary)
    [​IMG]
    [​IMG]
    [​IMG]
     
  6. RyogaMasaki

    RyogaMasaki

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  7. Crontratias

    Crontratias

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    This is a really cool find! I assume the codes wouldn't work on any of the ports, if for no other reason than there not being a Service SW input?
     
  8. biggestsonicfan

    biggestsonicfan

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    Correct. I have not verified XBL/PSN, but Gems Collection debug mode isn't possible as P2 START isn't mapped to activate the menu.