Discussion in 'General Sonic Discussion' started by The Joebro64, Oct 12, 2023.
Golden Capital boss is a cake walk compared to Cyber Station and Final boss.
There is a 12th zone with some sort of true final boss. Nobody knows how to get there.
Interesting. It's not from finishing with all emeralds. I just saw someone do that, and it was no different.
The way you word that sounds like something I'd want to play. If this is a legit blast of old-school gameplay, no matter how frustrating to people, I might like it. I like tedious expedition a bit especially with action-platformer components. I'll see when I play it. The graphical complaints are worth discussing a bit if the game is really fun for me I'll make it work. Graphics are indeed secondary. Seems stellar. I love Sky Chase stages btw.
It'd be amusing if it's actually unlocked by a day 1 patch after all...
Are we sure it's really there? Is there some datamine proving this?
The source of the claim that there are 12 zones comes from marketing. I just hope that they didn't lie.
Maybe that "true final boss" is from completing all the campaigns AND having all the Emeralds? Which basically means co-op won't actually help towards progressing on that besides unlocking the levels in general I guess. I don't have hands on with the structure so it's not like I can tell for sure.
The true final boss are the enemies we made through the co-op campaign.
I didn't play the game myself, but I watched the gameplay of many levels on streams and youtube videos.
My opinion so far is that by starting with low expectations you can have fun with it... it's not a super high quality product, but fans of platformers can enjoy it.
The game is very rough in some places, to the point that some of its mechanics just don't work, and I've already seen glitches too (in that italian stream linked earlier in this thread, at some point the player went to the shop, then returned to the map, and got teleported to the zone 11 map instead of zone 4, plus clipped through the ground and fell into the infinite void).
Though there's a lot of creativity in it as well, I've seen many original ideas, interesting stuff. The level design (and boss design) is kinda inconsistent: it's very good in some places, horrible in others... I've never been a big fan of Sonic Mania (I enjoyed it a bit, but it's far from my favorites, especially due to its style of level design which I don't like much); the good parts of level design in Superstars, I like them more than what I've played in Mania... at least, that's the impression I got from watching other people playing them.
Overall, the biggest problem that I've seen in this game is that it seems to expect the player to be already familiar with Sonic and platformers in general: it does a bad job at teaching the game's mechanics, there's some stuff that you have to learn from trial and error or brute force (some gimmicks and some bosses' patterns are confusing, unintuitive or kinda unfair). It seems to expect you to already know how Sonic's gameplay works, so, regardless of the difficulty, I think that this game is not for beginners and overall not the best entry point to the series. Occasionally, the game has no problem oneshot killing you at random (with bottomless pits too, such as in those rollercoaster sections).
I'm not going to give it a score because I didn't play it yet, but I think it's an ok game with some great moments. Besides, I hope they will go modern for the next game... they don't even need to change the gameplay or the artstyle, just set it in the present and take advance of all the character cast and lore elements up to the last game released. The game offers a good framework for multiple playable characters, and it's kind of a shame if it is going to be only for classic characters: I want to lift stuff with psychokinesis, boost as a fireball through the stage, smash a chao into the badnik's faces, or bend reality through chaos control, into a 2D game again (or for the first time, for some characters).
(Unmasked) Trip is kinda cute, but it bugs me that her design is a mix of other characters and doesn't stand out too much as unique. Design-wise she takes elements from many other female characters of the series, especially Tikal, Cream and Sticks, and blends them together at expense of creativity. I think she has more visual uniqueness with the armor and the mask on honestly. I don't know, this is the third attempt at a 5th "main" character that's a cutesy girl with an orange/brown-ish color scheme, seems like Sega really wants that to be a thing, and they can't use the existing characters because they themselves put story-role limitations on them. Just retool Cream and improve her instead of creating new one-off characters every time (make her less obsessively pacifist and cut it with all the "too young, can't do stuff because dangerous" nonsense, Tails is 8yo and nobody cares, Charmy is 6 like her). Amy was changed countless times before she became what she is now in Frontiers and Superstars.
Just my 2 cents.
Re: 12th zone... Actually, I saw someone play 3 battle mode stages. They all used themes from the main zones. But we know from screenshots and trailers there's Green Hill based battle stages. So maybe Green Hill is the 12th zone? If so, is it just for Battle Mode or is there a full level hidden somewhere as well?
I was hoping Trip would take a cue from the Sontarans
i.e. remove the helmet and her head would be big and rectangular. But nope, just another brown woodland animal to add to the collection.
Considering the marketing specifically stated brand new Zones I would hope to god almighty they didn't mean fucking Green Hill Zone, that'd be some next level piss taking from SEGA. Though, it wouldn't be too off-brand for them mind you, remember when Casino Street Zone apparently wasn't inspired by any previous Sonic Zones? Haha, good one.
Spoiler: New title screen postgame
So... is Super Sonic even in the game?
I've seen a video clip of him being playable in a normal level. But it was dispersed in a video that was mixed and edited weirdly...
Disclaimer: I don't think this is a "Good Ending" or anything of the likes. It's Trip's ending cutscene, a minute of super sonic gameplay, and then the final boss with Sonic followed by the ending cutscene we've already seen.
A good chunk of the music is getting put online, and it's... inconsistent.
My theory is that Jun Senoue probably composed the vast majority of tracks in a style similar to this one:
And others came in and "remastered" them.
Sometimes they swapped the Sonic 1/2 drums, sometimes not so much.
You have tracks like this, which are just... well.
Then a few levels later someone's plugged in the new keyboard.
That certainly implies the OST wasn't finished. I wonder, did they run out of time? Budget? Care? I'm very curious.
Every Sonic game has had a dlc and I don’t expect any different from this game either.
The weird thing is Press Factory's example actually HAS Genesis synth in there instead of the usual keyboard synth, or at least harshly tunes the usual synth to avoid the typical issues. It actually sounds like something I'd hear a fan make on Youtube with Genesis soundfont samples. So they are totally willing to use those but just didn't the majority of the time with the other songs that sound more like Sonic 4.
I just wish someone fixed this damn short loop problem for such simplistic songs because it's ridiculous how short they are overall.
Wait. So is Egg Fortress Act 1 just a rearrangement of Press Factory Act 2, on top of the 20 second loop and lazy, lazy composition?
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