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Sonic Superstars: A New 2D Sonic Game (Fall 2023)

Discussion in 'General Sonic Discussion' started by DefinitiveDubs, Jun 8, 2023.

  1. Solid SOAP

    Solid SOAP

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    Superstars would so benefit from a fanmade "demake" that recreated the game using more vibrant and lively pixelart and redid most or all of the soundtrack, yeah? The game itself has pretty damn good level design and is fun, but its visual and audio design leaves a lot to be desired.
     
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  2. kyasarintsu

    kyasarintsu

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    Yeah. When I played this game with my little brother we both enjoyed it due to the level design and some creative gimmicks. The game had a "Mario" style of surprising me with cute little gimmicks and setpieces, in a way I don't really feel like many other entries in this series do.

    The presentation definitely does just kinda suck, though.
     
  3. XCubed

    XCubed

    Will Someday Own a Rent-A-Center Oldbie
    I finally made it to the end and have all emeralds (minus Trip’s story).


    While I found some parts quite impossible, this game has some SERIOUS “Git Gud” energy that I was not at all ready for, especially on the heals of beating Sonic Dream Team.


    The difficulties I was having in the early part of the game was more so on me, trying to run the game on an ancient, struggling machine. I realized this when I kept freezing in the Speed Jungle tubes. I bit the bullet and bought a custom built laptop. I decided it would be more useful getting one as my “Steam Console” and still be able to use it as a REAL computer. I thought about getting a Steam Deck (and yes, I know it has some limited PC capabilities) or a current Xbox/PS , but ultimately changed my mind due to price. The new laptop has been night and day with barely any slow down. I did notice a slight delay in controls at some points, but as soon as I realized I needed to switch from the D-Pad to the left analog stick (for some bosses and special stages), there was a huge improvement in my ability to control the characters.


    I also struggled a bit learning the emerald power selection mechanic as it took me awhile to figure out there is about a 1 second delay between selecting the power and being able to actually USE it. I also don’t think that the player should be as vulnerable when using the powers. They are short duration anyway! The largest beef I have with them is that the Slow power does absolutely nothing except add a visual filter in the cases I needed it the most. The crushing walls at the end of Frozen Base Act 1 and phase 2 of the Egg Fortress Act 2 boss.


    I wasn’t a fan of the mechanics when it came to the bosses AT ALL. It’s designed around forcing the player to see all phases of the bosses with no indication of whether the next jump/hit would actually cause damage, so I did what I had to do: lean in. I treated each death like a rehearsal until I got things right. I can’t tell you how many times I replayed the Golden Capital, Frozen Base Act 1, and Egg Fortress “Final” bosses. While these bosses were painful, leniency came in due to the lack of a loved system, so you could jump right back in. Luckily there’s SOME type of balance with this and gave me incentive to keep playing instead of throwing my controller across the room in frustration. Since I didn’t have to play an entire level, nor beat part of the game again, I can partially forgive the boss difficulty since this type of frustration no longer exists. Getting back in immediately over and over did make me sharpen my skills when I didn’t think it was possible in my old age


    The special stages are a unique and fun concept and the later ones required a certain skill level to defeat. I’m finding the coin based stages more difficult than even the emerald ones….except that 5th emerald everyone knows about by now.


    I really appreciate how we’ve finally gotten solid unique level gimmicks in an all new 2D-ish game. I learned that are hints and build upon later challenges in the levels are incorporated into even some of the bosses. It’s good that you can skip portions of boss-related cutscenes (most thankful for this with the Egg Fortress 2/Final-ish boss.


    Honestly the saddest thing in the game for me was the end credits. Complete garbage.


    My most pressing question: Where the hell is the damn OST?? The only excuse at this point is that they are going to finalize the tracks that were obviously not finished in between current projects.
     
  4. Mr. Cornholio

    Mr. Cornholio

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    At this point I'm not even sure we're ever getting an official release of the soundtrack. It seems weird to sit on it for this long, and the reception on the soundtrack was...definitely mixed. Mania's official soundtrack release pre-dates the release of Plus, so I don't think they're waiting on Sonic Superstars Plus ~ Turbo Deluxe: HD Remix to be announced to release them alongside one another.

    Honestly the whole soundtrack thing baffles me. The faux-Genesis-styled tracks are reminiscent of Sonic 4, but then you have the tracks from the other composers that don't try to emulate the style at all.

    What are the chances they're from a scrapped Episode 3 and were just repurposed/tided up when this game started development? It would probably explain the differences in styles and we know Episode 3 was a thing considered at some point. I could see some Zone themes that were just repurposed after that got junked.
     
  5. MrMechanic

    MrMechanic

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    So I finally got around to playing this game and...

    It's boring.

    I just think everything is a step down, not only from Mania, but also from Sonic 3.

    I don't even know how to form this reply since everything just feels lesser, I kind of want to lean more towards the story since the only reason I really know what's going on is because I read the preview comic.

    But playing this, I just felt, lost... I'm playing a game that just sort of has ok gameplay, and I'm just lost in all these stages that don't feel like they connect or build in terms of a story.

    Even now, I have no idea what's the deal with the giant fruit or animals, it just feels like its missing so much.

    But it's just boring to me.

    And also it really has an awful early moment with the tutorial for the emerald powers, due to the way it's worded, it seems that you select powers by holding the R1 or L1 buttons and using the analogue stick.. but you don't do this... doing this breaks the menu.

    And looking online loads of people had this issue.

    But.... ehhhhh.... it just felt really boring =/
     
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  6. LockOnRommy11

    LockOnRommy11

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    I borrowed this game from my brother for the Switch, have gotten to the second Act of the carnival level, died by falling a lot from the horizontal lift, couldn’t figure out the 4th Chaos Emerald, and haven’t picked it up again yet.

    I loved Mania, have played all of the originals into the ground, 100% completed all of the Advance games in the early 2000’s, and even Sonic 4 Episode I back in 2010. I just feel like this is more like Sonic 4 Episode 3 than a classic game. The level design leaves a lot to be desired, there’s a tonne of glitches, the bosses are the worst in the series, and the music is disjointed, though some of the tracks are pretty great.

    Overall, it’s a 6/10 game at most.
     
  7. LordOfSquad

    LordOfSquad

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    making cool music no one gives a shit about
    I bought the game forever ago but I still haven't played it yet, I was waiting for the Unfucked Soundtrack Mod that I figured would be the first thing rolling along shortly after release, but I'm still waiting. I guess the game is just so mid that no one wants to bother lol
     
  8. Snowbound

    Snowbound

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    I adored this game upon release. I 100%ed the main game. Then I did a dedicated replay as each of the 4 main characters. Played 40-50 hours in just a month. Then I got to Trip’s story and lost interest. The main story completely lived up to my expectations for a Mania follow up (gameplay wise that is, the soundtrack was a mixed bag). It’s a shame the Trip story left a bad taste in my mouth. Part of me wants some dlc this summer that could end superstars on a high note. The other part of me is hoping that Arzest has moved on to a new sonic project. My dream scenario is a collaboration by Arzest, Evening Star, and Hirokazu Yasuhara for Sonic’s 35th anniversary in 2026.
     
    Last edited: May 22, 2024
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  9. Starduster

    Starduster

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    That's pretty much the right of it.

    Also thinking about how telling it is that we've still yet to see any kind of release for the soundtrack (and likely never will) - the silence speaks volumes that SEGA is aware of how badly Jun in particular (with apologies to him, but it's true) screwed the pooch with this one. I wouldn't even be surprised if Superstars doesn't get the Plus treatment. While far from the most infamous entry into Sonic's gameography, I nevertheless expect this one to just continue fading away into the background with nowhere near the same cultural footprint Frontiers has had.
     
  10. Kyro

    Kyro

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    I thought Superstars* was a perfectly fine game, but man I have not returned to it at all since beating the final boss and honestly dont really plan to for a while. I still think it was fine but it hasnt sat with me fondly like the other classic games have. Its still miles better than any of the sonic 4 games but there's too much that bring the whole experience down even if i think the actual gameplay itself is pretty good
     
    Last edited: May 23, 2024
  11. Andrew75

    Andrew75

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    yeah, I feel the same…. Never went back after the final boss, Maybe it was the music or the bosses themselves That stole my urge to replay this, The boss fights felt pretty stiff and Unnecessarily Artificially drawn out so that they lasted longer by adding long ass timers between being able to land blows.
     
    Last edited: May 23, 2024
  12. Jaxer

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    I wonder if this game will go down as this franchise's Kingdom of the Crystal Skull.

    As in "Critics liked it, the genral public was rather indifferent towards it while longtime fans were immeasurably disappointed, treating it like a major misstep for the series".
     
  13. charcoal

    charcoal

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    I mean I'm not like the #1 fan of Superstars but the fan sentiment seems to be mostly indifference or it being just meh, so probably not unless this game suddenly gets a mass turnaround of opinion.
     
  14. Palas

    Palas

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    That's Sonic 4. I don't think too many people consider Superstars a major misstep -- it's a game that exists, the physics are great and the bosses fucking suck. This seems to be the closest to a consensus.
     
    Last edited: May 23, 2024
  15. Starduster

    Starduster

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    I think Superstars occupies a similar headspace to Forces for me. It’s a very mediocre game that really should’ve been a slam dunk. Nowhere near the worst game in the series, but the context of its release makes it all the more bitter. I think I’ve got more enmity towards this game however due to its awful bosses.
     
  16. Laura

    Laura

    Brightened Eyes Member
    It is honestly just a good game ruined by horrible bosses. There are problems like the nonsensical story and poor visual presentation. The inconsistent OST. But the game plays well and has pretty good level design all around. It is a fun game on balance. Just ruined by the dreadful bosses.
     
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  17. Solid SOAP

    Solid SOAP

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    Literally the bosses and music tank the game. If both were marginally improved the game may go down as a series great, imo.
     
  18. Blue Blood

    Blue Blood

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    I'd say it's a lot tamer than any of the other classics. Levels are less interesting visually and the layouts are bit mundane, homogeneous and unfocused. I really don't know how to put it into words objectively, but it feels like the layouts were created without much thought for the player's experience overall. It's a mish-mash of geometry and objects works with Classic Sonic physics. And in terms of visuals, why does everything look so barren and there's just nothing going on.

    I get a buzz from Superstars and genuinely really enjoy it. But all that's just because Superstars scratches my Classic Sonic itch. It fits the minimum criteria.
     
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  19. Jaxer

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    Don't get me wrong, I very much think that the game is good. But it could've been brilliant if it weren't for some weird design choices.

    My biggest problem with the game is how it does a lot of things just because prior Classic Sonic games did so, even if it doesn't make sense within the context of Superstars.

    Why are there three single-act zones? Because S3&K had two, even though those were back-to-back and justified in their structure by the game's story. Why are there two separate pinball zones? Because people liked Casino Night Zone, and more is always better, right? Why is the final zone in space even though the story's all about the Starfall Islands? Because the two Death Egg Zones were such iconic finales.
     
  20. Plorpus

    Plorpus

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    This is pretty much where I am on it. I enjoy playing the levels for the most part but the bosses suck the fun out of it, and I’m really surprised just how much the bad music detracts from the experience. Also whatever was going on with the whole last story. Just give me a doomsday-type extra level and maybe clue me in on what’s supposed to be going on.