Oh, that was one of the first things I thought about while typing up my post. However, that was a very unique time. Back then, you could just put someone's fan game on your official site and call it a day. Most consumers expect more than that in this modern PC landscape, with the Steam client and its many imitators. "No Steam, no buy" wasn't always said as a joke! I don't know if a major publisher could do that again, not without a barrage of console and OS port begging. (Even I've had my share of Switch port beggars, and I'm appealing to a far smaller fandom than Sonic Studio is.) We never hear the end of it in fan game circles, let alone the fire hose of constant feedback that publishers get- good or bad And I imagine most fan game creators don't want that scope of public pressure. Lapper clearly doesn't any more than I do.