Dunno if this has been seen by anyone here yet. http://youtube.com/watch?v=-AK3n-srj5E Sonic Spitball is a 3-part long discussion on deconstructing the concepts of Sonic and what exactly was going downhill about it, done by Seumidh "Shay" MacDonald, artist from Sonic the Comic Online. This first part covers the topic of gameplay while two later parts will cover story/characters and tone. And yes, you're reading that right: it's about an hour and a half long. Now, I wouldn't usually share something like this because these kind of rants and raves are a dime a dozen, but most of the time they are usually either far off the mark, are really light on criticism in areas due to fanboyism, or are overwhelmingly negative schpiels focused on sensationalizing how bad Sonic is (like nearly any ordinary sound-minded critic/game design analyzer usually would do). This dude, however, manages to capture every detail with not only what I believe to be extreme accuracy, but also amazing insight on why certain things and don't work. The guy sort of proves that he knows his stuff on how games work, how their mechanics stack up amongst one another, and how people react to playing them. It doesn't beat around the bush or settle for superficial things like "Sonic needs no friends and just speed and no gimmicks and classic designs and robotnik" etc as it's back up argument. Instead, it simply hones in on the genius behind what made Sonic almost universally seen as good, regardless of specific preferences, and highlights just where it started going sour. I don't want to end up spoiling it all, but I found myself agreeing with this guy on just about everything he said, and then some. He does an amazing analysis that I feel needs to be shared, because it really does help shush all the arguments of "was Sonic ever good to begin with", "Sonic can't work in 3D", "the best kind of Sonic is just going fast and collecting rings" and various other phrases and ideas that get blabbed on about throughout the gaming community. It's the 'Sequelitis' - esque public deconstruction I feel the series has needed (except without the mass bias someone like Egoraptor would have), and I thought you guys would like to sit back for a bit and see it.