Sonic & SEGA All Stars Racing

Discussion in 'General Sonic Discussion' started by Diablohead, May 28, 2009.

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  1. Polygon Jim

    Polygon Jim

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    All the bitches.
    <!--quoteo(post=551513:date=Jan 26 2011, 07:04 PM:name=GeneHF)--><div class='quotetop'>QUOTE (GeneHF @ Jan 26 2011, 07:04 PM) <a href="index.php?act=findpost&pid=551513"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=551509:date=Jan 26 2011, 06:50 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jan 26 2011, 06:50 PM) <a href="index.php?act=findpost&pid=551509"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->The Wii version is a direct port of the 360 one so it's just as good, but the controls are a bit worse in my opinion just because the controller isn't very comfortable to me.<!--QuoteEnd--></div><!--QuoteEEnd-->
    The Gamecube controller works on it, right?
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Nope. Wiimote only, Wiimote+nunchuck, or Classic Controller
     
  2. Aquaslash

    Aquaslash

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    <!--quoteo(post=551360:date=Jan 26 2011, 08:23 AM:name=NiktheGreek)--><div class='quotetop'>QUOTE (NiktheGreek @ Jan 26 2011, 08:23 AM) <a href="index.php?act=findpost&pid=551360"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Anyhow! ASR Arcade. What's there to know? Well, the game is roughly 85% done (should be ready by March), and has been tweaked slightly and cut down for the arcade. Characters not included are Knuckles, Big, Zobio and Zobiko, Alex Kidd, Opa-Opa, Mobo and Robo, and the Chu Chu Rocket lot (also the console exclusives, duh). Courses that were definitely cut include Ocean Ruin, Roulette Road, Thunder Deck, Icicle Valley, Lava Lair, Treetops, Monkey Target, Rokkaku Hill, Rocky-Coaster, Sewer Scrapes and Deadly Route. Also, none of the DLC stuff made it in.<!--QuoteEnd--></div><!--QuoteEEnd-->
    So they took all out the good stuff in the game.

    Welp, got no urge to play it in arcades!
     
  3. Diablohead

    Diablohead

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    For an arcade racer it sounds like the game is still full of meat, plenty of stuff there (again, for an arcade game)

    Glad to hear Ryo was left in.

    I'd love to play this at some point but I doubt I'll ever find a booth anywhere.
     
  4. GeneHF

    GeneHF

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    Seeing as it coughs up tickets, Gameworks is likely to pick some machines up. I just found out the one down here still exists.
     
  5. NiktheGreek

    NiktheGreek

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    <!--quoteo(post=551800:date=Jan 27 2011, 07:38 PM:name=Diablohead)--><div class='quotetop'>QUOTE (Diablohead @ Jan 27 2011, 07:38 PM) <a href="index.php?act=findpost&pid=551800"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->For an arcade racer it sounds like the game is still full of meat, plenty of stuff there (again, for an arcade game)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Very much this. 13 courses and 13 racers is <I>huge</I> for an arcade game. Sega Amusements Europe's last game, GRID, features just nine courses and that's way more than the other racing games Sega is selling - Sega Rally 3 has five, while Hummer and Harley Davidson each have four. Four is actually a pretty standard number: Namco's Dead Heat Street Racing and Konami's GTI Club also feature four each.

    Some arcade racers do feature larger numbers of courses, but these tend to be games with save functions from long-running series such as Initial D, Wangan Midnight Maximum Tune, Battle Gear and The Fast and the Furious. Save functions are unfortunately not popular in Western arcades, unless they are effort-free on the operator's behalf (see the keypad system used in The Fast and the Furious series).

    <!--quoteo(post=551800:date=Jan 27 2011, 07:38 PM:name=Diablohead)--><div class='quotetop'>QUOTE (Diablohead @ Jan 27 2011, 07:38 PM) <a href="index.php?act=findpost&pid=551800"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I'd love to play this at some point but I doubt I'll ever find a booth anywhere.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Your profile says you're near London, and I reckon you'd be able to find one there no problem. Just wait until it comes out (which should be in March).
     
  6. Lobotomy

    Lobotomy

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    It dispenses tickets?

    Oh, it's ON.
     
  7. MykonosFan

    MykonosFan

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    I hope a local Chuck E. Cheese's or something picks this up. I always felt this would be a fun Arcade game and I'd love to give it a go in that setting.
     
  8. JaxTH

    JaxTH

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    So uh...I just found a demo for this on the Japanese 360 Marketplace.

    ...What does this mean?
     
  9. <!--quoteo(post=553152:date=Jan 31 2011, 12:30 AM:name=JaxTH)--><div class='quotetop'>QUOTE (JaxTH @ Jan 31 2011, 12:30 AM) <a href="index.php?act=findpost&pid=553152"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->So uh...I just found a demo for this on the Japanese 360 Marketplace.

    ...What does this mean?<!--QuoteEnd--></div><!--QuoteEEnd-->
    WUT.

    If thats true then...then...

    I don't know. 0.o
     
  10. Dark Sonic

    Dark Sonic

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    A demo for the Arcade version on the 360 Marketplace? Or just a demo of the game in general.

    I don't know what either of those could mean though.
     
  11. bolt7

    bolt7

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    I think he means a demo for the Xbox 360 version. Correct me if I'm wrong; but I don't think either this or SEGA Superstars Tennis saw a release in Japan. I don't remember the reason for it, maybe SEGA just didn't think it would appeal to the Japanese market? Anyway, since this has found its way into arcades, maybe Sumo has managed to get a release on the Japanese market, too. I doubt the Japanese demo will be any different to the English released game; but if anyone's interested, I can download it later tonight and check (providing no-body else gets round to it first.)
     
  12. JaxTH

    JaxTH

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    <!--quoteo(post=553221:date=Jan 31 2011, 07:01 AM:name=bolt7)--><div class='quotetop'>QUOTE (bolt7 @ Jan 31 2011, 07:01 AM) <a href="index.php?act=findpost&pid=553221"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->I think he means a demo for the Xbox 360 version. Correct me if I'm wrong; but I don't think either this or SEGA Superstars Tennis saw a release in Japan. I don't remember the reason for it, maybe SEGA just didn't think it would appeal to the Japanese market? Anyway, since this has found its way into arcades, maybe Sumo has managed to get a release on the Japanese market, too. I doubt the Japanese demo will be any different to the English released game; but if anyone's interested, I can download it later tonight and check (providing no-body else gets round to it first.)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Go ahead. I didn't download it because I assume it would just be the demo from before. The game title did have a bit of Japanese text after the name of the game though (well, I don't know about the box, but it did when you were over the name).
     
  13. bolt7

    bolt7

    Member
    <!--quoteo(post=553428:date=Feb 1 2011, 02:26 AM:name=JaxTH)--><div class='quotetop'>QUOTE (JaxTH @ Feb 1 2011, 02:26 AM) <a href="index.php?act=findpost&pid=553428"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Go ahead. I didn't download it because I assume it would just be the demo from before. The game title did have a bit of Japanese text after the name of the game though (well, I don't know about the box, but it did when you were over the name).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm. I logged onto the Japanese marketplace last night and the demo was there; but apparently it's been there ages. I presumed after reading your post it had been recently added. =X

    This still baffles me though... did SEGA Racing get a Japanese release after all? Surely they wouldn't upload a demo of a never-to-be released game. Maybe it was only SEGA Tennis that went unreleased. :psyduck:
     
  14. JaxTH

    JaxTH

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    Jack shit.
    <!--quoteo(post=553680:date=Feb 1 2011, 10:28 AM:name=bolt7)--><div class='quotetop'>QUOTE (bolt7 @ Feb 1 2011, 10:28 AM) <a href="index.php?act=findpost&pid=553680"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=553428:date=Feb 1 2011, 02:26 AM:name=JaxTH)--><div class='quotetop'>QUOTE (JaxTH @ Feb 1 2011, 02:26 AM) <a href="index.php?act=findpost&pid=553428"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Go ahead. I didn't download it because I assume it would just be the demo from before. The game title did have a bit of Japanese text after the name of the game though (well, I don't know about the box, but it did when you were over the name).<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm. I logged onto the Japanese marketplace last night and the demo was there; but apparently it's been there ages. I presumed after reading your post it had been recently added. =X

    This still baffles me though... did SEGA Racing get a Japanese release after all? Surely they wouldn't upload a demo of a never-to-be released game. Maybe it was only SEGA Tennis that went unreleased. :psyduck:
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    There needs to be a search then. We need scans and stuff if it was.
     
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