Sonic: Scorched Quest (AKA Burned Edition)

Discussion in 'Engineering & Reverse Engineering' started by Painto, Oct 19, 2015.

  1. D.A. Garden

    D.A. Garden

    & Knuckles Member
    I really like the look of that special stage. It's nice to see a nod to Sonic 1 (Master System/Game gear version) that works in the way it does.

    There's a few things that could do with a little tweaking, though. I'll quickly list them here:

    • The spiral bumpers. When they are hit, do they change visually? It's a small thing, but even if a colour flashed, or the art changed size slightly, it would look a bit nicer. At the moment, apart from the sound effect, there's little to make me think they are a bumper, and not just a wall.
    • The monitors are a nice throwback, but obviously, when broken, the remains of the monitor float in the air. In Sonic 1 (SMS/GG), the monitor art disappears completely when broken, so it doesn't look too bad. Maybe it's something you could consider changing somehow?
    • The ring requirement is a little harsh considering the amount of rings available. The time amount is fine, but when it came to clearing the 3rd checkpoint, the ring requirement was 205, with hardly any rings left. It felt more like a later special stage in difficulty (Not the first). Unless it is; in which case, ignore me.
    • The music port isn't too bad, but it's got some strange noises to it at times that are quite painful to the ears (About 2:09 in the video, for example).
    However, it's still a very good looking special stage, so good job, Painto maniak. I look forward to more progress on the project.
     
  2. MarkeyJester

    MarkeyJester

    A D V A N C E Resident Jester
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    That was a wonderful remake of the SMS/GG Special Stage, I also appreciate the fact that you actually win something from it unlike the original, the additions such as ring requires, sections, and wall blocks are fantastic additions, they give the special stage a great deal of replay value, good show!

    ...the whole 2:09 noise thing? I wouldn't be surprised if it were the SFX muting channels that caused it to sound horrible there...
     
  3. Sith

    Sith

    The molotov bitch Member
    Sorry for the bump, but since this is the thread about this hack I'll post here.

    I've just watched some YT video of this hack and I really like the concept of it. The intro story is also something fresh and very well done.
    What really makes this hack worth it are the bosses. The art alone of them already makes me wet my pants.
    I think the choice of music is generally well chosen (love the spinball music for the bosses) but needs some tweaking as it sometimes sounds a bit raw.
    Is this a sounddriver issue or something? I'm no hacker so just guessing.

    The drawback of your concept is that most palettes all look the same. That's my biggest problem with your hack.
    Maybe you should watch some videos with stuff on fire. Burning stuff doesn't all look the same in color though so you can still vary it a bit.
    The haze effect is great though.

    The special stages put a smile on my face. You really did a great job there.

    Your hack needs some more tweaking, but the backbone of it is already there.
    I hope you will find the time to polish and finish it. I'm definitely going to download it and play.
    Keep up the great work!
     
  4. Retroman

    Retroman

    Member
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    This hack got me fired up
     
  5. Painto

    Painto

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    Thanks for your opinions. I'm really surprised that people still are interested in the hack (what I appreciate :D). We're working on it really hard to make it as good as possible. We'll take all your opinions to consider. Not sure if we do a release for #sonic25th or for SHC'16.

    Using the situation and that it was bumped, I'll post some screenshots of our latest work

    [​IMG][​IMG]

    Also, here you can find some older screenshots of Boiling Labyrinth Zone.

    C&C as always welcome.
     
  6. Sith

    Sith

    The molotov bitch Member
    I hope you will put a shield monitor at some bosses because one hit and it's byebye special stage.

    Can't wait to see what new badnik bosses your team will come up with.
    The zone layouts in your hack are good so far so keep that up.
     
  7. LuigiXHero

    LuigiXHero

    Member
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    Sonic 1 Character Pak
    Special stages are accessed via star posts like in Sonic 2 now.
     
  8. Painto

    Painto

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    Bump for a reason.

    We've finished works on the SHC release of Scorched Quest! It'll be the pre-final one, so there's not really much to do. Here I leave the most original trailer for this thing ever :P

    http://www.youtube.com/watch?v=vjtWfHBvMSc
     
  9. redhotsonic

    redhotsonic

    Also known as RHS Tech Member
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    Looking good! I can't wait to stream this one in November.

    BTW, to embed on retro, make sure you take the s out of https. It's because of the security or something (whenever I use Chrome anyway).
     
  10. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
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    I fixed the link.
     
  11. Painto

    Painto

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    The OP was updated with SHC release info. Fell free to write your comments & opinions.
     
  12. ashthedragon

    ashthedragon

    Dragon Team Researcher
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    Sonic Paradise & Sonic Ages
    This game is awesome, is by far my favourite from this year's hacking contest. The only issue I see with it is that while playing it at real hardware it lags considerably, making it almost unplyable at some points. Console was a Genesis ( 60 hz), rom running on Mega Everdrive. It there any possibility to better optimization for next build?
     
  13. Clownacy

    Clownacy

    Tech Member
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    Sorry if I've mentioned this before, but was this optimisation ever added? I don't imagine the screen heat wave helping performance in the slightest, on top of the already-slow Sonic 1 engine.
     
  14. Painto

    Painto

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    Yeah, I've added that one IIRC. However, seeing it causes problems, I'll probably remove completely the heat effect, leaving it only to LZ water as REV01 does.

    Taking an ocassion, thanks to everyone for their support, opinions, and to the judges & community for the trophies. It was really fun to work on the hack and we are actually close to completion. I'm very happy that this project has gone that far, even if it was at the start planned to be just a minihack, and also I'm happy because I will be soon one of the creators of one of few actually fully finished hacks. I'll probably finish it a lot before SHC2017, so also I'll have more time to work on my second main project, S2 Blasted.

    I hope everyone who didn't yet played it, will enjoy his play as others probably did and will return to play the final version and my other pojects. Thanks and see you later.
     
  15. May I upload this mod to Steam Workshop? I'd like to play it using the Steam emulator but I'd have to upload it to Steam Workshop first. I don't want to upload it without permission.
     
  16. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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  17. I know the Steam emulator isn't the best Genesis emulator out there, but it's my personal favorite, especially since it's an official one. It works well for me (only in full screen, though), so I like to use it when playing mods.
     
  18. MainMemory

    MainMemory

    Kate the Wolf Tech Member
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    Have you even tried any of the other emulators?
     
  19. Not yet, but I already know they run at full performance. I may sound dumb saying this, but I do like the official emulator the best. Even though it may be laggy at times, it's a user-friendly emulator that doesn't require any extra setup, along with an easy way to switch between games and get approved mods. I know other emulators might be better in terms of performance, but I find the Steam one the most user-friendly.
     
  20. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    making cool music no one gives a shit about
    ...They're all just as user friendly. You load the ROM file into the program and you play it. It literally couldn't be easier.