It's back after a year! I don't I have to write much about it, as it's on both SHC entry and the website, so I'll write shortly. New features of this version are: New zones & acts playable: GHZ, BHZ (fully), RMZ (fully), FYZ (1&2), BLZ (fully), FLZ (1&2), MBZ (1&2), Special Stages (fully) Bosses in every act, except for Flame Yard 2 Fixed various issues New songs by LuigiXHero, Bakayote & me Other things you may notice Screenshots: Downloads & stuff: Download link SHC Entry C&C as always welcome. Old post: Spoiler "Because Burned Hill wasn't enough"You may know it from somewhere. Maybe YouTube, maybe other Sonic hacking forums. Sonic 1: Burned Edition. Partly inspired by the SHC14 mini-contest, first release of S1:BE was on 26th of October 2014, after 3 days of work of 3 persons: programmer, musician and betatester. Got popular. And scrapped :v But it's back. After almost a half year, the hack was brought back to life, then hardly worked on. Burned Edition returns and it's now more than just a minihack created in 3 days :P After seeing that people like it and wait for new releases, I decided to return to it. After 3 months of work, Team Painto is honored to present to you the result of it. It's a typical Sonic 1 hack, but IT'S ON FIRE!!1! Story: As a mandatory part of most Sonic hacks, this one also has a story, about which nobody cares and it's pretty useless, but it's here to explain why the levels are even burned and to make people focus on the hack instead of writing dumb comments like "zomg, dis hapens if u fre iblis". It's presented in the intro sequence of the game, so I won't write it here again (keep in mind, that English isn't my first language so it may have errors). Features: The second most important part of Sonic hack: new features. The main ones are: Fire - everything is covered in fire, so it's the most important feature New layouts for levels (7) - Burned Hill Zone, Roasted Marble Zone and Flame Yard Zone Act 1 New minibosses and bosses (custom) - Minibosses are called MegaBadniks and take mostly 8 hits. Zone Boss is Eggman with Eggmobile surrounded by fire orbs, which protect him from being damaged by Sonic. New music - all the custom ports and remixes were made by LuigiXHero. Flames Sound Test menu - accessible by pressing A + Start on title. Basically the same thing as Sound Test in Painto Edition 2 (3.0) New Moves - Sonic CD-styled Spin Dash and Super Peel Out. Special Stages - in opposite to most of S1 hacks, we did something more original. By this I mean porting the stage from 8-bit version :> There are 4 stages. Burning Palmtrees other things - you'll discover them during gameplay. Media: Screenshots: Gameplay trailer: http://www.youtube.com/watch?v=yH4JwZ9uvio Credits: Team Painto Staff: Painto maniak (me, lulz) - project leader, programming, level layouts, menu graphics, additional graphics LuigiXHero - music ports, additional programming, additional graphics AsuharaMoon - boss enemy art, additional graphics NeoFusionBox - betatesting, gameplay and boss ideas. Abyssal Leopard - betatesting, additional layout fixes Others: Hcktrox - betatesting various tutorials on SSRG and Sonic Retro you - for playing Very important note Below you'll find two link - one to SHC entry and one to download a fixed ROM. Why, may you ask? It's because of a glitch, which basically if didn't recognised and avoided, stops your progress. It was an issue with Caterkillers code, so - if you want play the SHC version, just avoid them - by this I mean not destroying them. However if you don't want to worry about them, download the fix. Not sure if I can do this, but it's my hack and I can release it how and when I want. Don't blame betatesters for not finding the bug - it's absolutely my fault, because I broke the Caterkiller after then final tests. Download: As said, two versions: 2.0 (SHC2015 exact version) - SHC entry 2.0.1 (with fix) - click! That's all from me. Comments and feedback are welcome. I hope you'll enjoy playing it, and soory for the problem with SHC version.