Discussion in 'Engineering & Reverse Engineering' started by Hanoch, Dec 28, 2008.
I'd suggest Past Temple or like that.
I would say take Peelout out. I never used Peelout myself, because I found it useless (only that it made you little faster then Spindash).
May I presume?
It's a good idea in theory, but as you can see, you'll need to adjust the palettes so that the foreground and background fit one another better.
I think a simple colour swap of the foreground would be more than enough...
Making it wider and having some sort of pattern would help.
Why not have Splats the Rabbit? And for special moves, how about a badnik that acts like a Shy Guy from Mario and copies the players movements.
Your hack sounds fantastic Hanoch. I hope all goes well.
I don't really like either of them, to be honest; a repeated pattern with literally no other texture is pretty bland, and I'm not exactly feeling it when it comes to any kind of worthwhile art makeover. Do you have any kind of mockup of the direction you want to take the level in, or are you just kind of messing around with SonED2? I would definitely suggest planning something out if you haven't already.
You know, this method could take you a while to come up with something decent. In which case you could do one of two things...
1) Rip a rocky texture from an existing game and go from there.
2) Draw out some concept ideas onto paper and go from there. With this method, you're more likely to create something fresh for a change. Ideally you could do the same thing on a drawing program and see where that takes you, though personally I like to draw all my ideas out onto paper first before drawing it on my computer.
Crap, that's bad news really, I hope you'll can get back your work somehow
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