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Sonic RDX Update

Discussion in 'Engineering & Reverse Engineering' started by Dude, Nov 19, 2008.

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  1. Dude

    Dude

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    I decided that I didn't like my model, so I've switched to the olympic games model as seen here:
    [​IMG]

    I've also been working on the chemical plant layouts. Act 1 was way too slow, and the scale was smaller than what I had originally intended. Act 2 started off on a much better foot but I'm still stuck for ideas. Making an entire world is alot of work.

    [​IMG]
    This is the new beginning for act 1. Sonic is in the middle of the screen although it's tough to see him. For scale reference, the big metal box on the platform is 40 units tall, or sonic's jump height. This level really needed to be 'opened up', as it was feeling way to claustrophobic during gameplay and just not quite right.

    [​IMG]
    This picture doesn't do the act's current length justice; there is alot more than meets the eye. Again, just the begining of the act. While act 1 is textured already, act 2 has alot more to go. In fact, the parts you see textured are the only textured bits of the level so far.I'm getting really tired of this project but I know if I never finish it, SADX won't get this kind of treatment for a long time, so I press on.
     
  2. Dark Sonic

    Dark Sonic

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    If I could make a suggestion, port the Unleashed model for Sonic. I think it's the best representation of Sonic in 3D so far.
     
  3. Dude

    Dude

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    Here's a progress vidya:
    <!--id1--><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/OU_bMA1kYjg&"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/OU_bMA1kYjg&" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object><!--id2-->

    This is the first hack I know of to use the nodetable exporter in conjunction with SADXLVL, which is a feat in itself.
     
  4. Aerosol

    Aerosol

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    Sonic (?): Coming summer of 2055...?
    Looks pretty dang good so far. Flows pretty nicely.
     
  5. PicklePower

    PicklePower

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    Very awesome! Love the SA2-style spindash. And it looks like it actually plays like an original Sonic Adventure level.
     
  6. LordOfSquad

    LordOfSquad

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    Excellent as always! Just two minor nitpicks.

    -The mega-mack could probably stand to be made a few shades brighter.
    -That cover isn't very good. It's very messy. Not a huge deal, since songs can be replaced, but still.
     
  7. Mad Echidna

    Mad Echidna

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    Very nice. I see you kept the original philosophy of Sonic used environmental elements and skill to advance as opposed to the new school philosophy of Sonic is a victim of his surroundings and dies without rapid decisions.
     
  8. Dude

    Dude

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    Also, I'd like to tell everyone that there will be a camera patch soon for all of the levels, should fix a bunch of issues. SADXLVL got an upgrade in that area and I intend on making things better. If anyone has any questions or requests for the next level editing tutorial I'd like to hear them now as well.

    Here's the patch:
    <a href="http://x-hax.cultnet.net/CPZ_patch.rar" target="_blank">http://x-hax.cultnet.net/CPZ_patch.rar</a>

    This patch adds:
    - several camera fixes in CC, Ice cap, Speed Highway, Vicious Volcano
    - several object fixes to CC, Speed Highway, Chemical Plant Zone
    - the new character model

    If you find any bugs, please try to recreate them in a video. Camera editing has recently gotten much easier/faster so things are easier to fix as a result. I'm trying to be very aggressive in bugfixing this week.
     
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