Discussion in 'Engineering & Reverse Engineering' started by Dude, Nov 19, 2008.
If you need help for your title screen, here's for you:
The other problem with the logo is that there's too much blue in one place. While all the official logos in this style have had blue BGs, Sonic himself wasn't against it. There's a green/black and yellow buffer. Look just above my post to Adamis' sig to see what I mean.
How about something similar to this? Don't mind the shitty background filtered thing, or the fact that I haven't downloaded the Sonic font since redoin' muh Windows.
ooh.. very nice
I very much like this. A cleaner, high-res version of this would be absolutely perfect. But curious, what would it look like with classic sonic shading?
I like this... except for that grin. Make it a smirk and it'd be better.
It's like mine but well done =P
Total's model exporter is working better than mine... for now =]
UV's are still broken lol.
Already fixed I guess...(there was minor issue with negative uv values (which are signed shorts))
Some crapshots of it:
custom model example:
big update. I now have a 100% working model exporter. I'm now making a completely new ice cap level from scratch.
screenshot of model exporter output (ignore the garbled uvs on that one strip, those are from softman's exporter. The rest is from mine)
The major downfall with this is that it uses triangle lists instead of triangle strips, thusly making the file size for a model almost double what it needs to be. However, making this sacrifice garuntees perfect collision (as far as sadx goes anyways) and good uv mapping. I'm so freaking pumped. I'll release a tutorial and the exporter eventually. But for now, I work on RDX for the hacking contest =]
Sorry Dude, but I think it is time to break idyll: collision issues are still there (maybe it is just a single case...)
Hopefully it is just my mistake...
Where is that model from?
I made it.
Not only have I updated my model tools, but Ice Cap is the first level I'm using the exporter on.
Check out this video for what you can do with the new tools
Oh, wow, is Ice Cap going to be like that in RDX? Are you keeping parts from the currently available one in?
Genesis/Mega-Drive style Ice Cap Zone? Awesome! Very impressive!
Man, this totally gives me ideas for maps that I'd like to make once things are dumbed down a bit.
An MD-style Ice Cap would be good and I'm sure this is impressive technically, but IMO it really doesn't look right having all of the ice blue like that.
MainMemory plans on adding support for importing the output this script makes... it won't get much easier than that. In fact, once he's done with that part of SADXLVL, you'll never need to touch a hex editor again to make levels.
Of course, technical limitations will only allow for levels within the EXE to be edited in this manner, as moving the models to different addresses will crash if done on any of the DLLs except CHRMODELS.DLL. Levels in DLLs are Station Square, Mystic Ruins, Egg Carrier, The Past and the Mystic Ruins Chao Garden.
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