Discussion in 'General Sonic Discussion' started by LOst, Jan 18, 2003.
I like the graphic in this game :D
Hmm.. It would look a lot better if they used the original style and character designs, in my oppinion. Something like the Sonic Adventure pinball tables, for example.
I guess I'll have to realize that Sonic will never return to his roots... and that means I'll probably never like the new Sonic games as much as I like the old ones. =
...which doesn't mean I don't like the new Sonic games!
There's something about Samba de Amigo, Burning Rangers and PSO that I can't understand in that page... I think you can listen to the BGM of those last games in the Samba de Amigo table, but I'm not sure.
Spring Valley? Splash Garden? Are those some stages from Sonic Advance 2, or just exclusive for this game?
Hmmm, it has a Petit Chao Garden compatible with Sonic Adventure DX and Sonic Adventure 2 Battle...
Didn't somebody say some time ago that the Chao Garden was stored as a different game inside the ROM? The reason for it may have been their intentions of including it in every GBA Sonic game, like Mario Bros in the Super Mario Advance series..
"Neo Green Hill Zone"? Somebody there found this place.
Well, they found this place back then Sonic Advance 1 was made.
When you quit Mini Chao Garden in Sonic Advance 1 and 2, the game will always reset.
Yeah, but I don't mean just that. I've read somewhere that all the sounds for it were stored in a different place that couldn't be accessed by hacking the Sound Test. That makes me think that the Chao Garden is a completely independent program that can be replaced for something else without giving too much problems.
Perhaps you can cut and paste the code for the Sonic Advance 2 Chao Garden and port it to Sonic Advance 2?
Port Chao Garden from Sonic Advance 2 to what?
That's probably the same with the multiplayer modes in SAdv and SAdv2 - in fact, I was playing Single Cart mode at school during lunch (SAdv), and when the program was sent to the other GBA, guess what screen appeared:
Except the top two bars had information (Sonic and Tails). This image appears in VBA 0.71 if no BIOS is available (it was corrected in later versions) - so apparently the beginning of the SAdv ROM is the multiplayer code.
Agh! I meant porting it to SA2 to SA1.
Is the Chao Garden code stored at the end of the ROM, by any chance?
So far Spinball is the only pinball game with Sonic, so this will probably look good...
Ooh, forgot about the Advance level name ...
Sega has become so lazy, I'm suprised they didn't give it a crappy name like: Sonic Advance Pinball
I'll just agree
Oh yeah, the only known change on Sonic Adventure DX is the graphics. Not even a 2p mode.
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