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Sonic P-06 Release Shadow out now

Discussion in 'Fangaming Discussion' started by Dark Sonic, Jul 15, 2020.

  1. Jay T.

    Jay T.

    It takes an idiot to do cool things... Member
    Guess I misheard. I remember someone talking about the remake making it easier to mod the game, but that was a while ago now that I think about it.
     
  2. almeda

    almeda

    you are now watching madTV. Member
    I genuinely think this is one of the best things to happen for Sonic when it comes to fangames in a while, and that's saying much because Sonic fangames are fantastic. There's so much added detail and little fixes here and there that really make me smile. And one thing you can't take away from this game is that the level design is engaging that it actually looks fun to play, unlike recent titles; the scattered terrains of White Acropolis, Tropical Jungle, Wave Ocean (for Shadow) and Dusty Desert (for Sonic), the multiple pathways of Kingdom Valley, and the fast-paced race against time in Radical Train that really give you (well, me at least) a sense of speed and urgence. It looks so beautifully done and I'd genuinely be happy if, and this is wishful thinking of course, SEGA picked up and gave it console releases lmfao. It's such an incredible work. Every time he releases a new demo I still feel compelled to go and play the old stages because they're just so much fun to go through.

    Only gripe I have with this game is that some elements don't feel rewarding, like how easy it is to S rank Radical Train, or how simple transforming into Shadow's Chaos powers is. There needs to be more elements of difficulty here and there so that it feels more rewarding. But of course, this is a beta still and I trust ChaosX will know what to do when it comes to these aspects.

    Just because this game is based off of '06, doesn't have to mean it's just the same. The characters play just fine and are very fun to use. The level designs feel like they've been used to their maximum potential, and I love that.
     
  3. BadBehavior

    BadBehavior

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    Yeah I only now just got around to downloading it but S-ranking it seems so easy. Then again I was fighting everything in sight and generally having fun knocking stuff around in the physics engine (which does give you some points), so maybe Sonic level design is at it's most interesting when you're not just rushing to the end of a meter wide hallway in 2 minutes.
     
  4. The Joebro64

    The Joebro64

    SAY HELLO TO MY CHOCOLATE BLEND Member
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  5. RDNexus

    RDNexus

    Member
    Man, that sucks... Hope it gets solved ASAP.
    And I here I was watching a YouTube vid by bickuribox12 about the project...
     
  6. charcoal

    charcoal

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    Got around to playing through sonic's campaign with all S ranks and it was really enjoyable. I genuinely had fun the entire time, and the scoring system added to the combat makes it so much less of a chore, and actually fun at times. The improved spindash and stomp have to be my favorite moves though, they're really fun to use for navigating sonic around. I'm genuinely looking forward to playing through sonic's story if we ever get episodes instead of just act trials.
     
  7. charcoal

    charcoal

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    Stage mods are a thing for this game now btw, here's a WIP video of a Frontiers-inspired one.

    Been having a lot of fun messing around with the custom stages, this one of Greenflower from Sonic Robo Blast 2 is probably my favorite so far.
     
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  8. BadBehavior

    BadBehavior

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    Fan mods of a fan project. What a time to be alive.