I'm willing to guess the curl into a ball while charging a peek out as Super/Hyper issue is because they didn't give Super any new max speed or peelout sprites, and the game's probably looking for sprite values as they were in Mania, but they're not there so they load what's in it's place now which is rolling sprites. It's funny seeing all the unintentional Mania leftovers, kind of makes the whole experience feel like a very elaborate Mania hack that turns it into S3K, which I suppose it kind of is. Once you start to dig under the surface though Mania stuff starts popping up again. This, the combi ring loading the broken Mania HUD, the cool bonus still incorporating into your score at the end of act tally even though the line was removed, the FBZ fans in debug let you hover over them like Mania's FBZ fans, the Egg Reverie flight code, the Eggmobile in Launch Base controlling just like Mania's HCZ Eggmobile if you toggle debug on/off during that cutscene, probably more. I'm more upset they did remember to axe Mighty & Ray. They're good boys let them in S3K.