Sonic Origins Collection - General Thread

Discussion in 'General Sonic Discussion' started by HEDGESMFG, May 27, 2021.

  1. PicklePower

    PicklePower

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    Game looks really great so far. Looking forward to it.

    I wish that the drop dash sound would be modified to get rid of this ear-piercing squeak at the end of the sound effect. It feels like a mistake to me and that it shouldn't be there. Once you hear it you can't unhear it.

    [​IMG]

    You can hear it in this video at 08:59 and 1:24.


    You can hear it in the new Origins video above at 00:22.
     
  2. Pengi

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  3. That should have been the first thing I thought of :V silly me
     
  4. Sai Start Marker

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    It's absolutely there, if you listen with headphones. Also note the Score jumping from 600 back down to zero after the transition. I'm now thinking Hidden Palace was selected from a menu/Level Select for the purposes of this demonstration footage.
     
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  5. Ashura96

    Ashura96

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    Then they'd have to do that for the entire soundtrack of the game.
     
  6. Starduster

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    After Colours Ultimate's UI additions, I'll accept that character select screen. Nice to see more footage and get a better idea of what to expect, but it's odd that they haven't shown anything from Sonic 3 & Knuckles...
     
  7. Snub-n0zeMunkey

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    I hope there's an option to turn off invincibility music during Super Sonic. I'm sure some people might love it but I always thought it gets annoying really quickly so I kinda prefer the level music to play lol
     
    Last edited: May 16, 2022
  8. astroblema

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    Honestly, I don't like any of the new UI besides the main menu.

    The loading icon, the character select in each game, the HUD in the missions, all break the aesthetic of the classic games imo.

    Also I'm still pissed that there's no Knuckles in CD
     
  9. jubbalub

    jubbalub

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    It looks like the music isn't the remade versions from the mobile ports, but actually the original game's music. You can tell because the hihats sound like actual PSG noise instead of the gross buzzing sound from the remakes. This was probably done for consistency's sake between S1/S2 and S3K.
     
  10. astroblema

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    Can't wait to finally spam the fuck out of the drop dash in Sandopolis on my Switch...

    I know I can do it anyway but I don't want to risk bricking it
     
  11. TheOcelot

    TheOcelot

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    Looks solid. Nice Jam remix. Hopefully they've remixed Mega Collection music as well.

    I like that they've gotten creative with the Palmtree Panic mission and changed some of the level layout. As for what we need to do in these two missions; PP is probably collect as many rings as possible and the Metropolis one is to beat it as quickly as possible with Super Sonic.

    Good to see the drop-dash in S1. It's obviously been added to all games (we already know it's in 3K).

    Surely they could have come up with a different sound when selecting an option instead of reusing the one from Mania.
     
  12. RikohZX

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    Feels like a mix of tying it to Mania with those UI sounds and ideas, and a bit of Generations with the mission style being both gimmicks in levels and new bits on top with new layouts. I can get why some don't like the UI, though.
     
  13. I heard it after like the 5th listen and yeah it’s there, albeit very very vaguely.. I agree that they likely chose the zone from the level select considering the score dropping back to zero.
     
  14. Kob

    Kob

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    Thinking that was done to keep the length down to a minute flat, unless they reaaaally don't want to even poke at anything related to questions around the soundtrack until release day.
     
  15. RikohZX

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    That or they decided to do showcasing of only new features, and S3&K basically didn't get anything that wouldn't be considered "new" to mainstream audiences at least, unless they really wanted to showcase Drop Dash in all the games.

    Wonder if this means CD gets the Drop Dash too? They already aren't adding Knuckles to it retroactively, so who knows? Confirming it's there for the other games does make this the definitive versions of the first two(theoretically) over the SEGA AGES releases, though, unless one really prefers the emulation of older titles.
     
  16. foXcollr

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    The UI mostly just bothers me because I don't understand why they can't commit to an aesthetic. I personally don't really mind the coin counter or the new HUD, but the menu design feels like it lacks a level of polish I expected it to have. I understand that the character select pop-up is an easy way to make the CSS consistent between games, but I don't feel that's entirely necessary, or they could at least be bothered to throw together a simple data select screen that is consistent between games. It feels very lazy. Obviously I am gonna be buying the game for the gameplay itself, but for a game of this price I also expect a level of consistency in presentation. Mania's UI design must've spoiled us, I guess. The UI definitely isn't terrible, it's just not anything to write home about IMO. Very meh.

    For positives, drop dash confirmed in Sonic 1 is a huge win. As is Knuckles & Tails mode. I wonder if HPZ is the "new areas" that people were referring to in the Steam previews. If so, those write-ups were a bit misleading because that stage has been out for years now, but it's cool to see HPZ is coming back in its original form. Especially for those of us who never got to play it hands-on.
     
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  17. Super Sonic in S1 sure looks like good fun, but I wonder if you can also go super in CD? Unlike several others, I'm not bothered by Hidden Palace using Mystic Cave's 2P theme. I'm kinda glad it does since I've felt confident for years now that theme was intended for if not outright composed for the stage. I love the unused theme, but I believe it was probably meant for a scrapped cut scene or alternate end credits sequence.
     
  18. Starduster

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    Well Super Sonic was in the iOS version whereas it wasn’t in the original CD remaster, so I wouldn’t get your hopes up.
     
  19. Oh I have no real hope for it, cause like how would we even activate super when there are no Chaos emeralds in CD? It would be neat though and partially negate the lack of Knux.
     
  20. Yash

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    I've always assumed the 2P themes in general were intended for other levels that were only cut later. Emerald Hill 2P makes too much sense for Wood. Casino Night 2P I'm a little less clear on, but maybe Cyber City as it was far along enough in development to be repurposed as Metropolis' Act 3.

    Either way the MC 2P theme fits more with the remaster's level design, so it's all good.